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Adobe: After Effects: Dictionary - 1
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Описание:
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Автор:
Folder2009
Создан:
8 марта 2021 в 21:40 (текущая версия от 6 августа 2022 в 16:29)
Публичный:
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Тип словаря:
Фразы
В этом режиме перемешиваться будут не слова, а целые фразы, разделенные переносом строки.
Информация:
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Содержание:
1 1. Hotkeys
2 a) Take Snapshot 1 -- Shift+F5
3 b) Take Snapshot 2 -- Shift+F6
4 c) Take Snapshot 3 -- Shift+F7
5 d) Take Snapshot 4 -- Shift+F8
6 e) Show Snapshot -- F5, F6, F7, F8
7 2. ^ Clean up
8 a) removing all unnecessary objects which are in frame
9 ^ Views of Tracking
10 a) the simplest tracking is 1-point tracking
11 b) to get data from rotational or scaling object -- use 2-points tracking
12 c) 4-points tracking is for including in frame planes
13 d) 3d-tracking is used for volume objects via 3d-camera
14 ^ Additional programmes
15 a) boujou (3d)
16 b) pftrack (3d; best)
17 c) synthEyes (3d)
18 d) Mocha
19 `for 2d-tracking (Animation > Track in Boris Fx Mocha)
20 e) sillhouet
21 `it's a programme for Rotoscoping
22 3. Advice of Tracking
23 a) the chief enemy of tracking is blurriness
24 b) doing less blurriness with camera shorter exposure
25 c) closing diaphragm makes less blurriness
26 d) Rolling-Shatter
27 `defect arising because of quick fast on camera
28 `it's deviation vertical objects
29 e) tracking can be confused because of movement objects on background
30 `isolate those objects with mask
31 `sometimes for tracking is used green bg with markers
32 f) on face, it's better attach to nostrils
33 `track type Transform
34 `parametres: Rotation and Scale jump, unfortunately
35 `after tracking, we can switch off Scale or Rotation
36 4. ^Effect > Liquify
37 a) like in photoshop -- very useful
38 b) be careful in Tracking
39 ^ Face Tracking (it's better, without Null)
40 a) duplicate video
41 b) make mask with only face
42 c) Tracker > Method > Face Tracking (detail features) or on Mask > Track Mask
43 d) Choose Nose (all key frames), Toggle Hold Keyframes, F9 (smooth key frame)
44 e) after finishing tracking we make an expression on necessary object of Position, then expression pick wick to Mask > Nose > Nose tip
45 e) Object can shift, regular with Anchor Point, Scale, Rotation
46 *
47 Problem between After and Premier in linked Audio:
48 ^ it must be the same frame per second both composition and sequence
49 a) can't always solve the problem
50 ^ it helps when you import separate sequences
51 *
52 HUD (head-up display)
53 ^ imaging some numbers like XP, Mana and etc.
54 *
55 Plugin > Motion Bro 3.1.2
56 ^ it's free and there are special prepared presets for Premier Pro
57 *
58 ZXP Installer: can delete any extension
59 *
60 Script > AfterCodecs 1.9.0
61 ^ it lets quicker Render with less output size
62 ^ Render via AfterEffects (Ctrl+M)
63 a) if i forget way of ready movie, i can click on left arrow, next to Output Module
64 *
65 FaceApp
66 ^ simple app for changing age of face
67 ^ not in afterEffects
68 *
69 Plugin > AE Face Tools
70 a) it's a part of Motion bro
71 b) make face mask on necessary footage first thing
72 c) PKM on Track Mask, where in Tracker method: Face Traking (detailed features)
73 d) start Tracker, then Set Pose on most appropriate frame
74 `face verticaly, less mistakes
75 `extract
76 e) on highlighted layer in Motion Bro > AE Face Tools click on needed
77 *
78 Gaze graphics pack
79 ^ 4000 animated features (everything for quality video) 29$
80 *
81 Plugin > AE Face Tools
82 a) inside created composition > layer Settings: we can change any parametre (radius, size)
83 b) AE Face Tools consists of two parts: starter package (ready presets) and Face Tools
84 c) i have demo version
85 d) Transform is for changing parts of the face
86 e) Track Point is for attaching out layers (seemingly 2d)
87 f) we can Stabilize face for amplifying effect
88 g) Track Points 3d (for me)
89 *
90 Track Mask
91 a) better without overlapping
92 b) face in front, not in profile
93 c) bad frames better remove, then flatten points
94 d) try to make stronger contrast and precompose
95 **
96 *
97 Effects > Generate > Advanced Lightning
98 ^ Features: works with 8-bpc color
99 a) Lightning type
100 `direction
101 `strike (better)
102 `breaking (useful)
103 `bouncey (bounce at the second poing)
104 `omni (like with linear wipe)
105 `anywhere (useful)
106 `vertical
107 'only one point
108 `two-way strike
109 b) Origin
110 `the first point
111 c) Direction
112 `the second point
113 d) Conductivity State
114 `here we can make animation with just express: time;
115 e) Core Settings
116 `core radius (maximum 40)
117 `core opacity
118 `core color
119 f) Glow Settings
120 `glow radius (1-400)
121 `glow opacity
122 `glow color
123 g) Alpha Obstacle
124 `don't know what for
125 h) Turbulence (0 - 100)
126 `the less the straighter
127 `we can make rope with it
128 i) Forking (0 - 100) (useful)
129 k) Decay (0 - 100)
130 `can help with making shorter or longer forking
131 l) tick Decay Main Core
132 `don't understand
133 m) tick Composite on Origin
134 `it makes the effect on origin layer (useful)
135 n) Expert Settings
136 `Complexity (0 - 10)
137 'can also make rope
138 `Min. Forkdistance (8 - 1024)
139 'understandable
140 `Thermination Thresh (0 - 100)
141 'can set length of the lightning
142 `Fractal type (useful)
143 'Linear (default)
144 'Semi-Linear (good-looking)
145 'Spline (rounded)
146 `Core Drain (0 - 100)
147 'length of lightning
148 `Fork Strength (0 - 100)
149 ' default 70
