| 1 |
1. Hotkeys |
| 2 |
a) Take Snapshot 1 -- Shift+F5 |
| 3 |
b) Take Snapshot 2 -- Shift+F6 |
| 4 |
c) Take Snapshot 3 -- Shift+F7 |
| 5 |
d) Take Snapshot 4 -- Shift+F8 |
| 6 |
e) Show Snapshot -- F5, F6, F7, F8 |
| 7 |
2. ^ Clean up |
| 8 |
a) removing all unnecessary objects which are in frame |
| 9 |
^ Views of Tracking |
| 10 |
a) the simplest tracking is 1-point tracking |
| 11 |
b) to get data from rotational or scaling object -- use 2-points tracking |
| 12 |
c) 4-points tracking is for including in frame planes |
| 13 |
d) 3d-tracking is used for volume objects via 3d-camera |
| 14 |
^ Additional programmes |
| 15 |
a) boujou (3d) |
| 16 |
b) pftrack (3d; best) |
| 17 |
c) synthEyes (3d) |
| 18 |
d) Mocha |
| 19 |
`for 2d-tracking (Animation > Track in Boris Fx Mocha) |
| 20 |
e) sillhouet |
| 21 |
`it's a programme for Rotoscoping |
| 22 |
3. Advice of Tracking |
| 23 |
a) the chief enemy of tracking is blurriness |
| 24 |
b) doing less blurriness with camera shorter exposure |
| 25 |
c) closing diaphragm makes less blurriness |
| 26 |
d) Rolling-Shatter |
| 27 |
`defect arising because of quick fast on camera |
| 28 |
`it's deviation vertical objects |
| 29 |
e) tracking can be confused because of movement objects on background |
| 30 |
`isolate those objects with mask |
| 31 |
`sometimes for tracking is used green bg with markers |
| 32 |
f) on face, it's better attach to nostrils |
| 33 |
`track type Transform |
| 34 |
`parametres: Rotation and Scale jump, unfortunately |
| 35 |
`after tracking, we can switch off Scale or Rotation |
| 36 |
4. ^Effect > Liquify |
| 37 |
a) like in photoshop -- very useful |
| 38 |
b) be careful in Tracking |
| 39 |
^ Face Tracking (it's better, without Null) |
| 40 |
a) duplicate video |
| 41 |
b) make mask with only face |
| 42 |
c) Tracker > Method > Face Tracking (detail features) or on Mask > Track Mask |
| 43 |
d) Choose Nose (all key frames), Toggle Hold Keyframes, F9 (smooth key frame) |
| 44 |
e) after finishing tracking we make an expression on necessary object of Position, then expression pick wick to Mask > Nose > Nose tip |
| 45 |
e) Object can shift, regular with Anchor Point, Scale, Rotation |
| 46 |
* |
| 47 |
Problem between After and Premier in linked Audio: |
| 48 |
^ it must be the same frame per second both composition and sequence |
| 49 |
a) can't always solve the problem |
| 50 |
^ it helps when you import separate sequences |
| 51 |
* |
| 52 |
HUD (head-up display) |
| 53 |
^ imaging some numbers like XP, Mana and etc. |
| 54 |
* |
| 55 |
Plugin > Motion Bro 3.1.2 |
| 56 |
^ it's free and there are special prepared presets for Premier Pro |
| 57 |
* |
| 58 |
ZXP Installer: can delete any extension |
| 59 |
* |
| 60 |
Script > AfterCodecs 1.9.0 |
| 61 |
^ it lets quicker Render with less output size |
| 62 |
^ Render via AfterEffects (Ctrl+M) |
| 63 |
a) if i forget way of ready movie, i can click on left arrow, next to Output Module |
| 64 |
* |
| 65 |
FaceApp |
| 66 |
^ simple app for changing age of face |
| 67 |
^ not in afterEffects |
| 68 |
* |
| 69 |
Plugin > AE Face Tools |
| 70 |
a) it's a part of Motion bro |
| 71 |
b) make face mask on necessary footage first thing |
| 72 |
c) PKM on Track Mask, where in Tracker method: Face Traking (detailed features) |
| 73 |
d) start Tracker, then Set Pose on most appropriate frame |
| 74 |
`face verticaly, less mistakes |
| 75 |
`extract |
| 76 |
e) on highlighted layer in Motion Bro > AE Face Tools click on needed |
| 77 |
* |
| 78 |
Gaze graphics pack |
| 79 |
^ 4000 animated features (everything for quality video) 29$ |
| 80 |
* |
| 81 |
Plugin > AE Face Tools |
| 82 |
a) inside created composition > layer Settings: we can change any parametre (radius, size) |
| 83 |
b) AE Face Tools consists of two parts: starter package (ready presets) and Face Tools |
| 84 |
c) i have demo version |
| 85 |
d) Transform is for changing parts of the face |
| 86 |
e) Track Point is for attaching out layers (seemingly 2d) |
| 87 |
f) we can Stabilize face for amplifying effect |
| 88 |
g) Track Points 3d (for me) |
| 89 |
* |
| 90 |
Track Mask |
| 91 |
a) better without overlapping |
| 92 |
b) face in front, not in profile |
| 93 |
c) bad frames better remove, then flatten points |
| 94 |
d) try to make stronger contrast and precompose |
| 95 |
** |
| 96 |
* |
| 97 |
Effects > Generate > Advanced Lightning |
| 98 |
^ Features: works with 8-bpc color |
| 99 |
a) Lightning type |
| 100 |
`direction |
| 101 |
`strike (better) |
| 102 |
`breaking (useful) |
| 103 |
`bouncey (bounce at the second poing) |
| 104 |
`omni (like with linear wipe) |
| 105 |
`anywhere (useful) |
| 106 |
`vertical |
| 107 |
'only one point |
| 108 |
`two-way strike |
| 109 |
b) Origin |
| 110 |
`the first point |
| 111 |
c) Direction |
| 112 |
`the second point |
| 113 |
d) Conductivity State |
| 114 |
`here we can make animation with just express: time; |
| 115 |
e) Core Settings |
| 116 |
`core radius (maximum 40) |
| 117 |
`core opacity |
| 118 |
`core color |
| 119 |
f) Glow Settings |
| 120 |
`glow radius (1-400) |
| 121 |
`glow opacity |
| 122 |
`glow color |
| 123 |
g) Alpha Obstacle |
| 124 |
`don't know what for |
| 125 |
h) Turbulence (0 - 100) |
| 126 |
`the less the straighter |
| 127 |
`we can make rope with it |
| 128 |
i) Forking (0 - 100) (useful) |
| 129 |
k) Decay (0 - 100) |
| 130 |
`can help with making shorter or longer forking |
| 131 |
l) tick Decay Main Core |
| 132 |
`don't understand |
| 133 |
m) tick Composite on Origin |
| 134 |
`it makes the effect on origin layer (useful) |
| 135 |
n) Expert Settings |
| 136 |
`Complexity (0 - 10) |
| 137 |
'can also make rope |
| 138 |
`Min. Forkdistance (8 - 1024) |
| 139 |
'understandable |
| 140 |
`Thermination Thresh (0 - 100) |
| 141 |
'can set length of the lightning |
| 142 |
`Fractal type (useful) |
| 143 |
'Linear (default) |
| 144 |
'Semi-Linear (good-looking) |
| 145 |
'Spline (rounded) |
| 146 |
`Core Drain (0 - 100) |
| 147 |
'length of lightning |
| 148 |
`Fork Strength (0 - 100) |
| 149 |
' default 70 |
| 150 |
' making influence of forking |
| 151 |
`Fork Variation (0 - 100) |
| 152 |
