[{{mminutes}}:{{sseconds}}] X
Пользователь приглашает вас присоединиться к открытой игре игре с друзьями .
C4d: Dictionary
(0)       Используют 3 человека

Комментарии

Ни одного комментария.
Написать тут
Описание:
-
Автор:
Folder2009
Создан:
1 декабря 2020 в 00:43 (текущая версия от 16 марта 2022 в 21:42)
Публичный:
Нет
Тип словаря:
Фразы
В этом режиме перемешиваться будут не слова, а целые фразы, разделенные переносом строки.
Информация:
-
Содержание:
1 *
2 ^ Select key frames > RBM > Show F-Curve (my hotkey ` + F)
3 a) linear (alt + L)
4 ^ Physical sky > Time and Location:
5 a) we can change any Time (outside brightness changes)
6 b) we can change any City
7 ^ Sun:
8 a) we can switch on Lensflares
9 ^ Make a Map of Scales
10 a) Conversion (c)
11 b) Mode 'Points'
12 c) Select > Set Selection
13 d) (x2) Select > Set Vertix Weight > Ok
14 *
15 ^ Spline (or like Circle) > Object > Intermdediate points:
16 a) None -- there aren't any addition points
17 b) Natural -- more additional points closer to vertices
18 `Enter only Number [0...5000]
19 `Points don't have to coincide with vertices
20 c) Uniform -- all common points distribute on equal distance of spline
21 `only Number
22 `Points don't have to coincide with vertices
23 d) Adaptive -- additional points will be only on those segments if a segment is more a number of angle
24 `Enter only Angle [0...90]
25 `Default because it's more appropriate on Render
26 e) Subdivided -- it's similar to Adaptive, but less rude because of opportunity to add more segments
27 `It can help with ideal Text
28 `It demands more resources
29 `Only here can enter Maximum Length [0.01+limitness] (length of segments)
30 *
31 ^ Filter > Axis (Alt + D) -- hide pointers XYZ
32 ^ Rectangular selection > Options > tick Only select visible -- helps me to select needed points without others
33 ^ Rectangular Selection (0) -- select if you cover everything (in Points..)
34 ^ Live Selection (9) -- select if you cover only part (in Points..)
35 ^ In model 9 and 0 highlight if you cover only part
36 ^ Display > Gouraud Shading (N~A)
37 ^ Display > Gouraud Shading and Lines (N~B)
38 ^ Display > Lines (N~G) -- like F2, F3, F4
39 ^ Enable Snap (Shift + S) or unable one
40 ^ Open and shut options of Enable Snap (P)
41 ^ P > Vertex Snap (snap object to points)
42 ^ P > Edge Snap (snap object to edges)
43 ^ P > Polygon Snap (snap object to polygons)
44 *
45 ^ Line Cut (K~K; M~K)
46 ^ If we want to cut all line (through object)
47 a) Untick Visible Only
48 b) hold Shift and LKM draw through all object, then enter
49 ^ Loop/Path Cut (K~L; M~L)
50 a) hold Shift, we'll see accuracy definition: 16.66%; 33.33%; 50%; 66.66%; 83.33%
51 b) to finish it -- press on any space or just Escape
52 Select > Shrink Selection (U~K) -- decrease selection of polygons, edges or points on 1
53 Select > Grow Selection (U~Y) -- increase selection of polygons, edges or points on 1
54 * Extrude
55 ^ Extrusion make with keep Ctrl + move for Axis
56 ^ Extrude (M~T; D) is the same as Ctrl + Scale
57 Duration of 2 keys (U~K...) -- Press the first key > appears submenu > the second key will be work till disappearing submenu.
58 * Unite Objects:
59 ^ Highlight Objects
60 ^ Objects > Connect Objects + Delete (or Connect Objects)
61 ^ Alternative: PKM > Connect Objects + Delete (or Connect Objects)
62 Stitch and sew (M~P)
63 ^ Hold Ctrl gives stitching in the centre between objects, otherwise at the end of imaginary line
64 Optimize (U~O; U~Shift+O) -- remove unused points.
65 * Array
66 ^ Always Render Instance
67 Bevel (M~S)
68 ^ Bevel > Tool Option > Subdivision
69 a) It lets object be divided into several equal parts
70 ^ Bevel > Tool > New Transform:
71 a) very useful where it does the same as before
72 ^ Bevel can be done from 1 edge adding edges as necessary
73 ^ Ideal images for C4D 64x64 pixels
74 ^ Reverse Normals (U~R) -- use it for better highlighting
75 ^ Extrude inner (M~W; I)
76 ^ Viewport (Shift + V) > HUD > Information -- about selected points, polygons and etc.
77 a) Camera Distance -- Shows numbers in the right-middle side
78 b) Frame Time -- Shows the current frame in the down-middle side
79 c) Projection -- (default tick) useful in the the very left-top side
80 d) Root Object -- perhaps useful, maybe you have to quickly learn the parent object
81 ^ Mesh > Axis Centre > Centre Axis to -- Centering axis to a native object
82 ^ Symmetry
83 a) To make easier objects of the Symmetry -- we just change Enable Axis (L)
84 - It will work if we do relatively Symmetry > Object > Mirror Plane (XY, XZ, or ZY)
85 b) Only one Symmetrie's daughter -- Create Common Group
86 ^ Close Polygon Hole (M~D)
87 ^ Dissolve (M~N) -- it lets to remove only unnecessary Point or Edges
88 ^ Camera > Left; Right; Front; Back; Top; Bottom -- helps to work from different foreshortening
89 ^ X, Y, Z -- helps when you want to change Object with the particulary directions
90 ^ Slide (M~O)
91 ^ There are two methods to shift highlighted edges:
92 a) Slide (M~O)
93 b) Scale with only 1 axis (doesn't always work)
94 ^ Set Selection
95 a) Select sth
96 b) Select > Set Selection: Edge Selection Tag on the Attribute
97 ^ Lasso Selection (8)
98 ^ Sweep which includes spline and sth
99 a) Before Sweep into Objects, maybe one needs to adjust Spline
100 b) Sweep > Object > Details: it lets object rotate and scale itself
101 - For addition points just hold Ctrl + click on the diagram
102 ^ Tube
103 a) It has fillet
104 ^ Transfer (My hotkey is 'Ctrl + T')
105 - An object transfers to the centre of another needed object
106 - If doesn't point it out
107 a) Select the object
108 b) In tab Transfer > Transfer to > here insert the needed object

Связаться
Выделить
Выделите фрагменты страницы, относящиеся к вашему сообщению
Скрыть сведения
Скрыть всю личную информацию
Отмена