150 ' making influence of forking
151 `Fork Variation (0 - 100)
152 'useful, change variation of forks
153 *
154 Effects > Generate > Advanced Lightning
155 ^ theory
156 a) unlike the lightning effect, Advanced Lightning doesn't self-animate
157 b) animate the Conductivity States or other properties to animate the lightning
158 c) the advanced lightning includes the Alpha Obstacle feature, with which you make the lightning go around designated objects
159 d) lightning type
160 `specifies the characteristics of the lightning
161 `the type determines the nature of the direction/outer radius contextual control
162 `in the Breaking type, the branches are focused toward the direction point as the distance between Origin and Direction increases
163 e) Origin specifies the point of origin for the lightning
164 f) Direction/Outer radius
165 `this control changes depending on the lightning type
166 ^ creating
167 a) create Black solid where name it "Advanced lightning"
168 b) put advanced lightning on created layer
169 *
170 1. Effect > Generate > Beam
171 ^ make a good animation "forth and back" just use only property
172 "Time" (0% 100% 0%) in expression
173 ^ easy attaching to object
174 a) just use "pick whip" between "Starting Point", "Ending Point" and property "Position" of needed objects
175 2. Expressions
176 ^ making Counter with "Slider Control"
177 a) adjustment layer with "Slider Control" on it
178 b) any text layer where connect Source Text to Slider Control
179 c) Give any let or var ( x = thisComp.layer("Titles_layer").effect("Slider Control")("Slider");
180 Math.round(x) + " something"; // for getting rid of numbers after comma and adding letters
181 3. ^ Easy making rotating around circle
182 a) put only Anchor point into centre of the circle
183 b) object just expression "time" on Rotate
184 4. ^ it's better double even usual layers in the window of project
185 a) names will be repeated, so it can be confusing
186 ^ Modificator "Ofset path" is useful
187 a) it can do lots of copies, where we create illusion of hyper leap
188 ^ Effect "Video Copilot" > "VC Orb"
189 a) it's good use on usual shape "Circle"
190 b) all changes about PSR do in setting of effect
191 c) map is on "Maps" > "Diffuse layer"
192 ^ Effect "Polar Coordinates"
193 a) always make separate square composition
194 b) put layer or ready texture, which have the same length, not height
195 c) on effect "react to polar"
196 d) separate composition for possibility making layer in 3D
197 5. ^ Effect > Distort > Rolling Shutter Repair
198 a) it repairs distortion of quick movement of camera
199 `top part of frames is reading quicker than bottom one
200 b) this effect is also in Premier Pro
201 ^ Hotkeys
202 a) Text (ctrl + T)
203 b) Duplicate (ctrl + D)
204 *
205 ^ layer styles neutral some 3d results
206 a) rings around saturn stopped working
207 ^ RG Trapcode > Particular
208 a) For turning effect 360 degrees, use "World Transform"
209 ^ Mask > tick RotoBezier (default untick)
210 a) it allows make automatically circled mask when you're creating
211 ^ When you precomp where in root is 3d camera
212 a) sometimes it's useful precomp switch into 3d
213 b) sometimes it's useful leave empty next to borders
214 ^ Motion Bro
215 a) Marker "Cut" point out on border between two layers
216 b) If the second bro composition influences on the first one, we just rename the first bro composition
217 `but if we rename it, we can't use anchor point
218 ^ VC Orb > Render > Environment Layer
219 a) for outer lighting (useful)
220 ^ Elementor > any Group > Particle Replicator
221 a) we can create copies in "Replicator Shape", sth similar to "Cloner" in c4d
222 b) Replicator Effects
223 `we can scatter duplicated objects to all axis
224 ^ Parent 2d to 3d layer
225 a) we often get lost with parenting 2d to 3d, but sometimes we can find coordinates
226 `help with changing anchor point
227 ^ Fake Circling in 3d
228 a) just turn layer into 3d where doesn't need camera
229 `pluces, layers are changeable due to Axis Z
230 *
231 ^ how to make followed Way of animated object
232 a) just copy position of animated object then put into a new path of a created shape
233 `it can't work properly if shifted "Anchor point" on original layer
234 b) for regulating length of path use "Trim Paths"
235 `making shorter via attributes "Start" (89%) and "End" (100%)
236 `change the attribute "Offset" till needed value
237 `expession "Time" on "Offset" where there's no need key frames
238 c) thickness we adjust via "Stroke"
239 `choose "Color"
240 `adjust "Opacity"
241 `adjuts "Stroke Width"
242 `"Line Cap" change from "Butt Cap" (default) into "Round Cap"
243 `Add "Taper"
244 ,useful "Start Length" and "Start Ease"
245 d) if necessary, we just duplicate the adjusted group
246 ^ when copy from position to path
247 a) always select path, otherwise it can go wrong
248 ^ if you make attribute "fill" with transparensy less 100%
249 a) layer styles > outer glow won't act only on edges
250 ^ We can make Hyper Transition with only "Radial Blur"
251 a) on both layers use effect "Radial Blur" with vice versa frames
252 b) we can add "Block Dissolve"
253 c) the lower layer switch into 3d, where make animation with property "Position" of axis Z
254 *
255 ^ when make texture, we usually create square composition (1000 x 1000)
256 ^ Effect "Noise HLS" can't be animated unlike effect "Noise"
257 ^ Ease making Texture
258 a) Solid layer with wished color
259 b) Effects "Noise HLS" and "Gaussian Blur"
260 ^ Making parallax effect
261 a) two or more objects where switch them in 3d
262 b) change their position via axis Z, perhaps adjust Scale as well
263 c) set layers into the centre
264 d) create camera where make keyframe in Position.