'useful, change variation of forks |
| 153 |
* |
| 154 |
Effects > Generate > Advanced Lightning |
| 155 |
^ theory |
| 156 |
a) unlike the lightning effect, Advanced Lightning doesn't self-animate |
| 157 |
b) animate the Conductivity States or other properties to animate the lightning |
| 158 |
c) the advanced lightning includes the Alpha Obstacle feature, with which you make the lightning go around designated objects |
| 159 |
d) lightning type |
| 160 |
`specifies the characteristics of the lightning |
| 161 |
`the type determines the nature of the direction/outer radius contextual control |
| 162 |
`in the Breaking type, the branches are focused toward the direction point as the distance between Origin and Direction increases |
| 163 |
e) Origin specifies the point of origin for the lightning |
| 164 |
f) Direction/Outer radius |
| 165 |
`this control changes depending on the lightning type |
| 166 |
^ creating |
| 167 |
a) create Black solid where name it "Advanced lightning" |
| 168 |
b) put advanced lightning on created layer |
| 169 |
* |
| 170 |
1. Effect > Generate > Beam |
| 171 |
^ make a good animation "forth and back" just use only property |
| 172 |
"Time" (0% 100% 0%) in expression |
| 173 |
^ easy attaching to object |
| 174 |
a) just use "pick whip" between "Starting Point", "Ending Point" and property "Position" of needed objects |
| 175 |
2. Expressions |
| 176 |
^ making Counter with "Slider Control" |
| 177 |
a) adjustment layer with "Slider Control" on it |
| 178 |
b) any text layer where connect Source Text to Slider Control |
| 179 |
c) Give any let or var ( x = thisComp.layer("Titles_layer").effect("Slider Control")("Slider"); |
| 180 |
Math.round(x) + " something"; // for getting rid of numbers after comma and adding letters |
| 181 |
3. ^ Easy making rotating around circle |
| 182 |
a) put only Anchor point into centre of the circle |
| 183 |
b) object just expression "time" on Rotate |
| 184 |
4. ^ it's better double even usual layers in the window of project |
| 185 |
a) names will be repeated, so it can be confusing |
| 186 |
^ Modificator "Ofset path" is useful |
| 187 |
a) it can do lots of copies, where we create illusion of hyper leap |
| 188 |
^ Effect "Video Copilot" > "VC Orb" |
| 189 |
a) it's good use on usual shape "Circle" |
| 190 |
b) all changes about PSR do in setting of effect |
| 191 |
c) map is on "Maps" > "Diffuse layer" |
| 192 |
^ Effect "Polar Coordinates" |
| 193 |
a) always make separate square composition |
| 194 |
b) put layer or ready texture, which have the same length, not height |
| 195 |
c) on effect "react to polar" |
| 196 |
d) separate composition for possibility making layer in 3D |
| 197 |
5. ^ Effect > Distort > Rolling Shutter Repair |
| 198 |
a) it repairs distortion of quick movement of camera |
| 199 |
`top part of frames is reading quicker than bottom one |
| 200 |
b) this effect is also in Premier Pro |
| 201 |
^ Hotkeys |
| 202 |
a) Text (ctrl + T) |
| 203 |
b) Duplicate (ctrl + D) |
| 204 |
* |
| 205 |
^ layer styles neutral some 3d results |
| 206 |
a) rings around saturn stopped working |
| 207 |
^ RG Trapcode > Particular |
| 208 |
a) For turning effect 360 degrees, use "World Transform" |
| 209 |
^ Mask > tick RotoBezier (default untick) |
| 210 |
a) it allows make automatically circled mask when you're creating |
| 211 |
^ When you precomp where in root is 3d camera |
| 212 |
a) sometimes it's useful precomp switch into 3d |
| 213 |
b) sometimes it's useful leave empty next to borders |
| 214 |
^ Motion Bro |
| 215 |
a) Marker "Cut" point out on border between two layers |
| 216 |
b) If the second bro composition influences on the first one, we just rename the first bro composition |
| 217 |
`but if we rename it, we can't use anchor point |
| 218 |
^ VC Orb > Render > Environment Layer |
| 219 |
a) for outer lighting (useful) |
| 220 |
^ Elementor > any Group > Particle Replicator |
| 221 |
a) we can create copies in "Replicator Shape", sth similar to "Cloner" in c4d |
| 222 |
b) Replicator Effects |
| 223 |
`we can scatter duplicated objects to all axis |
| 224 |
^ Parent 2d to 3d layer |
| 225 |
a) we often get lost with parenting 2d to 3d, but sometimes we can find coordinates |
| 226 |
`help with changing anchor point |
| 227 |
^ Fake Circling in 3d |
| 228 |
a) just turn layer into 3d where doesn't need camera |
| 229 |
`pluces, layers are changeable due to Axis Z |
| 230 |
* |
| 231 |
^ how to make followed Way of animated object |
| 232 |
a) just copy position of animated object then put into a new path of a created shape |
| 233 |
`it can't work properly if shifted "Anchor point" on original layer |
| 234 |
b) for regulating length of path use "Trim Paths" |
| 235 |
`making shorter via attributes "Start" (89%) and "End" (100%) |
| 236 |
`change the attribute "Offset" till needed value |
| 237 |
`expession "Time" on "Offset" where there's no need key frames |
| 238 |
c) thickness we adjust via "Stroke" |
| 239 |
`choose "Color" |
| 240 |
`adjust "Opacity" |
| 241 |
`adjuts "Stroke Width" |
| 242 |
`"Line Cap" change from "Butt Cap" (default) into "Round Cap" |
| 243 |
`Add "Taper" |
| 244 |
,useful "Start Length" and "Start Ease" |
| 245 |
d) if necessary, we just duplicate the adjusted group |
| 246 |
^ when copy from position to path |
| 247 |
a) always select path, otherwise it can go wrong |
| 248 |
^ if you make attribute "fill" with transparensy less 100% |
| 249 |
a) layer styles > outer glow won't act only on edges |
| 250 |
^ We can make Hyper Transition with only "Radial Blur" |
| 251 |
a) on both layers use effect "Radial Blur" with vice versa frames |
| 252 |
b) we can add "Block Dissolve" |
| 253 |
c) the lower layer switch into 3d, where make animation with property "Position" of axis Z |
| 254 |
* |
| 255 |
^ when make texture, we usually create square composition (1000 x 1000) |
| 256 |
^ Effect "Noise HLS" can't be animated unlike effect "Noise" |
| 257 |
^ Ease making Texture |
| 258 |
a) Solid layer with wished color |
| 259 |
b) Effects "Noise HLS" and "Gaussian Blur" |
| 260 |
^ Making parallax effect |
| 261 |
