| C4d: Bambook |
| 1 | Surface of Water:\ 1. Plane (more segments) and Sphere\ 2. Deformers into Plane: collision; jiggle (the lowest)\ 2.1 Collision - colliders: solver (outside); objects (sphere)\ 3. Sphere: tag vibrate (position)\ 4. Material on plane: Reflectance (GGX)\ 5. For render: HDRI on the second material (luminance)\ 5.1 this material onto usual Sky (tag compositing - remove tick Seen by camera)\ |
| 2 | Simulation of Liquid:\ 1. Sphere into Emitter\ 1.1 Emitter:\ tick Show objects;\ Birthrate Editor\ 2. Emitter into Metabol:\ 2.1 Hull value (go up)\ 2.2 Editor subdivision\ 3. Metabol into Gravity:\ 3.1 Acceleration\ 4. Coffe cup from Content browser\ 5. Physical sky\ 6. Lights\ |
| 3 |
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