265 ^ when we use "Element 3d", don't care about color of the layer
266 *
267 ^ Element 3d
268 a) "-" and "+" scale the viewport
269 b) Move of model (W)
270 c) Rotation (E)
271 d) Scale (R)
272 e) MBM moves viewport
273 f) LBM rotate viewport
274 ^ Element 3d 2
275 a) Presets > Materials
276 `can find different materials (for color)
277 b) hide a part of object
278 `group folder > object > switch off "Mute Toggle"
279 c) Duplicate model
280 `RBM object > duplicate model
281 `hold Alt in viewport on selected object + LBM
282 d) Capsule Model for making convex objects
283 e) if you want to add color to any object
284 `just select necessary object then click on prepared material in preset
285 f) Scene > left-right folder
286 `create a new group
287 ^ Element 3d 3
288 a) if select group and alt + for pointer in viewport
289 `duplicate the group
290 b) Working place in Element 3d shows the same in After Effects
291 c) We can load unlimited models in one or different groups (no need to create lot of layers with separated Element 3d)
292 d) Replacing materials -- just holding needed from Scene Materials and put into unnecessary one in group
293 e) Particle Replicator > Replicator shape > 3d Grid
294 `Grid X, Y, Z -- we can point out the amount of copies for every axis
295 `Position XY and Position Z -- understandable
296 `Scale XYZ -- shows distance between copies for every axis
297 `Shape Scale -- similar to Scale XYZ, but influnces on all axis on spot
298 `Replicater Effects > Scatter -- useful and understandable
299 ,we can adjust both separated axis and all ones
300 , for more effective scattering models should be in different groups
301 ^ Parallax via only camera
302 a) objects in 3d
303 b) if we want that another object like moved to opposite side
304 `scale in X change plus into minus with the same value
305 ^ Quick change from Horyzontal to Vertical Text
306 a) just repeat Ctrl + T
307 *
308 ^ Element 3d
309 a) Random Seed -- if we want to change the value
310 `standard with arrows on 100
311 `ctrl + arrows on 10
312 b) Replicator Shape > Ring -- useful
313 `can quickly get lots of objects around the ring
314 ^ Quick Creating Sky and Land
315 a) just create two Solid Layers with effect "Gradien Ramp"
316 b) choose necessary colors
317 ^ Imitation of bluring due to distance
318 a) we can make just add Camera
319 `there switch Depth of Field
320 ^ make transition of scaling where the second object appears at the end
321 a) via Camera with animation of Position Z
322 ^ Element 3d
323 a) Particle Lock
324 `Particle Size and Particle Size XYZ -- we can set Size of any axis for separated group
325 `Color tint -- can ease change color
326 `Deform -- can swtich several deformers
327 b) Edit > Sphere > Segments
328 `makes smoother circle shape
329 c) Imitation of Earth
330 `useful "Fractal noise" for atmosphere
331 `Outer and Inner Glow
332 ^ Expression in the field
333 a) if we press the second or additional Enter, we'll finish operation
334 ^ element 3d doesn't work like 3d with imitation of a shape makes circles around the second one
335 * Attaching points of a shaple layer
336 ^ we can use via plugin "Saber" on Null layer
337 a) use attributes "Core start" or "Core end" with pick whip
338 ^ via script "Connect Vertex to point"
339 a) script can't work with shapes, but with masks
340 b) new solid layer, on which necessary path mask
341 `visibility of solid layer is switched off
342 c) new arbitrary shape layer where path parent to path of the created mask of solid layer
343 d) start script "Connect Vertex to Point"
344 `select feather of mask and click "Make Guide"
345 `it will be created guide layer, choose necessary point via "Prev Vertex" and "Next Vertex"
346 e) select mask Path (on the layer mask) and position of the layer which makes animation, then click apply
347 `the path of mask layer will create the same key frames
348 ^ if we parent path of shape layer to path a created mask, the path of shpe layer will be the same
349 a) no need to paint path of a shape layer
350 ^ Element 3d
351 a) always create layer with larger size than composition
352 ^ Modificator "Offset Path"
353 a) we can make offset and several copies
354 `sometimes it's better than "Repeater"
355 ^ Saber
356 a) make on transparent
357 `Render Settings > Composite Settings > Transparent
358 ^ Element 3d
359 a) Increasing common light via changing 100% (next to Environment and Single light)
360 b) utilities > render settings > physical environment
361 `we can change some settings of environment light
362 ^ Fake Galaxies
363 a) print in Photoshop
364 b) into AE and fake 3d where use PSR
365 `blending Add
366 c) effects Curve, Twirl
367 `if Twirl doesn't work well, play with attribute "Twirl center"
368 d) effect Fractal noise
369 `blending Add
370 `change evolution
371 `opacity 25%
372 ^ Effect "Circle" (useful)
373 a) just on solid layer
374 `feather: both inner and outer
375 `Edge Radius -- allows to convert from circle to ring with regular edge
376 `can change mode of Edge (default None)
377 ,useful Thickness
378 ^ when we want to make in colour Black and White picture
379 a) use tint
380 b) use tritone
381 c) use tone
382 ^ don't forget about useful effect "Particular"
383 ^ Repeater