a) two or more objects where switch them in 3d |
| 262 |
b) change their position via axis Z, perhaps adjust Scale as well |
| 263 |
c) set layers into the centre |
| 264 |
d) create camera where make keyframe in Position. |
| 265 |
^ when we use "Element 3d", don't care about color of the layer |
| 266 |
* |
| 267 |
^ Element 3d |
| 268 |
a) "-" and "+" scale the viewport |
| 269 |
b) Move of model (W) |
| 270 |
c) Rotation (E) |
| 271 |
d) Scale (R) |
| 272 |
e) MBM moves viewport |
| 273 |
f) LBM rotate viewport |
| 274 |
^ Element 3d 2 |
| 275 |
a) Presets > Materials |
| 276 |
`can find different materials (for color) |
| 277 |
b) hide a part of object |
| 278 |
`group folder > object > switch off "Mute Toggle" |
| 279 |
c) Duplicate model |
| 280 |
`RBM object > duplicate model |
| 281 |
`hold Alt in viewport on selected object + LBM |
| 282 |
d) Capsule Model for making convex objects |
| 283 |
e) if you want to add color to any object |
| 284 |
`just select necessary object then click on prepared material in preset |
| 285 |
f) Scene > left-right folder |
| 286 |
`create a new group |
| 287 |
^ Element 3d 3 |
| 288 |
a) if select group and alt + for pointer in viewport |
| 289 |
`duplicate the group |
| 290 |
b) Working place in Element 3d shows the same in After Effects |
| 291 |
c) We can load unlimited models in one or different groups (no need to create lot of layers with separated Element 3d) |
| 292 |
d) Replacing materials -- just holding needed from Scene Materials and put into unnecessary one in group |
| 293 |
e) Particle Replicator > Replicator shape > 3d Grid |
| 294 |
`Grid X, Y, Z -- we can point out the amount of copies for every axis |
| 295 |
`Position XY and Position Z -- understandable |
| 296 |
`Scale XYZ -- shows distance between copies for every axis |
| 297 |
`Shape Scale -- similar to Scale XYZ, but influnces on all axis on spot |
| 298 |
`Replicater Effects > Scatter -- useful and understandable |
| 299 |
,we can adjust both separated axis and all ones |
| 300 |
, for more effective scattering models should be in different groups |
| 301 |
^ Parallax via only camera |
| 302 |
a) objects in 3d |
| 303 |
b) if we want that another object like moved to opposite side |
| 304 |
`scale in X change plus into minus with the same value |
| 305 |
^ Quick change from Horyzontal to Vertical Text |
| 306 |
a) just repeat Ctrl + T |
| 307 |
* |
| 308 |
^ Element 3d |
| 309 |
a) Random Seed -- if we want to change the value |
| 310 |
`standard with arrows on 100 |
| 311 |
`ctrl + arrows on 10 |
| 312 |
b) Replicator Shape > Ring -- useful |
| 313 |
`can quickly get lots of objects around the ring |
| 314 |
^ Quick Creating Sky and Land |
| 315 |
a) just create two Solid Layers with effect "Gradien Ramp" |
| 316 |
b) choose necessary colors |
| 317 |
^ Imitation of bluring due to distance |
| 318 |
a) we can make just add Camera |
| 319 |
`there switch Depth of Field |
| 320 |
^ make transition of scaling where the second object appears at the end |
| 321 |
a) via Camera with animation of Position Z |
| 322 |
^ Element 3d |
| 323 |
a) Particle Lock |
| 324 |
`Particle Size and Particle Size XYZ -- we can set Size of any axis for separated group |
| 325 |
`Color tint -- can ease change color |
| 326 |
`Deform -- can swtich several deformers |
| 327 |
b) Edit > Sphere > Segments |
| 328 |
`makes smoother circle shape |
| 329 |
c) Imitation of Earth |
| 330 |
`useful "Fractal noise" for atmosphere |
| 331 |
`Outer and Inner Glow |
| 332 |
^ Expression in the field |
| 333 |
a) if we press the second or additional Enter, we'll finish operation |
| 334 |
^ element 3d doesn't work like 3d with imitation of a shape makes circles around the second one |
| 335 |
* Attaching points of a shaple layer |
| 336 |
^ we can use via plugin "Saber" on Null layer |
| 337 |
a) use attributes "Core start" or "Core end" with pick whip |
| 338 |
^ via script "Connect Vertex to point" |
| 339 |
a) script can't work with shapes, but with masks |
| 340 |
b) new solid layer, on which necessary path mask |
| 341 |
`visibility of solid layer is switched off |
| 342 |
c) new arbitrary shape layer where path parent to path of the created mask of solid layer |
| 343 |
d) start script "Connect Vertex to Point" |
| 344 |
`select feather of mask and click "Make Guide" |
| 345 |
`it will be created guide layer, choose necessary point via "Prev Vertex" and "Next Vertex" |
| 346 |
e) select mask Path (on the layer mask) and position of the layer which makes animation, then click apply |
| 347 |
`the path of mask layer will create the same key frames |
| 348 |
^ if we parent path of shape layer to path a created mask, the path of shpe layer will be the same |
| 349 |
a) no need to paint path of a shape layer |
| 350 |
^ Element 3d |
| 351 |
a) always create layer with larger size than composition |
| 352 |
^ Modificator "Offset Path" |
| 353 |
a) we can make offset and several copies |
| 354 |
`sometimes it's better than "Repeater" |
| 355 |
^ Saber |
| 356 |
a) make on transparent |
| 357 |
`Render Settings > Composite Settings > Transparent |
| 358 |
^ Element 3d |
| 359 |
a) Increasing common light via changing 100% (next to Environment and Single light) |
| 360 |
b) utilities > render settings > physical environment |
| 361 |
`we can change some settings of environment light |
| 362 |
^ Fake Galaxies |
| 363 |
a) print in Photoshop |
| 364 |
b) into AE and fake 3d where use PSR |
| 365 |
`blending Add |
| 366 |
c) effects Curve, Twirl |
| 367 |
`if Twirl doesn't work well, play with attribute "Twirl center" |
| 368 |
d) effect Fractal noise |
| 369 |
`blending Add |
| 370 |
`change evolution |
| 371 |
`opacity 25% |
| 372 |
^ Effect "Circle" (useful) |
| 373 |
a) just on solid layer |
| 374 |
`feather: both inner and outer |
| 375 |
`Edge Radius -- allows to convert from circle to ring with regular edge |
| 376 |
`can change mode of Edge (default None) |
| 377 |
,useful Thickness |
| 378 |
^ when we want to make in colour Black and White picture |
| 379 |
a) use tint |
| 380 |
b) use tritone |
| 381 |
c) use tone |
| 382 |
^ don't forget about useful effect "Particular" |
