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C4d: Year Course Alex Taranov: 1. Chandelier
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Описание:
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Автор:
Folder2009
Создан:
1 декабря 2020 в 23:04 (текущая версия от 8 декабря 2020 в 17:36)
Публичный:
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Тип словаря:
Фразы
В этом режиме перемешиваться будут не слова, а целые фразы, разделенные переносом строки.
Информация:
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Содержание:
1 The first lesson
2 1.1 Startup (User) -- remains the same even after next switching on
3 1.2 Standart -- return everything to standart
4 1.3 Option > Configure.. (Shift + V) or Viewport > Back: F2, F3 or F4 to download an image
5 1.4 Option > Configure All (Alt +V) -- What for?
6 1.5 F5 -- all 4 windows
7 1.6 Primitives -- Parameter Objects (that is to have parameters)
8 1.7 A link of chain can be done of Capsule (Primitive)
9 1.7.1 Approach on F4 to the image link
10 1.7.2 Convert Capsule
11 1.7.3 Edges. Select > Loop Selection (U~L)
12 1.7.4 On F2 Select on object only OX or OZ
13 1.7.5 Mesh > Commands > Edge to Spline
14 1.7.6. Remove the odd one out (delete without children)
15 1.8. Always prepare Group Sourses (like duplicate)
16 1.9 Turn into Spline > Type > Bezier (from linear) -- what for?
17 1.10 To make a link with help generator Sweep in which throw spline Circle too (fir size)
18 1.11 If it's necessary to fit common size then highlight with Rectangle Selection (0) basic spline Link
19 1.12 Cylinder usually set 16 rotation segments (from 36)
20 1.13 When we use regime Spline (Pero) we should switch Layout to Model
21 1.13.1 To control points (rotate, movement, transform with knots) use R (rotate knots), E (move knots, T (make longer or shorter knots)
22 1.13.2 Create point M~A or Ctrl + LKM
23 1.13.3 If we want to get rid of last point, we just press on E, R or T
24 1.13.4 When we use Pero we have to switch Points
25 1.14 Make a Ring with the help of Torus
26 1.15 Numbers usually after comma or dot don't put
27 1.16 If we want to round off Polygons:
28 1.16.1 we add Loop/Path Cut (K~L, M~L)
29 1.16.2 Scale increace or decrease highlighted edge
30 1.17. If we see similar Polygonal Objects according to Back, we double one part, then make mirror with the help of changing orientation to opposite
31 1.18. To Unite Objects, Highligh them and Connect Objects + Delete
32 1.18.1 We've made double of original before (What for?)
33 1.19 To Stitch Objects:
34 1.19.1 Highlight adjacent Polygons of Objects (0), then Delete them
35 1.19.2 Highlight again Edges
36 1.19.3 Stitch (M~P)
37 1.19.4 Regime Edges from any point of the first Object to the nearest point of the second object
38 1.19.4.1 If hold Ctrl, stitching will be in the middle.
39 1.19.4.2 If don't hold Ctrl, stitching will be at the end of the imaginary line.
40 1.20 Curly things we can make with help Spiral and FFD.
41 1.20.1 Firstly, we fit size of Spiral (Start Radius, End Radius etc.)
42 1.20.2 Into Spiral we put Deformer FFD (set a number of points)
43 1.20.3 Create Circle seperately
44 1.20.4 Circle and Spiral into Sweep.

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