384 a) for better setting put Anchor point onto any logical part of path
385 ^ Radio Waves
386 a) to stop animation
387 `pre-compose where all attributes move with layer
388 b) freeze frame
389 ^ Hot key "Full Resolution" (ctrl + J)
390 ^ Trim Path
391 a) appearance and disappearance
392 `"End" from 0 to 100
393 `then "Start" from 0 to 100 where animation starts later than "End"
394 * Script "Motion-2"
395 ^ we can change "Keyframe interpolation"
396 a) order (from top to down) ease-out - easy-ease - ease-in
397 `we can set up lots of key frames from different layers on spot
398 `setting of one key frames we can set other key frames with the same tablet just clicking on left signs
399 b) Null -- useful where we select layers and click on null
400 `the layers will become daughters of ctreated null right away
401 c) burst -- can make burst
402 `no need any original layers
403 `regular in panel of effects
404 `only expression on position
405 d) clone -- just clone keyframes (useful)
406 e) orbit -- can make imitation of Solar System
407 `regular distance
408 `regular speed
409 f) rope
410 `no need to select someone
411 `after clicking creates a new solid layer with rope
412 `time, length and point of start and end
413 ^ Script "Motion-2" (part 2)
414 a) Anchor point
415 `script determines edges of mask
416 b) Excite -- allows you make more interesting animation
417 `set standard animation
418 `select key frames and click on "Excite"
419 ,there will be 3 slider controls on the layer
420 ,the more value on slider controls the more effect (max is 100)
421 ,first "overshoot"
422 ,second "bounce"
423 ,third "friction" (if value is 0, it's without stopping)
424 c) Blend -- makes more softness animation
425 d) Jump -- useful effect which can imitate jumping
426 e) Clone -- clones keyframes (useful)
427 `it's like script "Past multiple keyframes"
428 c) Name -- really useful, allows to rename several layers right away with separators
429 `Rename selected layers: enter necessary name of layers
430 `Separator: choose a kind of separator (default is OK)
431 `Before or After (default): placing separator before or after name of layer
432 d) Null -- useful, allows to create null quickly
433 `it helps for difficult animation
434 `if we select only layer, and create Null, the anchor point of the null will be at the same position as at the selected layer
435 ,otherwise, anchor point in the middle
436 e) Orbit -- useful, can make orbiting around object
437 f) Rope -- useful for making attaching points to objects
438 `if select 2 layers and click on Rope, the rope automatically will be attached to these layers, so we can make lots of connections
439 * Script "Motion-2" (part 3)
440 ^ Warp -- useful, allows to stretch and squash animated object
441 a) helpful to use with connection of "Excite" for bouncing effect
442 ^ Trash -- useful, allows to remove expressions on Effect controls, e.g. Excite
443 ^ Spin -- allows to make rotation
444 ^ Stare -- very useful, allows one layer watches another one
445 a) Rotation - Stare Target
446 `here we choose source
447 b) Rotation - Stare Calibrate -- can set the side of watching
448 ^ Vignette -- useful, allow quickly create vignette
449 a) Use Vignette On|Off -- allows to switch off effect
450 b) Vignette Position -- allows to set the center of Vignette
451 c) Vignette Feather -- understandable
452 d) Vignette Scale -- understandable
453 `sometimes we can make animation of slight sunrise
454 e) Vignette Intensity -- understandable
455 f) Circle|Ellipse -- allows to switch the shape of Vignette
456 ^ Color Rig -- perhaps useful, allows to make quick color correction
457 a) Use color log (default tick) -- allows to switch off effect
458 b) Side by Side -- shows 50/50 effect vertically for comparision
459 c) Make B&W (default untick) -- understandable
460 d) Color Log Amount (0-100) -- for precise influencing of effect
461 e) Black point -- make darker
462 f) White point -- make lighter
463 *
464 ^ Script "Motion-2" > Burst
465 a) Global position -- allows move the burst
466 b) # of copies -- the number of copies
467 c) Copies Revolution -- allows to make burst less the 360 degrees
468 `if more 360, it's like the second circle
469 d) Burst Offset -- chaotically changes position of bits of the burst
470 e) Burst Revolution -- chaotically changes position of bits of the burst but around the circle
471 f) Distance from Center (important) -- allows to adjust the distance of bits from center
472 ^ Script "Motion-2" > Burst (part 2)
473 a) Link With & Height (default untick) -- allows to convert into interesting points
474 b) Burst Width -- allows to set the width of bits
475 c) Burst Height -- useful, allows to set the height of bits
476 `can make kind of flower
477 d) Stroke Width -- set the width of stroke, maybe useful
478 e) Fill on|off (default tick) -- allows to image the fill
479 f) Fill Color -- understandable
480 ^ Script "Motion-2" > Burst (part 3)
481 a) Stroke on|off (default tick) -- allows to image the stroke
482 b) stroke color -- understandable
483 c) Burst Roundness -- understandable
484 d) Sequential Width -- an interesting effect, that allows to make kind of depth changing bits only in axis Z
485 e) Sequential Height -- didn't understand.