| 383 |
^ Repeater |
| 384 |
a) for better setting put Anchor point onto any logical part of path |
| 385 |
^ Radio Waves |
| 386 |
a) to stop animation |
| 387 |
`pre-compose where all attributes move with layer |
| 388 |
b) freeze frame |
| 389 |
^ Hot key "Full Resolution" (ctrl + J) |
| 390 |
^ Trim Path |
| 391 |
a) appearance and disappearance |
| 392 |
`"End" from 0 to 100 |
| 393 |
`then "Start" from 0 to 100 where animation starts later than "End" |
| 394 |
* Script "Motion-2" |
| 395 |
^ we can change "Keyframe interpolation" |
| 396 |
a) order (from top to down) ease-out - easy-ease - ease-in |
| 397 |
`we can set up lots of key frames from different layers on spot |
| 398 |
`setting of one key frames we can set other key frames with the same tablet just clicking on left signs |
| 399 |
b) Null -- useful where we select layers and click on null |
| 400 |
`the layers will become daughters of ctreated null right away |
| 401 |
c) burst -- can make burst |
| 402 |
`no need any original layers |
| 403 |
`regular in panel of effects |
| 404 |
`only expression on position |
| 405 |
d) clone -- just clone keyframes (useful) |
| 406 |
e) orbit -- can make imitation of Solar System |
| 407 |
`regular distance |
| 408 |
`regular speed |
| 409 |
f) rope |
| 410 |
`no need to select someone |
| 411 |
`after clicking creates a new solid layer with rope |
| 412 |
`time, length and point of start and end |
| 413 |
^ Script "Motion-2" (part 2) |
| 414 |
a) Anchor point |
| 415 |
`script determines edges of mask |
| 416 |
b) Excite -- allows you make more interesting animation |
| 417 |
`set standard animation |
| 418 |
`select key frames and click on "Excite" |
| 419 |
,there will be 3 slider controls on the layer |
| 420 |
,the more value on slider controls the more effect (max is 100) |
| 421 |
,first "overshoot" |
| 422 |
,second "bounce" |
| 423 |
,third "friction" (if value is 0, it's without stopping) |
| 424 |
c) Blend -- makes more softness animation |
| 425 |
d) Jump -- useful effect which can imitate jumping |
| 426 |
e) Clone -- clones keyframes (useful) |
| 427 |
`it's like script "Past multiple keyframes" |
| 428 |
c) Name -- really useful, allows to rename several layers right away with separators |
| 429 |
`Rename selected layers: enter necessary name of layers |
| 430 |
`Separator: choose a kind of separator (default is OK) |
| 431 |
`Before or After (default): placing separator before or after name of layer |
| 432 |
d) Null -- useful, allows to create null quickly |
| 433 |
`it helps for difficult animation |
| 434 |
`if we select only layer, and create Null, the anchor point of the null will be at the same position as at the selected layer |
| 435 |
,otherwise, anchor point in the middle |
| 436 |
e) Orbit -- useful, can make orbiting around object |
| 437 |
f) Rope -- useful for making attaching points to objects |
| 438 |
`if select 2 layers and click on Rope, the rope automatically will be attached to these layers, so we can make lots of connections |
| 439 |
* Script "Motion-2" (part 3) |
| 440 |
^ Warp -- useful, allows to stretch and squash animated object |
| 441 |
a) helpful to use with connection of "Excite" for bouncing effect |
| 442 |
^ Trash -- useful, allows to remove expressions on Effect controls, e.g. Excite |
| 443 |
^ Spin -- allows to make rotation |
| 444 |
^ Stare -- very useful, allows one layer watches another one |
| 445 |
a) Rotation - Stare Target |
| 446 |
`here we choose source |
| 447 |
b) Rotation - Stare Calibrate -- can set the side of watching |
| 448 |
^ Vignette -- useful, allow quickly create vignette |
| 449 |
a) Use Vignette On|Off -- allows to switch off effect |
| 450 |
b) Vignette Position -- allows to set the center of Vignette |
| 451 |
c) Vignette Feather -- understandable |
| 452 |
d) Vignette Scale -- understandable |
| 453 |
`sometimes we can make animation of slight sunrise |
| 454 |
e) Vignette Intensity -- understandable |
| 455 |
f) Circle|Ellipse -- allows to switch the shape of Vignette |
| 456 |
^ Color Rig -- perhaps useful, allows to make quick color correction |
| 457 |
a) Use color log (default tick) -- allows to switch off effect |
| 458 |
b) Side by Side -- shows 50/50 effect vertically for comparision |
| 459 |
c) Make B&W (default untick) -- understandable |
| 460 |
d) Color Log Amount (0-100) -- for precise influencing of effect |
| 461 |
e) Black point -- make darker |
| 462 |
f) White point -- make lighter |
| 463 |
* |
| 464 |
^ Script "Motion-2" > Burst |
| 465 |
a) Global position -- allows move the burst |
| 466 |
b) # of copies -- the number of copies |
| 467 |
c) Copies Revolution -- allows to make burst less the 360 degrees |
| 468 |
`if more 360, it's like the second circle |
| 469 |
d) Burst Offset -- chaotically changes position of bits of the burst |
| 470 |
e) Burst Revolution -- chaotically changes position of bits of the burst but around the circle |
| 471 |
f) Distance from Center (important) -- allows to adjust the distance of bits from center |
| 472 |
^ Script "Motion-2" > Burst (part 2) |
| 473 |
a) Link With & Height (default untick) -- allows to convert into interesting points |
| 474 |
b) Burst Width -- allows to set the width of bits |
| 475 |
c) Burst Height -- useful, allows to set the height of bits |
| 476 |
`can make kind of flower |
| 477 |
d) Stroke Width -- set the width of stroke, maybe useful |
| 478 |
e) Fill on|off (default tick) -- allows to image the fill |
| 479 |
f) Fill Color -- understandable |
| 480 |
^ Script "Motion-2" > Burst (part 3) |
| 481 |
a) Stroke on|off (default tick) -- allows to image the stroke |
| 482 |
b) stroke color -- understandable |
| 483 |
c) Burst Roundness -- understandable |
| 484 |
d) Sequential Width -- an interesting effect, that allows to make kind of depth changing bits only in axis Z |
| 485 |
e) Sequential Height -- didn't understand. |
| 486 |
* |
| 487 |
^ Script "Motion-2" > Jump |
| 488 |
a) Position - Stretch -- useful where we can imitate decay of jumping or vice versa |
| 489 |
`0-100 -- decaying |
| 490 |
`over 100 -- jumping with higher and higher |
| 491 |
