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* |
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^ Select key frames > RBM > Show F-Curve (my hotkey ` + F) |
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a) linear (alt + L) |
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^ Physical sky > Time and Location: |
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a) we can change any Time (outside brightness changes) |
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b) we can change any City |
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^ Sun: |
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a) we can switch on Lensflares |
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^ Make a Map of Scales |
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a) Conversion (c) |
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b) Mode 'Points' |
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c) Select > Set Selection |
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d) (x2) Select > Set Vertix Weight > Ok |
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* |
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^ Spline (or like Circle) > Object > Intermdediate points: |
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a) None -- there aren't any addition points |
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b) Natural -- more additional points closer to vertices |
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`Enter only Number [0...5000] |
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`Points don't have to coincide with vertices |
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c) Uniform -- all common points distribute on equal distance of spline |
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`only Number |
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`Points don't have to coincide with vertices |
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d) Adaptive -- additional points will be only on those segments if a segment is more a number of angle |
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`Enter only Angle [0...90] |
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`Default because it's more appropriate on Render |
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e) Subdivided -- it's similar to Adaptive, but less rude because of opportunity to add more segments |
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`It can help with ideal Text |
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`It demands more resources |
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`Only here can enter Maximum Length [0.01+limitness] (length of segments) |
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* |
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^ Filter > Axis (Alt + D) -- hide pointers XYZ |
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^ Rectangular selection > Options > tick Only select visible -- helps me to select needed points without others |
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^ Rectangular Selection (0) -- select if you cover everything (in Points..) |
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^ Live Selection (9) -- select if you cover only part (in Points..) |
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^ In model 9 and 0 highlight if you cover only part |
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^ Display > Gouraud Shading (N~A) |
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^ Display > Gouraud Shading and Lines (N~B) |
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^ Display > Lines (N~G) -- like F2, F3, F4 |
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^ Enable Snap (Shift + S) or unable one |
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^ Open and shut options of Enable Snap (P) |
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^ P > Vertex Snap (snap object to points) |
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^ P > Edge Snap (snap object to edges) |
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^ P > Polygon Snap (snap object to polygons) |
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* |
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^ Line Cut (K~K; M~K) |
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^ If we want to cut all line (through object) |
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a) Untick Visible Only |
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b) hold Shift and LKM draw through all object, then enter |
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^ Loop/Path Cut (K~L; M~L) |
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a) hold Shift, we'll see accuracy definition: 16.66%; 33.33%; 50%; 66.66%; 83.33% |
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b) to finish it -- press on any space or just Escape |
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Select > Shrink Selection (U~K) -- decrease selection of polygons, edges or points on 1 |
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Select > Grow Selection (U~Y) -- increase selection of polygons, edges or points on 1 |
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* Extrude |
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^ Extrusion make with keep Ctrl + move for Axis |
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^ Extrude (M~T; D) is the same as Ctrl + Scale |
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Duration of 2 keys (U~K...) -- Press the first key > appears submenu > the second key will be work till disappearing submenu. |
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* Unite Objects: |
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^ Highlight Objects |
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^ Objects > Connect Objects + Delete (or Connect Objects) |
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^ Alternative: PKM > Connect Objects + Delete (or Connect Objects) |
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Stitch and sew (M~P) |
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^ Hold Ctrl gives stitching in the centre between objects, otherwise at the end of imaginary line |
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Optimize (U~O; U~Shift+O) -- remove unused points. |
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* Array |
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^ Always Render Instance |
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Bevel (M~S) |
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^ Bevel > Tool Option > Subdivision |
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a) It lets object be divided into several equal parts |
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^ Bevel > Tool > New Transform: |
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a) very useful where it does the same as before |
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^ Bevel can be done from 1 edge adding edges as necessary |
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^ Ideal images for C4D 64x64 pixels |
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^ Reverse Normals (U~R) -- use it for better highlighting |
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^ Extrude inner (M~W; I) |
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^ Viewport (Shift + V) > HUD > Information -- about selected points, polygons and etc. |
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a) Camera Distance -- Shows numbers in the right-middle side |
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b) Frame Time -- Shows the current frame in the down-middle side |
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c) Projection -- (default tick) useful in the the very left-top side |
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d) Root Object -- perhaps useful, maybe you have to quickly learn the parent object |
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^ Mesh > Axis Centre > Centre Axis to -- Centering axis to a native object |
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^ Symmetry |
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a) To make easier objects of the Symmetry -- we just change Enable Axis (L) |
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- It will work if we do relatively Symmetry > Object > Mirror Plane (XY, XZ, or ZY) |
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b) Only one Symmetrie's daughter -- Create Common Group |
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^ Close Polygon Hole (M~D) |
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^ Dissolve (M~N) -- it lets to remove only unnecessary Point or Edges |
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^ Camera > Left; Right; Front; Back; Top; Bottom -- helps to work from different foreshortening |
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^ X, Y, Z -- helps when you want to change Object with the particulary directions |
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^ Slide (M~O) |
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^ There are two methods to shift highlighted edges: |
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a) Slide (M~O) |
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b) Scale with only 1 axis (doesn't always work) |
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^ Set Selection |
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a) Select sth |
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b) Select > Set Selection: Edge Selection Tag on the Attribute |
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^ Lasso Selection (8) |
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^ Sweep which includes spline and sth |
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a) Before Sweep into Objects, maybe one needs to adjust Spline |
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b) Sweep > Object > Details: it lets object rotate and scale itself |
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- For addition points just hold Ctrl + click on the diagram |
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^ Tube |
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a) It has fillet |
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^ Transfer (My hotkey is 'Ctrl + T') |
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- An object transfers to the centre of another needed object |
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- If doesn't point it out |
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a) Select the object |
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b) In tab Transfer > Transfer to > here insert the needed object |
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