486 *
487 ^ Script "Motion-2" > Jump
488 a) Position - Stretch -- useful where we can imitate decay of jumping or vice versa
489 `0-100 -- decaying
490 `over 100 -- jumping with higher and higher
491 b) Gravity -- useful where we can imitate like on the Moon
492 `if 0, the object will fly away
493 c) Position - Max Jumps -- makes a number of jumps
494 `from 0 to 10
495 d) Position - Jump In/Out (default untick) -- useful it's like effect in Matrix when Neo makes his first jump from one house to another one
496 e) can make, for instance, square turning on the ground and makes bound
497 *
498 ^ Script "Motion-2" > Blend
499 a) Smoothness -- setting of more smoothness animation
500 `0-100
501 `default 8 is enough
502 b) Precision (default 25) -- like accuracy
503 c) Blend On/Off (default tick) -- allows to switch on or off the effect
504 ^ Script "Motion-2" > Orbit
505 a) Orbit Target: here we can choose orbiting of object around necessary layer
506 b) Orbit Speed -- understandable
507 c) Orbit Distance -- understandable
508 d) Orbit Calibrate -- for choosing the right place of position
509 e) Orbit Direction -- for changing direction (default tick)
510 ^ Script "Motion-2" > Rope
511 a) Starting Point and Ending point -- places points in the composition
512 b) Length -- allows to make way from one point to another
513 c) Time -- shows changeable length of rope
514 d) Starting Thickness and Ending Thickness -- understandable
515 e) Softness -- useful, makes blurring of the inside and outside color
516 f) Inside and Outside color -- understandable
517 ^ Script "Motion-2" > Rope (part 2)
518 a) 3d perspective (default tick) -- doesn't understand
519 b) Composite on original (default untick) -- understandable
520 c) Rope - Start -- very useful, allows to attach the start point of rope to chosen Source, Masks or Masks&Effects
521 `masks doesn't work
522 ^ Script "Motion-2" > Warp
523 ^ Script "Motion-2" > Spin
524 a) Rotation - Spin/sec -- can set the velocity
525 b) Rotation - Spin Calibrate -- understandable
526 c) Rotation - Spin Direction (default tick) -- allows to change direction
527 d) Rotation - Spin On/Off (default tick) -- allows to switch off effect
528 * Trim path
529 ^ Making line which appears in the beginning and finishes at the end
530 a) "End" keyframes from 0 to 100%
531 b) "Start" keyframes after the last keyframe of "End" (in timeline) from 0 to 100%
532 *
533 ^ Effect > Time > Timewarp
534 a) here we can change time with parameter speed
535 `sometimes useful
536 ^ Effect > Text > Timecode
537 a) make any text (better) or shape or usual solid layer on which "Timecode"
538 b) Display Format -- only one acceptable (smpte hh:mm:ss:fff)
539 `perhaps the other formats will be useful, i doubt
540 c) we can change position of timecode only with "Text position"
541 `if we need with usual position, do precompose
542 d) Composite on Original (default tick) -- if untick, won't be seen original layer (better)
543 e) Show Box (default tick) -- if untick, won't be seen background of Timecode
544 f) we can change size of timecode only with Text Color (max 128)
545 `if we want bigger, use the way with precompose
546 `if we want thicker font, use layer styles > stroke
547 ^ Effect > Text > Timecode 2
548 a) Text Color and Box Color -- understandable
549 b) Opacity -- works unusually
550 `0% -- absolutely transparent
551 `1 - 100% -- absolutely opaque
552 c) if we want just 00:00:00 instead of 00:00:00:00 or whatever
553 `use mask setting up on the effect Timecode
554 d) standard time goes according to settings of Composition
555 `if we want to change, use Time Stretch (alt + R)
556 ^ Effect > Text > Numbers: more possibilities unlike Timecode
557 a) When create effect on any layer (perhaps better on any text)
558 `we can choose Font and Style
559 `Direction Horizontal and Vertical
560 ,when tick Vertical we can tick Rotate
561 `Alignment: Left, Center, Right
562 `after creating effect, if we want to change, for instance, font, just click on "Options" where we return to initial settings
563 b) Type (default Number) -- lots of variations
564 `Timecode[30] -- like in effect "Timecode", but doesn't depend on settings of compositions
565 ,Timecode[25] and Timecode[24] are similar to Timecode[30]
566 `Time -- format is 0:00 which doesn't depend on time of composition
567 ,if tick "Current Time/Date", it shows current time
568 `Numerical Date -- it shows format 01.09.2021 (i need it for speed lightk)
569 ,if tick Current Time Date, it shows current date
570 `Short Date -- shows hieroglyph (not needed)
571 `Long Date -- shows hieroglyph (not needed)
572 `Hexadecimel -- 0x00000000 (maybe like RGBA)
573 ,don't see any applying
574 ^ Effect > Text > Numbers (part 2)
575 a) Random Values (default untick)
576 `if tick, it shows random value (useful)
577 b) Value/Offset/Random Max (from -30000 to 30000) -- it allows to animate numbers (useful)
578 c) Decimal places (from 0 to 10) -- allows to image signs after comma (useful)
579 d) Current Time/Date (default untick) -- if tick, it shows current time or date (useful)
580 e) position (understandable)
581 f) Display Options (default fill only) -- allows to use fill and stroke (useful)
582 `fill only
583 `stroke only
584 `fill over stroke
585 `stroke over fill
586 ^ Effect > Text > Numbers (part 3)
587 a) Fill Color and Stroke Color (understandable)
588 `in Stroke we can set Width
589 b) Size -- maximum 1024 (enough)
590 c) Tracking -- allows to make more space among numbers (useful)
591 d) Proportional Spacing (default tick) -- keeps proportional, but sometimes better untick (useful)
592 e) Composite on Original (default untick) -- understandable
593 * Creating Electronic Timer (AePlug 103)
594 ^ Link: https://www.youtube.com/watch?v=u3JbuSwR13I&ab_channel=AEPlug-%D0%A3%D1%80%D0%BE%D0%BA%D0%B8AfterEffects
595 ^ Creating
596 a) any text > expressioned Sourse text
597 `t = effect("Slider Control")("Slider") // make variable where apply effect Slider Control on this layer
598 *
599 ^ Mesh Warp (useful)
600 a) Rows and Columns where can regulate with more accurate points