b) Gravity -- useful where we can imitate like on the Moon |
| 492 |
`if 0, the object will fly away |
| 493 |
c) Position - Max Jumps -- makes a number of jumps |
| 494 |
`from 0 to 10 |
| 495 |
d) Position - Jump In/Out (default untick) -- useful it's like effect in Matrix when Neo makes his first jump from one house to another one |
| 496 |
e) can make, for instance, square turning on the ground and makes bound |
| 497 |
* |
| 498 |
^ Script "Motion-2" > Blend |
| 499 |
a) Smoothness -- setting of more smoothness animation |
| 500 |
`0-100 |
| 501 |
`default 8 is enough |
| 502 |
b) Precision (default 25) -- like accuracy |
| 503 |
c) Blend On/Off (default tick) -- allows to switch on or off the effect |
| 504 |
^ Script "Motion-2" > Orbit |
| 505 |
a) Orbit Target: here we can choose orbiting of object around necessary layer |
| 506 |
b) Orbit Speed -- understandable |
| 507 |
c) Orbit Distance -- understandable |
| 508 |
d) Orbit Calibrate -- for choosing the right place of position |
| 509 |
e) Orbit Direction -- for changing direction (default tick) |
| 510 |
^ Script "Motion-2" > Rope |
| 511 |
a) Starting Point and Ending point -- places points in the composition |
| 512 |
b) Length -- allows to make way from one point to another |
| 513 |
c) Time -- shows changeable length of rope |
| 514 |
d) Starting Thickness and Ending Thickness -- understandable |
| 515 |
e) Softness -- useful, makes blurring of the inside and outside color |
| 516 |
f) Inside and Outside color -- understandable |
| 517 |
^ Script "Motion-2" > Rope (part 2) |
| 518 |
a) 3d perspective (default tick) -- doesn't understand |
| 519 |
b) Composite on original (default untick) -- understandable |
| 520 |
c) Rope - Start -- very useful, allows to attach the start point of rope to chosen Source, Masks or Masks&Effects |
| 521 |
`masks doesn't work |
| 522 |
^ Script "Motion-2" > Warp |
| 523 |
^ Script "Motion-2" > Spin |
| 524 |
a) Rotation - Spin/sec -- can set the velocity |
| 525 |
b) Rotation - Spin Calibrate -- understandable |
| 526 |
c) Rotation - Spin Direction (default tick) -- allows to change direction |
| 527 |
d) Rotation - Spin On/Off (default tick) -- allows to switch off effect |
| 528 |
* Trim path |
| 529 |
^ Making line which appears in the beginning and finishes at the end |
| 530 |
a) "End" keyframes from 0 to 100% |
| 531 |
b) "Start" keyframes after the last keyframe of "End" (in timeline) from 0 to 100% |
| 532 |
* |
| 533 |
^ Effect > Time > Timewarp |
| 534 |
a) here we can change time with parameter speed |
| 535 |
`sometimes useful |
| 536 |
^ Effect > Text > Timecode |
| 537 |
a) make any text (better) or shape or usual solid layer on which "Timecode" |
| 538 |
b) Display Format -- only one acceptable (smpte hh:mm:ss:fff) |
| 539 |
`perhaps the other formats will be useful, i doubt |
| 540 |
c) we can change position of timecode only with "Text position" |
| 541 |
`if we need with usual position, do precompose |
| 542 |
d) Composite on Original (default tick) -- if untick, won't be seen original layer (better) |
| 543 |
e) Show Box (default tick) -- if untick, won't be seen background of Timecode |
| 544 |
f) we can change size of timecode only with Text Color (max 128) |
| 545 |
`if we want bigger, use the way with precompose |
| 546 |
`if we want thicker font, use layer styles > stroke |
| 547 |
^ Effect > Text > Timecode 2 |
| 548 |
a) Text Color and Box Color -- understandable |
| 549 |
b) Opacity -- works unusually |
| 550 |
`0% -- absolutely transparent |
| 551 |
`1 - 100% -- absolutely opaque |
| 552 |
c) if we want just 00:00:00 instead of 00:00:00:00 or whatever |
| 553 |
`use mask setting up on the effect Timecode |
| 554 |
d) standard time goes according to settings of Composition |
| 555 |
`if we want to change, use Time Stretch (alt + R) |
| 556 |
^ Effect > Text > Numbers: more possibilities unlike Timecode |
| 557 |
a) When create effect on any layer (perhaps better on any text) |
| 558 |
`we can choose Font and Style |
| 559 |
`Direction Horizontal and Vertical |
| 560 |
,when tick Vertical we can tick Rotate |
| 561 |
`Alignment: Left, Center, Right |
| 562 |
`after creating effect, if we want to change, for instance, font, just click on "Options" where we return to initial settings |
| 563 |
b) Type (default Number) -- lots of variations |
| 564 |
`Timecode[30] -- like in effect "Timecode", but doesn't depend on settings of compositions |
| 565 |
,Timecode[25] and Timecode[24] are similar to Timecode[30] |
| 566 |
`Time -- format is 0:00 which doesn't depend on time of composition |
| 567 |
,if tick "Current Time/Date", it shows current time |
| 568 |
`Numerical Date -- it shows format 01.09.2021 (i need it for speed lightk) |
| 569 |
,if tick Current Time Date, it shows current date |
| 570 |
`Short Date -- shows hieroglyph (not needed) |
| 571 |
`Long Date -- shows hieroglyph (not needed) |
| 572 |
`Hexadecimel -- 0x00000000 (maybe like RGBA) |
| 573 |
,don't see any applying |
| 574 |
^ Effect > Text > Numbers (part 2) |
| 575 |
a) Random Values (default untick) |
| 576 |
`if tick, it shows random value (useful) |
| 577 |
b) Value/Offset/Random Max (from -30000 to 30000) -- it allows to animate numbers (useful) |
| 578 |
c) Decimal places (from 0 to 10) -- allows to image signs after comma (useful) |
| 579 |
d) Current Time/Date (default untick) -- if tick, it shows current time or date (useful) |
| 580 |
e) position (understandable) |
| 581 |
f) Display Options (default fill only) -- allows to use fill and stroke (useful) |
| 582 |
`fill only |
| 583 |
`stroke only |
| 584 |
`fill over stroke |
| 585 |
`stroke over fill |
| 586 |
^ Effect > Text > Numbers (part 3) |
| 587 |
a) Fill Color and Stroke Color (understandable) |
| 588 |
`in Stroke we can set Width |
| 589 |
b) Size -- maximum 1024 (enough) |
| 590 |
c) Tracking -- allows to make more space among numbers (useful) |
| 591 |
d) Proportional Spacing (default tick) -- keeps proportional, but sometimes better untick (useful) |
| 592 |
e) Composite on Original (default untick) -- understandable |
| 593 |
* Creating Electronic Timer (AePlug 103) |
| 594 |
