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The first lesson |
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1.1 Startup (User) -- remains the same even after next switching on |
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1.2 Standart -- return everything to standart |
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1.3 Option > Configure.. (Shift + V) or Viewport > Back: F2, F3 or F4 to download an image |
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1.4 Option > Configure All (Alt +V) -- What for? |
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1.5 F5 -- all 4 windows |
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1.6 Primitives -- Parameter Objects (that is to have parameters) |
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1.7 A link of chain can be done of Capsule (Primitive) |
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1.7.1 Approach on F4 to the image link |
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1.7.2 Convert Capsule |
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1.7.3 Edges. Select > Loop Selection (U~L) |
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1.7.4 On F2 Select on object only OX or OZ |
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1.7.5 Mesh > Commands > Edge to Spline |
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1.7.6. Remove the odd one out (delete without children) |
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1.8. Always prepare Group Sourses (like duplicate) |
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1.9 Turn into Spline > Type > Bezier (from linear) -- what for? |
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1.10 To make a link with help generator Sweep in which throw spline Circle too (fir size) |
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1.11 If it's necessary to fit common size then highlight with Rectangle Selection (0) basic spline Link |
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1.12 Cylinder usually set 16 rotation segments (from 36) |
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1.13 When we use regime Spline (Pero) we should switch Layout to Model |
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1.13.1 To control points (rotate, movement, transform with knots) use R (rotate knots), E (move knots, T (make longer or shorter knots) |
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1.13.2 Create point M~A or Ctrl + LKM |
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1.13.3 If we want to get rid of last point, we just press on E, R or T |
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1.13.4 When we use Pero we have to switch Points |
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1.14 Make a Ring with the help of Torus |
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1.15 Numbers usually after comma or dot don't put |
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1.16 If we want to round off Polygons: |
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1.16.1 we add Loop/Path Cut (K~L, M~L) |
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1.16.2 Scale increace or decrease highlighted edge |
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1.17. If we see similar Polygonal Objects according to Back, we double one part, then make mirror with the help of changing orientation to opposite |
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1.18. To Unite Objects, Highligh them and Connect Objects + Delete |
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1.18.1 We've made double of original before (What for?) |
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1.19 To Stitch Objects: |
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1.19.1 Highlight adjacent Polygons of Objects (0), then Delete them |
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1.19.2 Highlight again Edges |
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1.19.3 Stitch (M~P) |
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1.19.4 Regime Edges from any point of the first Object to the nearest point of the second object |
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1.19.4.1 If hold Ctrl, stitching will be in the middle. |
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1.19.4.2 If don't hold Ctrl, stitching will be at the end of the imaginary line. |
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1.20 Curly things we can make with help Spiral and FFD. |
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1.20.1 Firstly, we fit size of Spiral (Start Radius, End Radius etc.) |
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1.20.2 Into Spiral we put Deformer FFD (set a number of points) |
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1.20.3 Create Circle seperately |
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1.20.4 Circle and Spiral into Sweep. |
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