601 b) Distortion Map -- here we can make wiggles of different parts of any objects
602 ^ Beam -- we can make animation of simple ray
603 a) Start Point and Ending Point -- important parameters
604 b) Length -- setting up of the length any ray
605 c) Time -- shows where will be ray
606 `here we can put expression like loopOut
607 d) Inside color and Outside color -- understandable
608 ^ File > Dependencies > Consolidate all footage
609 a) For transmitting projects into one and to another disc
610 * Scripts
611 ^ Butcapper -- slightly useful, allows to make circled edges of stroke
612 *
613 ^ Guide layer -- useful for references, isn't rendered, although we can see on workplace
614 ^ Inserting animation from one layer to another one
615 a) just move original layer to needed place
616 b) from panel of project necessary layer ctrl+alt+/
617 ^ New Viewer -- very useful, select workplace and view > new viewer (ctrl+alt+shift+N)
618 a) there we can put lockers
619 b) we can make on separate composition layout -- 4 Views
620 * RG Trapcode > Form -- allows to make form of particles
621 ^ unlikely particular, form attaching particles to certain places of space
622 ^ always make BG black for best results
623 ^ making grid from form
624 a) new solid layer > form
625 b) size X and size Y coincide with size of composition
626 `e.g. composition 1920x1080, so size X = 1920, size Y = 1080
627 c) particles in Z = 1
628 d) set a number of Particles in X and Y for density
629 e) if we want make bigger particles
630 `Particle (Master) > Size
631 `Useful Opacity Random and Size Random
632 f) if we want to change color
633 `Particle (Master) > Color
634 ^ Layer Maps (Master)
635 a) Color and Alpha -- allows to insert particles into source
636 `Layer -- choose source
637 `Functionality (default RGB to RGB)
638 ,sometimes useful Lightness to A
639 `Map Over (default Off) -- if we don't change, there won't be any effect with Layer
640 ,often choose XY, but it depends on circumstances
641 b) Displacement -- for shifting of map
642 `Functionality (default RGB to XYZ)
643 `Map Over -- often XY
644 `Layer for XYZ -- often choose the same as in Layer > Map Over
645 `Strength (default 50) -- the more the stronger
646 `Invert map (default untick) -- sometimes useful
647 ^ With Trapcode often create Camera
648 a) Usually Camera is parented to 3d Null
649 * Trapcode > Form (part 2)
650 ^ Form has presets (click on Designer)
651 ^ Show Forms
652 a) we can add new forms -- understood
653 ^ Base form (master -- it shows current form)
654 a) Base Form
655 `box-grid (default)
656 `box-string
657 `sphere-layered
658 `obj model
659 `text/mask
660 * Form > Base Form > box-grid
661 ^ here we can control size of particles in all axis individually or all on spot
662 a) Size X, Size Y, Size Z -- shows the distance between 2 nearest particles in according axis
663 ^ Particles in X, Particles in Y, Particles in Z -- we can put a number of particles in every axis
664 a) the more number the more density in according axis
665 ^ Position -- maybe useful, but it's better to do with camera
666 ^ X Rotation, Y Rotation, Z Rotation -- we can rotate common image
667 ^ String Settings -- open only for Base Form > Box-String
668 * Form > Particle
669 ^ Size -- can adjust the size of every particle
670 ^ Particle type -- shows a kind of shape of particle
671 a) default Sphere
672 `Sphere feather (0 - 100) -- understandable
673 b) Glow Sphere -- adds glowing to particles
674 c) Star
675 d) Cloudlet -- perhaps useful
676 e) Streaklet -- like several spheres next to each other with different sizes
677 f) Sprite -- very useful, we can add samples and load our samples
678 ^ Particle type (part 2)
679 a) Sprite Colorize -- so-so, like Sprite, but we can change color
680 b) Sprite Fill -- normal, change color and making gradients
681 c) Texture Polygon -- useful, we can choose any image from source in Particle > Texture
682 d) Texture Polygon Colorize
683 e) Texture Polygon Fill
684 f) Square -- understandable
685 * Form (2)
686 ^ main different between box-grid and box-string
687 a) box-string affects lines, box-grid affects points
688 ^ Fractal Field > Displace
689 a) very useful, we can make displacement of particles in all axis
690 ^ Sphere -- allows to make some interesting sphere objects
691 ^ Obj Model -- allows to import 3d model in format Obj
692 a) very difficult for computer
693 b) couldn't upload (not recognised file type)
694 c) invert Z -- object rotate 180 degrees in axis Z
695 d) Sequence speed -- allows to change the speed of obj model
696 e) Sequence offset -- understandable
697 f) Loop Sequence (default Loop) -- allows to choose animation either Loop or once
698 * Form (3)
699 ^ Particle
700 a) Sphere (default) -- standart view of particle; we can change
701 `feather in Sphere Feather
702 `size (useful)
703 `size Random -- from 0 to 100, useful
704 `opacity -- so-so
705 `opacity Random -- useful
706 b) Sphere (default) (2)
707 `set color -- useful, here we can choose
708 ,Solid Color (default)
709 ,Over X -- make gradient with Rainbow in axis X
710 ,Over Y -- like Over X, but in Y
711 ,Over Z -- like Over X, but in Z
712 ,Radial -- from center with Rainbow
713 `Color Over -- very useful, here we can change from Rainbow to any Random color
714 `Blend Mode -- very useful, allows to change mode of particles
715 ,Normal (default)
716 ,Add -- useful
717 ,Screen
718 ,Lighten
719 c) Glow Sphere (No DOF) -- useful, interesting effect where appears additional option Glow
720 `Glow > Size
721 `Glow > Opacity
722 `Glow > Feather
723 d) Cloudlet -- sometimes useful
724 `we can adjust an appropriate cloud
725 e) Streaklet -- maybe useful, from several clouds make the whole substance
726 f) Sprite -- really useful, we can create in separate composition or just layer anything
727 `open source in Particle > Texture
728 `size of composition of layer less than 500 pixels
729 `furthermore, we can use masks
730 `Particle > Rotation -- really useful
731 ,we can rotate sprites and make animation
732 `Color isn't accessible, it takes from the color of layer.