^ Link: https://www.youtube.com/watch?v=u3JbuSwR13I&ab_channel=AEPlug-%D0%A3%D1%80%D0%BE%D0%BA%D0%B8AfterEffects |
| 595 |
^ Creating |
| 596 |
a) any text > expressioned Sourse text |
| 597 |
`t = effect("Slider Control")("Slider") // make variable where apply effect Slider Control on this layer |
| 598 |
* |
| 599 |
^ Mesh Warp (useful) |
| 600 |
a) Rows and Columns where can regulate with more accurate points |
| 601 |
b) Distortion Map -- here we can make wiggles of different parts of any objects |
| 602 |
^ Beam -- we can make animation of simple ray |
| 603 |
a) Start Point and Ending Point -- important parameters |
| 604 |
b) Length -- setting up of the length any ray |
| 605 |
c) Time -- shows where will be ray |
| 606 |
`here we can put expression like loopOut |
| 607 |
d) Inside color and Outside color -- understandable |
| 608 |
^ File > Dependencies > Consolidate all footage |
| 609 |
a) For transmitting projects into one and to another disc |
| 610 |
* Scripts |
| 611 |
^ Butcapper -- slightly useful, allows to make circled edges of stroke |
| 612 |
* |
| 613 |
^ Guide layer -- useful for references, isn't rendered, although we can see on workplace |
| 614 |
^ Inserting animation from one layer to another one |
| 615 |
a) just move original layer to needed place |
| 616 |
b) from panel of project necessary layer ctrl+alt+/ |
| 617 |
^ New Viewer -- very useful, select workplace and view > new viewer (ctrl+alt+shift+N) |
| 618 |
a) there we can put lockers |
| 619 |
b) we can make on separate composition layout -- 4 Views |
| 620 |
* RG Trapcode > Form -- allows to make form of particles |
| 621 |
^ unlikely particular, form attaching particles to certain places of space |
| 622 |
^ always make BG black for best results |
| 623 |
^ making grid from form |
| 624 |
a) new solid layer > form |
| 625 |
b) size X and size Y coincide with size of composition |
| 626 |
`e.g. composition 1920x1080, so size X = 1920, size Y = 1080 |
| 627 |
c) particles in Z = 1 |
| 628 |
d) set a number of Particles in X and Y for density |
| 629 |
e) if we want make bigger particles |
| 630 |
`Particle (Master) > Size |
| 631 |
`Useful Opacity Random and Size Random |
| 632 |
f) if we want to change color |
| 633 |
`Particle (Master) > Color |
| 634 |
^ Layer Maps (Master) |
| 635 |
a) Color and Alpha -- allows to insert particles into source |
| 636 |
`Layer -- choose source |
| 637 |
`Functionality (default RGB to RGB) |
| 638 |
,sometimes useful Lightness to A |
| 639 |
`Map Over (default Off) -- if we don't change, there won't be any effect with Layer |
| 640 |
,often choose XY, but it depends on circumstances |
| 641 |
b) Displacement -- for shifting of map |
| 642 |
`Functionality (default RGB to XYZ) |
| 643 |
`Map Over -- often XY |
| 644 |
`Layer for XYZ -- often choose the same as in Layer > Map Over |
| 645 |
`Strength (default 50) -- the more the stronger |
| 646 |
`Invert map (default untick) -- sometimes useful |
| 647 |
^ With Trapcode often create Camera |
| 648 |
a) Usually Camera is parented to 3d Null |
| 649 |
* Trapcode > Form (part 2) |
| 650 |
^ Form has presets (click on Designer) |
| 651 |
^ Show Forms |
| 652 |
a) we can add new forms -- understood |
| 653 |
^ Base form (master -- it shows current form) |
| 654 |
a) Base Form |
| 655 |
`box-grid (default) |
| 656 |
`box-string |
| 657 |
`sphere-layered |
| 658 |
`obj model |
| 659 |
`text/mask |
| 660 |
* Form > Base Form > box-grid |
| 661 |
^ here we can control size of particles in all axis individually or all on spot |
| 662 |
a) Size X, Size Y, Size Z -- shows the distance between 2 nearest particles in according axis |
| 663 |
^ Particles in X, Particles in Y, Particles in Z -- we can put a number of particles in every axis |
| 664 |
a) the more number the more density in according axis |
| 665 |
^ Position -- maybe useful, but it's better to do with camera |
| 666 |
^ X Rotation, Y Rotation, Z Rotation -- we can rotate common image |
| 667 |
^ String Settings -- open only for Base Form > Box-String |
| 668 |
* Form > Particle |
| 669 |
^ Size -- can adjust the size of every particle |
| 670 |
^ Particle type -- shows a kind of shape of particle |
| 671 |
a) default Sphere |
| 672 |
`Sphere feather (0 - 100) -- understandable |
| 673 |
b) Glow Sphere -- adds glowing to particles |
| 674 |
c) Star |
| 675 |
d) Cloudlet -- perhaps useful |
| 676 |
e) Streaklet -- like several spheres next to each other with different sizes |
| 677 |
f) Sprite -- very useful, we can add samples and load our samples |
| 678 |
^ Particle type (part 2) |
| 679 |
a) Sprite Colorize -- so-so, like Sprite, but we can change color |
| 680 |
b) Sprite Fill -- normal, change color and making gradients |
| 681 |
c) Texture Polygon -- useful, we can choose any image from source in Particle > Texture |
| 682 |
d) Texture Polygon Colorize |
| 683 |
e) Texture Polygon Fill |
| 684 |
f) Square -- understandable |
| 685 |
* Form (2) |
| 686 |
^ main different between box-grid and box-string |
| 687 |
a) box-string affects lines, box-grid affects points |
| 688 |
^ Fractal Field > Displace |
| 689 |
a) very useful, we can make displacement of particles in all axis |
| 690 |
^ Sphere -- allows to make some interesting sphere objects |
| 691 |
^ Obj Model -- allows to import 3d model in format Obj |
| 692 |
a) very difficult for computer |
| 693 |
b) couldn't upload (not recognised file type) |
| 694 |
c) invert Z -- object rotate 180 degrees in axis Z |
| 695 |
d) Sequence speed -- allows to change the speed of obj model |
| 696 |
e) Sequence offset -- understandable |
| 697 |
f) Loop Sequence (default Loop) -- allows to choose animation either Loop or once |
| 698 |
* Form (3) |
| 699 |
^ Particle |
| 700 |
a) Sphere (default) -- standart view of particle; we can change |
| 701 |
`feather in Sphere Feather |
| 702 |
`size (useful) |
| 703 |
`size Random -- from 0 to 100, useful |
| 704 |
`opacity -- so-so |
| 705 |
`opacity Random -- useful |
| 706 |
b) Sphere (default) (2) |
| 707 |
`set color -- useful, here we can choose |
| 708 |
,Solid Color (default) |
| 709 |
,Over X -- make gradient with Rainbow in axis X |
| 710 |
