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C4d: Dictionary 2
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Описание:
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Автор:
Folder2009
Создан:
4 июля 2021 в 14:39 (текущая версия от 18 марта 2022 в 01:34)
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Фразы
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1 *
2 ^ be careful with "Boole"
3 a) pc can't always cope with loading: "Cloner in Boole"
4 *
5 View > Frame default (S if object is highlighted) -- return to highlighted object
6 *
7 ^ quickly click on polygonal object twice in mode Edge (must be move E, scale T, or rotate R)
8 a) highlights all cycle edge, like Loop Selection (U~L)
9 *
10 ^ Tools > Doodle
11 a) Doodle Paint -- for painting, allows to use graphic tablet
12 b) Doodle Eraser -- for removing painted
13 *
14 ^ Loop/Path Cut (K~L)
15 a) it's better select before with Polygon mode (can be also edge or points)
16 b) tick Interaction > Symmetrical Cut
17 `make two symmetrical cuts on spot (useful)
18 c) when we clicked on polygonal object in mode "Edge", we can click on plus for adding supplementary loop lines which are at the same distance between each other
19 *
20 ^ Loading files from Illustrator
21 a) On the Panel of Objects > File > Merge Objects (Ctrl + Shift + O)
22 *
23 ^ When you want to make position, scale or rotation via numbers, you switch mode "Model"
24 ^ Axis
25 a) H ~ Y
26 b) P ~ X
27 c) B ~ Z
28 d) HPB ~ YXZ
29 *
30 ^ tiny plenty of details much easier make in AI, then load them into C4D
31 *
32 ^ when we want to extrude several things
33 a) group them (alt + G)
34 b) put them into Extrude (keeping alt for creating parent Extrude for them)
35 c) Extrude > Object > tick Hierarchical
36 ^ when we make volume polygonal objects and want to stay caps
37 a) choose Extrude (D)
38 b) make needed moving
39 b) Extrude > Polygons > tick Create Caps (doesn't work)
40 *
41 ^ Primitive Rectangle
42 a) Plane for changing plane (XY default, ZY, XZ)
43 b) Width and Height (easy)
44 c) Rounding (useful)
45 d) usually put into Extrude
46 *
47 ^ Extrude Inner (M~W, I)
48 a) for accuracy use numbers in "Offset"
49 b) if we want to make the same inner in another object, just click on "New Transform"
50 *
51 ^ holding alt we're changing numbers for 0.1
52 ^ holding shift
53 a) we changing numbers for 10
54 ^ don't hold anything we're changing numbers for 1
55 *
56 ^ Make material on the same object
57 a) in mode 'polygon' we select needed part
58 b) just put a new material into highlighted part
59 ^ the righter materials on the object have more precedence
60 ^ on the material we can use any image in Color > Texture
61 a) if an image is overturned we click once on material (not double)
62 b) in Tag > Length U (or Length V) change 100% into -100%
63 *
64 ^ U ~ X
65 ^ V ~ Y
66 *
67 ^ It's better use Physical Render than Standard Render (more realistic image)
68 ^ Physical Render for power videocard
69 ^ Standard Render if only central processor
70 *
71 ^ For "Sky" we have to use material with only "Luminance"
72 a) in Luminance > Texture we load HDRI map (ready light source)
73 b) in Render (Ctrl + B) switch "Global Illumination"
74 *
75 ^ for making metal material
76 a) only "Reflectance"
77 b) in Reflectance > Type "GGX" where we change "Roughness" and "Reflectance Strength"
78 `we can also change Reflectance > Layer Color > Color
79 *
80 ^ using reference
81 a) views top, right, or front (mainly)
82 b) Attributes > Mode > View Settings (Shift +V) > Back > Image -- here we load reference
83 *
84 ^ Disc
85 a) here we can see inner radius (default 0), so can make plane ring
86 *
87 ^ Hotkeys
88 a) Bridge (M~B, B)
89 b) Extrude Inner (M~W, I)
90 c) Extrude (M~T, D)
91 d) Loop/Path Cut (K~L, M~L)
92 e) Reverse Normals (U~R)
93 f) Enable Axis (L) -- like anchor point in AE
94 *
95 ^ In Layout > Model
96 a) if we want to highlight unhighlighted segments, just click on "Invert"
97 *
98 we can convert "Generators", juct click (C)
99 *
100 ^ Element 3d can't see objects, just polygons
101 ^ make separate material for every polygon (for Element 3d)
102 ^ changes in C4D will influence on changes in Element 3d simultaniously
103 ^ it's much better to set color in C4D, not in Element 3d

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