| Unity,C# programing |
| 1 | public string url; |
| 2 | [SerializeField] private GameObject _gameobject; |
| 3 | public bool check = false; |
| 4 | private void Update() {} |
| 5 | Debug.Log("check"); |
| 6 | IEnumerator Coroutine (float time){} |
| 7 | yield return new |
| 8 | int[] numbers; |
| 9 | StartCoroutine(); |
| 10 | private void Start() |
| 11 | Debug.Log(a); |
| 12 | void Awake(){} |
| 13 | using (WWW www = new WWW(url)) |
| 14 | yield return www; |
| 15 | Renderer renderer |
| 16 | GetComponent<Renderer>(); |
| 17 | renderer.material.mainTexture; |
| 18 | UnityEvent m_MyEvent; |
| 19 | if (m_MyEvent == null) |
| 20 | #if UNITY_EDITOR |
| 21 | [NonSerialized] |
| 22 | class Test{} |
| 23 | Application.Quit(); |
| 24 | m_MyEvent.Invoke(); |
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