,Over Y -- like Over X, but in Y |
| 711 |
,Over Z -- like Over X, but in Z |
| 712 |
,Radial -- from center with Rainbow |
| 713 |
`Color Over -- very useful, here we can change from Rainbow to any Random color |
| 714 |
`Blend Mode -- very useful, allows to change mode of particles |
| 715 |
,Normal (default) |
| 716 |
,Add -- useful |
| 717 |
,Screen |
| 718 |
,Lighten |
| 719 |
c) Glow Sphere (No DOF) -- useful, interesting effect where appears additional option Glow |
| 720 |
`Glow > Size |
| 721 |
`Glow > Opacity |
| 722 |
`Glow > Feather |
| 723 |
d) Cloudlet -- sometimes useful |
| 724 |
`we can adjust an appropriate cloud |
| 725 |
e) Streaklet -- maybe useful, from several clouds make the whole substance |
| 726 |
f) Sprite -- really useful, we can create in separate composition or just layer anything |
| 727 |
`open source in Particle > Texture |
| 728 |
`size of composition of layer less than 500 pixels |
| 729 |
`furthermore, we can use masks |
| 730 |
`Particle > Rotation -- really useful |
| 731 |
,we can rotate sprites and make animation |
| 732 |
`Color isn't accessible, it takes from the color of layer. |
| 733 |
g) Sprite Colorize -- similar to Sprite, but here we can change color |
| 734 |
`main color is mixed with layer's color and form's color |
| 735 |
e) Sprite Fill -- only color of Form |
| 736 |
^ all group of Sprite are directed to you |
| 737 |
* |
| 738 |
^ Camera |
| 739 |
a) twice click on camera > tick "Enable Depth of Field" -- allows to switch effect of blurring |
| 740 |
* |
| 741 |
^ Creating Military Background |
| 742 |
a) Use Solid layers with 'Luma Matte' and 'Fractal Noise' |
| 743 |
- Sometimes, 'Fractal Noise VR' instead of 'Fractal Noise' |
| 744 |
b) Don't forget about main 'Adjustment layer' |
| 745 |
^ Import Sequence PNG |
| 746 |
a) Choose the first file among the others |
| 747 |
b) Tick 'Sequence PNG' |
| 748 |
c) Tick 'Create Composition' |
| 749 |
^ With effect 'Radio Waves' we can create an interesting sending with rings |
| 750 |
a) Via Wave Motion > Velocity |
| 751 |
* |
| 752 |
^ Effect 'Shatter' |
| 753 |
a) View > into Rendered |
| 754 |
b) Choose Shape > Pattern |
| 755 |
c) If necessary, choose Shape > Extrusion Depth |
| 756 |
d) Force 1 |
| 757 |
- Choose Position (shattering starts from that poing) |
| 758 |
- Radius make animation from 0 to sth |
| 759 |
`It helps start of animation |
| 760 |
e) Choose Shape > Direction |
| 761 |
f) For expanding Shattering we make effect 'Grow Bounds' which has to be above effect 'Shatter' |
| 762 |
- Strength |
| 763 |
* |
| 764 |
^ VC Orb |
| 765 |
a) Better untick 'Use default light' |
| 766 |
- Create separate layer 'Light' |
| 767 |
- For making with Shadow use two layers |
| 768 |
`Ambient light |
| 769 |
`Point or Spot light |
| 770 |
^ Window + Audio (Ctrl + 4) |
| 771 |
a) Sometimes, useful to hide this window |
| 772 |
^ Motion 2 > Orbit |
| 773 |
a) For making elliptical orbit in the last sentence of code (after making) |
| 774 |
- value = center + [Math.sin(angle) / thisComp.pixelAspect, -Math.cos(angle)] * d; |
| 775 |
- We can make |
| 776 |
`value = center + [Math.sin(angle)*3 / thisComp.pixelAspect, -Math.cos(angle)] * d; |
| 777 |
- Or sth else |
| 778 |
b) Choose parent in Effect Controls > Position - Orbit Target |
| 779 |
- Just choose necessary layer |
| 780 |
^ VC Orb allows to use properly 'Layer Styles' |
| 781 |
^ We can change direction of shades for a layer via 'Layer Styles' |
| 782 |
* |
| 783 |
^ Write-on |
| 784 |
a) It's useful making trail (in Orbits and whatever) |
| 785 |
b) Make a parenting expression of 'Brush Position' to the 'position' of the layer |
| 786 |
c) Color |
| 787 |
d) Brush Size |
| 788 |
e) Brush hardness (default normal) |
| 789 |
f) Brush opacity (maybe useful) |
| 790 |
- The same we can make in Effects > Write-on > Compositing options > Effect opacity |
| 791 |
g) Stroke Length (secs) -- very useful |
| 792 |
- Default 0, so it's created an eternal stroke |
| 793 |
- Otherwise, it's created a trail with certain length in secs |
| 794 |
h) Paint Style |
| 795 |
- Default 'On Original Image' |
| 796 |
- On Transparent: it's useful, when we want to make the effect under the layer |
| 797 |
`So we make via the duplicating layer |
| 798 |
- Reveal Original Image: very useful |
| 799 |
`The effect is shown inside the hidden layer (without alpha canal) |
| 800 |
^ Write-on (part 2) |
| 801 |
a) If we can't see the effect, perhaps it's shifted like in 'VC Orb' |
| 802 |
b) So we can have to shift back, example expression |
| 803 |
- let brPos = transform.position; |
| 804 |
- let changX = effect("ChangingX")("Slider"); // Slider control for X |
| 805 |
-let changY = effect("ChangingY")("Slider"); // Slider control for Y |
| 806 |
-[brPos[0] + changX, brPos[1] + changY]; |
| 807 |
^ Toggle Hold Keyframes (Ctrl + Alt + H) |
| 808 |
^ RBM > Column > # |
| 809 |
a) Allows to hide Numbers of layers |
| 810 |
^ View > Resolution |
| 811 |
a) Half (Ctrl + Shift + J) |
| 812 |
b) Full (Ctrl + J) |
| 813 |
c) Quarter (Ctrl + Alt +Shift + J) |
| 814 |
^ For Counting very well font is 'Myriad Pro' |
| 815 |
a) Numbers don's wiggle |
| 816 |
^ Sometimes, it's useful effect 'Ellipse' |
| 817 |
^ Element 3d |
| 818 |
a) Sometimes, it's better make center of axis from model |
| 819 |
b) Element 3d allows to use deformers in groups |
| 820 |
^ If a tracker doesn't want to select a necessary layer, just precompose it. |
| 821 |
^ Tracker doesn't work with an image |
| 822 |
^ Never do animation relatively Trim Path > Offset |
| 823 |
^ My created key frame (Ctrl + Alt + D) |
| 824 |
* Math.round('Slider_Control'); |
| 825 |
^ If we want to round with decimals (Method 1) |
| 826 |
a) Math.round('Slider_Control') / 10; // there will be 7.1, 7.2 and so on |
| 827 |
b) Math.round('Slider_Control') / 100; // 0.71, 0.72 etc. |
| 828 |
^ If we want to round with decimals (Method 2) |
| 829 |
a) toFixed(); // a much better method |
| 830 |
-Math.round('Slider_Control').toFixed(1); // 7.1 |
| 831 |
- if toFixed(2), then 0.71 etc. |
| 832 |
b) In previous versions 'Source text' returns Strings, so we have to convert String into Number |
