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Описание:
asdfdjkl;
Автор:
spirit_al
Создан:
2 октября 2020 в 17:32 (текущая версия от 9 июля 2026 в 16:31)
Публичный:
Да
Тип словаря:
Фразы
В этом режиме перемешиваться будут не слова, а целые фразы, разделенные переносом строки.
Содержание:
1 var
2 func
3 if
4 elif
5 else
6 for
7 while
8 match
9 return
10 break
11 continue
12 pass
13 class
14 extends
15 static
16 const
17 enum
18 signal
19 tool
20 export
21 onready
22 setget
23 await
24 yield
25 assert
26 print
27 push_error
28 typeof
29 instanceof
30 is
31 as
32 in
33 not
34 and
35 or
36 true
37 false
38 null
39 self
40 super
41 get_node
42 add_child
43 remove_child
44 get_parent
45 find_node
46 has_node
47 get_tree
48 get_root
49 get_viewport
50 get_canvas_transform
51 get_global_mouse_position
52 get_viewport_rect
53 get_process_delta_time
54 get_ticks_msec
55 get_ticks_usec
56 randi
57 randf
58 randi_range
59 randf_range
60 clamp
61 lerp
62 lerp_angle
63 move_toward
64 abs
65 sign
66 floor
67 ceil
68 round
69 sqrt
70 pow
71 log
72 exp
73 sin
74 cos
75 tan
76 asin
77 acos
78 atan
79 atan2
80 deg2rad
81 rad2deg
82 String
83 str
84 print
85 push_warning
86 push_error
87 assert
88 format
89 replace
90 replacen
91 erase
92 insert
93 split
94 rsplit
95 join
96 substr
97 find
98 rfind
99 begins_with
100 ends_with
101 to_lower
102 to_upper
103 capitalize
104 strip_edges
105 empty
106 is_valid_identifier
107 is_valid_float
108 is_valid_hex_number
109 is_valid_int
110 is_valid_ip_address
111 Array
112 Dictionary
113 append
114 pop_back
115 pop_front
116 push_back
117 push_front
118 insert
119 remove
120 resize
121 clear
122 has
123 keys
124 values
125 duplicate
126 slice
127 sort
128 shuffle
129 bsearch
130 find
131 rfind
132 count
133 max
134 min
135 front
136 back
137 Timer
138 wait_time
139 one_shot
140 autostart
141 start
142 stop
143 timeout
144 connect
145 disconnect
146 is_connected
147 has_signal
148 emit_signal
149 get_signal_connection_list
150 get_signal_list
151 AnimationPlayer
152 play
153 stop
154 seek
155 set_current_animation
156 get_current_animation
157 is_playing
158 connect
159 Node2D
160 Node3D
161 Sprite
162 Sprite2D
163 Sprite3D
164 Camera
165 Camera2D
166 Camera3D
167 Control
168 Button
169 Label
170 LineEdit
171 TextEdit
172 RichTextLabel
173 TextureRect
174 ColorRect
175 Panel
176 Window
177 Popup
178 Dialog
179 CanvasItem
180 Spatial
181 Viewport
182 WorldEnvironment
183 PhysicsBody
184 RigidBody
185 RigidBody2D
186 RigidBody3D
187 CharacterBody
188 CharacterBody2D
189 CharacterBody3D
190 StaticBody
191 StaticBody2D
192 StaticBody3D
193 Area
194 Area2D
195 Area3D
196 CollisionShape
197 CollisionShape2D
198 CollisionShape3D
199 move_and_slide
200 move_and_collide
201 is_on_floor
202 is_on_ceiling
203 is_on_wall
204 get_floor_normal
205 get_wall_normal
206 get_last_slide_collision
207 apply_impulse
208 apply_central_force
209 apply_torque
210 gravity
211 mass
212 linear_velocity
213 angular_velocity
214 sleeping
215 Input
216 is_action_pressed
217 is_action_just_pressed
218 is_action_just_released
219 get_action_strength
220 get_axis
221 get_vector
222 get_mouse_position
223 get_last_mouse_speed
224 set_mouse_mode
225 MOUSE_MODE_VISIBLE
226 MOUSE_MODE_CAPTURED
227 MOUSE_MODE_CONFINED
228 KEY_UP
229 KEY_DOWN
230 KEY_LEFT
231 KEY_RIGHT
232 KEY_SPACE
233 KEY_ENTER
234 KEY_ESCAPE
235 KEY_TAB
236 KEY_SHIFT
237 KEY_CTRL
238 KEY_ALT
239 signal
240 emit
241 connect
242 disconnect
243 is_connected
244 has_signal
245 get_signal_list
246 get_signal_connection_list
247 pressed
248 released
249 mouse_entered
250 mouse_exited
251 area_entered
252 area_exited
253 body_entered
254 body_exited
255 input
256 gui_input
257 draw
258 ready
259 process
260 physics_process
261 enter_tree
262 exit_tree
263 Resource
264 load
265 preload
266 instantiate
267 resource_path
268 resource_name
269 take_over_path
270 set_path
271 duplicate
272 local_to_scene
273 script
274 new
275 ResourceLoader
276 load_threaded_request
277 load_threaded_get_status
278 load_threaded_load
279 ResourceSaver
280 save
281 Vector2
282 Vector3
283 Vector2i
284 Vector3i
285 Transform
286 Transform2D
287 Transform3D
288 Basis
289 Quaternion
290 AABB
291 Rect2
292 Rect2i
293 Plane
294 x
295 y
296 z
297 w
298 x
299 y
300 z
301 length
302 length_squared
303 normalized
304 normalize
305 dot
306 cross
307 distance_to
308 distance_squared_to
309 angle
310 angle_to
311 angle_to_point
312 direction_to
313 linear_interpolate
314 slerp
315 Color
316 Font
317 FontFile
318 SystemFont
319 BitmapFont
320 DynamicFont
321 ColorPicker
322 ColorRect
323 modulate
324 self_modulate
325 ColorN
326 Color8
327 to_html
328 from_html
329 from_rgba8
330 from_hsv
331 h
332 s
333 v
334 r
335 g
336 b
337 a
338 OS
339 Engine
340 ProjectSettings
341 DisplayServer
342 Window
343 get_screen_size
344 get_window_size
345 set_window_size
346 set_window_title
347 set_window_mode
348 set_window_position
349 get_processor_count
350 get_ticks_msec
351 delay_msec
352 get_date
353 get_time
354 get_datetime
355 onready var
356 export var
357 func _ready
358 func _process
359 func _physics_process
360 func _input
361 func _unhandled_input
362 func _draw
363 func _enter_tree
364 func _exit_tree
365 func _notification
366 super _ready
367 await get_tree
368 get_tree change_scene
369 get_tree reload_current_scene
370 get_tree quit
371 get_tree paused
372 is_instance_valid
373 if not is_instance_valid
374 Engine get_process_delta_time
375 Input is_action_just_pressed
376 match value
377 if condition
378 for i in range
379 while condition
380 var new_node
381 add_child node
382 remove_child node
383 queue_free
384 call_deferred
385 set_process
386 set_physics_process
387 set_process_input
388 set_process_unhandled_input
389 visible true
390 visible false
391 show hide
392 if true
393 if false
394 for in
395 while true
396 return self
397 var new
398 const MAX
399 enum State
400 signal changed
401 func update
402 func start
403 func stop
404 func reset
405 func clear
406 func save
407 func load
408 func play
409 func pause
410 func exit
411 func init
412 func setup
413 func cleanup
414 func handle
415 func process
416 func draw
417 func input
418 func enter
419 func exit

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