| import pygame |
| pygame.init() |
| screen = pygame.display.set_mode ([800,600]) |
| pygame.display.set_caption ("Заголовок окна") |
| clock = pygame.time.Clock() |
| pic = pygame.image.load("rabbit.png") |
| my_exit = True |
| r_list = pygame.sprite.Group() |
| class Rabbit (pygame.sprite.Sprite): |
| def __init__ (self,x,y): |
| pygame.sprite.Sprite.__init__ (self) |
| self.image = pic |
| self.rect = self.image.get_rect() |
| self.pos = (x,y) |
| newRabbit = Rabbit(200,200) |
| r_list.add(newRabbit) |
| while my_exit: |
| screen.fill ((255,0,0)) |
| clock.tick (60) |
| for event in pygame.event.get(): |
| if event.type == pygame.QUIT: |
| my_exit = False |
| if event.type == pygame.KEYDOWN: |
| if event.key == pygame.K_ESCAPE: |
| my_exit = False |
| r_list.update() |
| r_list.draw(screen) |
| pygame.display.update() |
| pygame.quit() |
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