| 833 |
- We can make it via function parceFloat |
| 834 |
c) parceFloat('Slider_Control').toFixed(1); |
| 835 |
- parceFloat('Slider_Control').toPrecision(4); |
| 836 |
`toPrecision() is similar to toFixed(), but toPrecision() shows common a number of digits: for 18,91 toPrecision(4) |
| 837 |
d) parceInt() -- for converting from strings into integer numbers |
| 838 |
- parceFloat() -- for converting from strings into floating numbers |
| 839 |
e) "\r" -- allows to do like a tag <br> in HTML |
| 840 |
* |
| 841 |
^ Not to Vibrate of text, use font 'Myriad Pro' |
| 842 |
^ Curved Arrow |
| 843 |
a) A shaped-layer: an arbitrary path |
| 844 |
- Select Path |
| 845 |
b) Window 'Create Nulls from Path' > Trace Path |
| 846 |
c) To the arbitrary path add 'Trim Path' where make a daughter of 'End' to the 'Progress' of the Trace Path |
| 847 |
d) Make a Shape layer Polygon with 3 sides: Tip_Arrow |
| 848 |
- The layer make a daughter to the Progress of the Trace Path |
| 849 |
- If necessary changing Position and Rotation |
| 850 |
- It's automatically will be turned |
| 851 |
- It's a weird, but if we create a shape layer via 'Q', it works wrong |
| 852 |
^ Plugin 'Soft body' -- allows to make a simple interjection between objects |
| 853 |
a) Select one object and click on 'Select Soft Body Layer' |
| 854 |
b) Select the other object and click on 'Select Collider Layer' |
| 855 |
c) Click on 'Apply' |
| 856 |
^ Script 'Dojo' -- allows to make png layers on spot |
| 857 |
a) Browser allows to choose a place for saving screenshots |
| 858 |
b) Capture make a screenshot |
| 859 |
- After clicking we can see sentence (next to info), 'Screen saved' |
| 860 |
c) Always do it in Full resolution, otherwise a png file will be in half, quarter and so on. |
| 861 |
d) Dojo screenshot automatically call files according to the composition's name and a number of a frame. |
| 862 |
e) We can do the same in 'Fx Console' |
| 863 |
- Here more opportunities |
| 864 |
^ Script 'Fx Console' |
| 865 |
a) After clicking Ctrl + Space (can change the hotkey combination) we can see several signs |
| 866 |
b) Settings (like a gear sign) |
| 867 |
- Can choose a place of saving in 'Save Location' |
| 868 |
- Full Resolution Screenshots (default untick): always better tick |
| 869 |
c) Export -- allows to change 'Save to PNG' in to 'Save to JPG' |
| 870 |
d) Take a screenshot (Shift + F5) |
| 871 |
- It makes a screenshot everything that on composition is visible |
| 872 |
- If we want to make several layers or a one, use 'Solo-Hides all non-solo video (Alt + Z) |
| 873 |
^ Element 3d shows mistakes in different resolutions |
| 874 |
^ If we change a size of a canvas in photoshop, a mask doesn't stay on the same position |
| 875 |
^ Effect 'Distortion > Wave Warp' |
| 876 |
a) Wave Type (default Sine) |
| 877 |
- Sometimes can be useful 'Square' |
| 878 |
- Triangle |
| 879 |
- Smooth Noise |
| 880 |
b) Wave Speed (default 1) -- it's initially animated, but we can change speed and even stop it |
| 881 |
c) Pinning (default None) -- prevents mixture of pixels; useful other parameters such as |
| 882 |
- All Edges: allows to get rid of deformation on edges where an image deforms |
| 883 |
- One Side Edge |
| 884 |
d) Wave Height: understandable |
| 885 |
e) Wave Width: understandable |
| 886 |
f) Direction: important, understandable |
| 887 |
g) Phase -- it determs a point of start of wave |
| 888 |
- 0 degrees is from the middle point |
| 889 |
- 90 degrees is from the low point |
| 890 |
^ Effect 'Distortion > Wave Warp' (part 2) |
| 891 |
a) It's useful for animated flags |
| 892 |
- Pinning should be One side (Left) Edge |
| 893 |
b) It's useful for animated images (should with Pinning > All Edges) |
| 894 |
с) For hair |
| 895 |
d) For smoke |
| 896 |
e) For avoiding unnecessary deformation on edges use a mask |
| 897 |
^ Don't forget about 'Checkerboard' effect |
| 898 |
^ Covering of Radar |
| 899 |
a) We can make via Circle Shape and effect 'Radial Wipe' on it |
| 900 |
^ Create a separate templates (a composition as a project) |
| 901 |
a) Shift + Ctrl + S: to the necessary place with the right name |
| 902 |
b) File > Dependencies > Reduce Project |
| 903 |
- We have to select composition |
| 904 |
^ We can't duplicate Nulls, Adjustment layers without hesitation in contrast duplicating a Composition |
| 905 |
^ Hides unselected layers (Shift + Ctrl + V) |
| 906 |
^ Effect 'CC Smear' -- allows to imitate smears like with real paint |
| 907 |
a) From |
| 908 |
b) To |
| 909 |
c) Reach -- perhaps like a shooting |
| 910 |
d) Radius -- with this parameter we can make like a real shifting of an object |
| 911 |
^ For changing hue of an object |
| 912 |
a) Sometimes useful Hue/Saturation via Colorize |
| 913 |
^ Reduce or Expand via Simple Choker |
| 914 |
^ Unlock all layers (Shift + Ctrl + L) |
| 915 |
^ Reset (Alt + E; mine) |
| 916 |
* |
| 917 |
^ Effect > CC Force Motion Blur -- automatically adds Motion Blur, when an object is moving |
| 918 |
^ Effect > CC Vignette -- we can quickly add vignette |
| 919 |
* |
| 920 |
^ Effect > Grid |
| 921 |
a) Anchor -- allows to make animation with changing size of cells |
| 922 |
- It's relating to Angle |
| 923 |
- We can do it the same with Angle |
| 924 |
- Better with Size From > Width Slider, where we can animate width |
| 925 |
b) Size From > Corner Point (Default) |
| 926 |
- Width Slider: we can see active parameter Width |
| 927 |
- Width & Height Slider: we can see active parameters Width and Height |
| 928 |
c) Border: understandable |
| 929 |
d) Blending Mode: None (default) |
| 930 |
- Interesting is 'Stencil Alpha' |
| 931 |
^ Effect > Grid (part 2) |
| 932 |
a) This effect is very well with other effects. Example |
| 933 |
- Under Grid is Corner Pin |
| 934 |
' We can make animation with appearance from one side |
| 935 |
' We can attach it to any sides |
| 936 |
b) Another Example with other effects |
| 937 |
- Advance Lightning |
| 938 |
'Here we do an interesting animation |
| 939 |
- Grid |
| 940 |
'Here we set Blending Mode > Stencil Alpha |
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