733 g) Sprite Colorize -- similar to Sprite, but here we can change color
734 `main color is mixed with layer's color and form's color
735 e) Sprite Fill -- only color of Form
736 ^ all group of Sprite are directed to you
737 *
738 ^ Camera
739 a) twice click on camera > tick "Enable Depth of Field" -- allows to switch effect of blurring
740 *
741 ^ Creating Military Background
742 a) Use Solid layers with 'Luma Matte' and 'Fractal Noise'
743 - Sometimes, 'Fractal Noise VR' instead of 'Fractal Noise'
744 b) Don't forget about main 'Adjustment layer'
745 ^ Import Sequence PNG
746 a) Choose the first file among the others
747 b) Tick 'Sequence PNG'
748 c) Tick 'Create Composition'
749 ^ With effect 'Radio Waves' we can create an interesting sending with rings
750 a) Via Wave Motion > Velocity
751 *
752 ^ Effect 'Shatter'
753 a) View > into Rendered
754 b) Choose Shape > Pattern
755 c) If necessary, choose Shape > Extrusion Depth
756 d) Force 1
757 - Choose Position (shattering starts from that poing)
758 - Radius make animation from 0 to sth
759 `It helps start of animation
760 e) Choose Shape > Direction
761 f) For expanding Shattering we make effect 'Grow Bounds' which has to be above effect 'Shatter'
762 - Strength
763 *
764 ^ VC Orb
765 a) Better untick 'Use default light'
766 - Create separate layer 'Light'
767 - For making with Shadow use two layers
768 `Ambient light
769 `Point or Spot light
770 ^ Window + Audio (Ctrl + 4)
771 a) Sometimes, useful to hide this window
772 ^ Motion 2 > Orbit
773 a) For making elliptical orbit in the last sentence of code (after making)
774 - value = center + [Math.sin(angle) / thisComp.pixelAspect, -Math.cos(angle)] * d;
775 - We can make
776 `value = center + [Math.sin(angle)*3 / thisComp.pixelAspect, -Math.cos(angle)] * d;
777 - Or sth else
778 b) Choose parent in Effect Controls > Position - Orbit Target
779 - Just choose necessary layer
780 ^ VC Orb allows to use properly 'Layer Styles'
781 ^ We can change direction of shades for a layer via 'Layer Styles'
782 *
783 ^ Write-on
784 a) It's useful making trail (in Orbits and whatever)
785 b) Make a parenting expression of 'Brush Position' to the 'position' of the layer
786 c) Color
787 d) Brush Size
788 e) Brush hardness (default normal)
789 f) Brush opacity (maybe useful)
790 - The same we can make in Effects > Write-on > Compositing options > Effect opacity
791 g) Stroke Length (secs) -- very useful
792 - Default 0, so it's created an eternal stroke
793 - Otherwise, it's created a trail with certain length in secs
794 h) Paint Style
795 - Default 'On Original Image'
796 - On Transparent: it's useful, when we want to make the effect under the layer
797 `So we make via the duplicating layer
798 - Reveal Original Image: very useful
799 `The effect is shown inside the hidden layer (without alpha canal)
800 ^ Write-on (part 2)
801 a) If we can't see the effect, perhaps it's shifted like in 'VC Orb'
802 b) So we can have to shift back, example expression
803 - let brPos = transform.position;
804 - let changX = effect("ChangingX")("Slider"); // Slider control for X
805 -let changY = effect("ChangingY")("Slider"); // Slider control for Y
806 -[brPos[0] + changX, brPos[1] + changY];
807 ^ Toggle Hold Keyframes (Ctrl + Alt + H)
808 ^ RBM > Column > #
809 a) Allows to hide Numbers of layers
810 ^ View > Resolution
811 a) Half (Ctrl + Shift + J)
812 b) Full (Ctrl + J)
813 c) Quarter (Ctrl + Alt +Shift + J)
814 ^ For Counting very well font is 'Myriad Pro'
815 a) Numbers don's wiggle
816 ^ Sometimes, it's useful effect 'Ellipse'
817 ^ Element 3d
818 a) Sometimes, it's better make center of axis from model
819 b) Element 3d allows to use deformers in groups
820 ^ If a tracker doesn't want to select a necessary layer, just precompose it.
821 ^ Tracker doesn't work with an image
822 ^ Never do animation relatively Trim Path > Offset
823 ^ My created key frame (Ctrl + Alt + D)
824 * Math.round('Slider_Control');
825 ^ If we want to round with decimals (Method 1)
826 a) Math.round('Slider_Control') / 10; // there will be 7.1, 7.2 and so on
827 b) Math.round('Slider_Control') / 100; // 0.71, 0.72 etc.
828 ^ If we want to round with decimals (Method 2)
829 a) toFixed(); // a much better method
830 -Math.round('Slider_Control').toFixed(1); // 7.1
831 - if toFixed(2), then 0.71 etc.
