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Описание:
Словарь из команд Python
Автор:
robbolahtakids
Создан:
24 февраля 2020 в 13:16
Публичный:
Нет
Тип словаря:
Слова
Текст для игры будет составляться из слов, перемешанных в случайном порядке.
Содержание:
python
import pygame
from pygame import
from player import
from blocks import
from monsters import
import time
import sys
WIN_WIDTH
WIN_HEIGHT
DISPLAY = (WIN_WIDTH, WIN_HEIGHT)
BACKGROUND_COLOR = "#000000"
FILE_DIR = os.path.dirname(__file__)
class Camera(object):
def __init__(self, camera_func, width, height):
self.camera_func = camera_func
self.state = Rect(0, 0, width, height)
def apply(self, target):
return target.rect.move(self.state.topleft)
def update(self, target):
self.state = self.camera_func(self.state, target.rect)
def camera_configure(camera, target_rect):
l, t, _, _ = target_rect
_, _, w, h = camera
l, t = -l+WIN_WIDTH / 2, -t+WIN_HEIGHT / 2
l = min(0, l)
l = max(-(camera.width-WIN_WIDTH), l)
t = max(-(camera.height-WIN_HEIGHT), t)
t = min(0, t)
return Rect(l, t, w, h)
def loadLevel():
global playerX, playerY
levelFile = open('%s/levels/1.txt' % FILE_DIR)
line = " "
commands = []
while line[0] != "/":
line = levelFile.readline()
if line[0] == "[":
while line[0] != "]":
line = levelFile.readline()
if line[0] != "]":
endLine = line.find("|")
level.append(line[0: endLine])
if line[0] != "":
commands = line.split()
if len(commands) > 1:
if commands[0] == "player":
playerX= int(commands[1])
playerY = int(commands[2])
if commands[0] == "portal":
tp = BlockTeleport(int(commands[1]),int(commands[2]),int(commands[3]),int(commands[4]))
entities.add(tp)
platforms.append(tp)
animatedEntities.add(tp)
if commands[0] == "monster":
mn = Monster(int(commands[1]),int(commands[2]),int(commands[3]),int(commands[4]),int(commands[5]),int(commands[6]))
entities.add(mn)
platforms.append(mn)
monsters.add(mn)
def main():
loadLevel()
pygame.init()
screen = pygame.display.set_mode(DISPLAY)
pygame.display.set_caption("Super Mario Boy")
bg = Surface((WIN_WIDTH,WIN_HEIGHT))
bg.fill(Color(BACKGROUND_COLOR))
left = right = False
up = False
running = False
hero = Player(playerX,playerY)
entities.add(hero)
timer = pygame.time.Clock()
x=y=0
for row in level:
for col in row:
if col == "-":
pf = Platform(x,y)
entities.add(pf)
platforms.append(pf)
if col == "*":
bd = BlockDie(x,y)
entities.add(bd)
platforms.append(bd)
if col == "P":
pr = Princess(x,y)
entities.add(pr)
platforms.append(pr)
animatedEntities.add(pr)
x += PLATFORM_WIDTH
y += PLATFORM_HEIGHT
x = 0
total_level_width = len(level[0])*PLATFORM_WIDTH
total_level_height = len(level)*PLATFORM_HEIGHT
camera = Camera(camera_configure, total_level_width, total_level_height)
while not hero.winner:
timer.tick(60)
for e in pygame.event.get():
if e.type == QUIT:
#raise SystemExit#, "QUIT"
time.sleep(3)
pygame.quit()
sys.exit()
if e.type == KEYDOWN and e.key == K_UP:
up = True
if e.type == KEYDOWN and e.key == K_LEFT:
left = True
if e.type == KEYDOWN and e.key == K_RIGHT:
right = True
if e.type == KEYDOWN and e.key == K_LSHIFT:
running = True
if e.type == KEYUP and e.key == K_UP:
up = False
if e.type == KEYUP and e.key == K_RIGHT:
right = False
if e.type == KEYUP and e.key == K_LEFT:
left = False
if e.type == KEYUP and e.key == K_LSHIFT:
running = False
screen.blit(bg, (0,0))
animatedEntities.update()
monsters.update(platforms)
camera.update(hero)
hero.update(left, right, up, running, platforms)
for e in entities:
screen.blit(e.image, camera.apply(e))
pygame.display.update()
level = []
entities = pygame.sprite.Group()
animatedEntities = pygame.sprite.Group()
monsters = pygame.sprite.Group()
platforms = []
if __name__ == "__main__":
main()

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