832 b) In previous versions 'Source text' returns Strings, so we have to convert String into Number
833 - We can make it via function parceFloat
834 c) parceFloat('Slider_Control').toFixed(1);
835 - parceFloat('Slider_Control').toPrecision(4);
836 `toPrecision() is similar to toFixed(), but toPrecision() shows common a number of digits: for 18,91 toPrecision(4)
837 d) parceInt() -- for converting from strings into integer numbers
838 - parceFloat() -- for converting from strings into floating numbers
839 e) "\r" -- allows to do like a tag <br> in HTML
840 *
841 ^ Not to Vibrate of text, use font 'Myriad Pro'
842 ^ Curved Arrow
843 a) A shaped-layer: an arbitrary path
844 - Select Path
845 b) Window 'Create Nulls from Path' > Trace Path
846 c) To the arbitrary path add 'Trim Path' where make a daughter of 'End' to the 'Progress' of the Trace Path
847 d) Make a Shape layer Polygon with 3 sides: Tip_Arrow
848 - The layer make a daughter to the Progress of the Trace Path
849 - If necessary changing Position and Rotation
850 - It's automatically will be turned
851 - It's a weird, but if we create a shape layer via 'Q', it works wrong
852 ^ Plugin 'Soft body' -- allows to make a simple interjection between objects
853 a) Select one object and click on 'Select Soft Body Layer'
854 b) Select the other object and click on 'Select Collider Layer'
855 c) Click on 'Apply'
856 ^ Script 'Dojo' -- allows to make png layers on spot
857 a) Browser allows to choose a place for saving screenshots
858 b) Capture make a screenshot
859 - After clicking we can see sentence (next to info), 'Screen saved'
860 c) Always do it in Full resolution, otherwise a png file will be in half, quarter and so on.
861 d) Dojo screenshot automatically call files according to the composition's name and a number of a frame.
862 e) We can do the same in 'Fx Console'
863 - Here more opportunities
864 ^ Script 'Fx Console'
865 a) After clicking Ctrl + Space (can change the hotkey combination) we can see several signs
866 b) Settings (like a gear sign)
867 - Can choose a place of saving in 'Save Location'
868 - Full Resolution Screenshots (default untick): always better tick
869 c) Export -- allows to change 'Save to PNG' in to 'Save to JPG'
870 d) Take a screenshot (Shift + F5)
871 - It makes a screenshot everything that on composition is visible
872 - If we want to make several layers or a one, use 'Solo-Hides all non-solo video (Alt + Z)
873 ^ Element 3d shows mistakes in different resolutions
874 ^ If we change a size of a canvas in photoshop, a mask doesn't stay on the same position
875 ^ Effect 'Distortion > Wave Warp'
876 a) Wave Type (default Sine)
877 - Sometimes can be useful 'Square'
878 - Triangle
879 - Smooth Noise
880 b) Wave Speed (default 1) -- it's initially animated, but we can change speed and even stop it
881 c) Pinning (default None) -- prevents mixture of pixels; useful other parameters such as
882 - All Edges: allows to get rid of deformation on edges where an image deforms
883 - One Side Edge
884 d) Wave Height: understandable
885 e) Wave Width: understandable
886 f) Direction: important, understandable
887 g) Phase -- it determs a point of start of wave
888 - 0 degrees is from the middle point
889 - 90 degrees is from the low point
890 ^ Effect 'Distortion > Wave Warp' (part 2)
891 a) It's useful for animated flags
892 - Pinning should be One side (Left) Edge
893 b) It's useful for animated images (should with Pinning > All Edges)
894 с) For hair
895 d) For smoke
896 e) For avoiding unnecessary deformation on edges use a mask
897 ^ Don't forget about 'Checkerboard' effect
898 ^ Covering of Radar
899 a) We can make via Circle Shape and effect 'Radial Wipe' on it
900 ^ Create a separate templates (a composition as a project)
901 a) Shift + Ctrl + S: to the necessary place with the right name
902 b) File > Dependencies > Reduce Project
903 - We have to select composition
904 ^ We can't duplicate Nulls, Adjustment layers without hesitation in contrast duplicating a Composition
905 ^ Hides unselected layers (Shift + Ctrl + V)
906 ^ Effect 'CC Smear' -- allows to imitate smears like with real paint
907 a) From
908 b) To
909 c) Reach -- perhaps like a shooting
910 d) Radius -- with this parameter we can make like a real shifting of an object
911 ^ For changing hue of an object
912 a) Sometimes useful Hue/Saturation via Colorize
913 ^ Reduce or Expand via Simple Choker
914 ^ Unlock all layers (Shift + Ctrl + L)
915 ^ Reset (Alt + E; mine)
916 *
917 ^ Effect > CC Force Motion Blur -- automatically adds Motion Blur, when an object is moving
918 ^ Effect > CC Vignette -- we can quickly add vignette
919 *
920 ^ Effect > Grid
921 a) Anchor -- allows to make animation with changing size of cells
922 - It's relating to Angle
923 - We can do it the same with Angle
924 - Better with Size From > Width Slider, where we can animate width
925 b) Size From > Corner Point (Default)
926 - Width Slider: we can see active parameter Width
927 - Width & Height Slider: we can see active parameters Width and Height
928 c) Border: understandable
929 d) Blending Mode: None (default)
930 - Interesting is 'Stencil Alpha'
931 ^ Effect > Grid (part 2)
932 a) This effect is very well with other effects. Example
933 - Under Grid is Corner Pin
934 ' We can make animation with appearance from one side
935 ' We can attach it to any sides
936 b) Another Example with other effects
937 - Advance Lightning
938 'Here we do an interesting animation
939 - Grid
940 'Here we set Blending Mode > Stencil Alpha

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