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C4d: Dictionary 3
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Описание:
-
Автор:
Folder2009
Создан:
24 июля 2021 в 07:58 (текущая версия от 25 января 2022 в 00:25)
Публичный:
Нет
Тип словаря:
Фразы
В этом режиме перемешиваться будут не слова, а целые фразы, разделенные переносом строки.
Информация:
-
Содержание:
1 *
2 ^ window Attribute > Mode > Modeling > Quantize
3 a) here we can set step of
4 `Move (default 5 cm)
5 `Scale (default 5 %)
6 `Rotate (default 5 degrees)
7 `Texture (default 0.01)
8 b) tick/untick Enable Quantize (not useful, better with holding Shift)
9 ^ Rotate
10 a) grey ring in Viewport outside object
11 `if we hold outside ring, object will be turned in one plane, from your view
12 `if we hold inside ring, object will be turned chaotically (in space)
13 ^ Play Forwards (F8)
14 ^ Highlighted frames > RBM > Show F-curve
15 a) if we want to scale view of diagramm, it's better use a mouse, (not a stylus) holding a top-right sign
16 `don't know about hotkeys (bad)
17 b) for movement another sign next to the sign for scaling (to the left for one 1 step)
18 ^ removing key frames from tab "Coordinates" and anything like that
19 *
20 * Fixing defect of object's rotation
21 ^ change "World coordinate" to "Object coordinate" (W)
22 a) setting Axis to the normal view (L)
23 `it means normal rotation
24 b) on the first key frame click on "Freeze R"
25 `it's in Attributes > Coord > Freeze Transformation > Freeze R
26 `here we put key frame in one axe of rotation (H, P, or B)
27 c) on the last frame change number of rotation where put key frame
28 *
29 ^ Hotkeys
30 a) go to next frame (G)
31 b) go to previous frame (F)
32 c) put frame (F9)
33 d) activate automatical putting frames (ctrl + F9)
34 e) Edit > Project Settings (Ctrl + D)
35 ^ Project Settings (Ctrl + D)
36 a) Project time -- where to put current playback
37 `it's the same as we type on the top-right Timeline panel
38 b) Maximum Time -- determine all time
39 `it's the same as we type in the next to sign "Go to start" (shift + F)
40 `"Preview max time" depends on Maximum time
41 c) here we can change "Project Scale" (default Centimetres)
42 d) if sth isn't seen because of huge view we can change "View Clipping" (default Medium) to Large, Huge, Tiny or even Custom
43 *
44 ^ we can change set frames on the timeline, just highlight them and moving forth and back
45 a) if we want to change position on timeline several frames
46 `hold LBM on the timeline and cover necessary
47 `then move them holding on any highlighted line
48 b) if we want to unhighlight frames, just click on empty field of timeline or another frame
49 ^ on Viewport we can change position of frames
50 ^ we can copy frames, but result is seen when we do sth another (doesn't always work)
51 ^ Value Key
52 a) when highlight a key frame on Viewport
53 b) Interpolation
54 `Spline (default)
55 `Linear (change only after, but before spline)
56 `Step (perhaps sometimes useful)
57 c) Key Preset
58 `if we untick "Auto Tangents", we'll see knots
59 'holding shift + LBM for one knot, we'll change only this one, but without shift we'll change both knots
60 d) Left Time and Right Time are helpful where can change behavior
61 *
62 ^ RBM on the timeline scale > Options > Ripple Edit
63 a) very useful where we can shift all key frames on equal distance
64 ^ RBM on Viewport > Show F-Curves
65 ^ in C4D 23 version automatically switched Autokeying (ctrl + F9)
66 ^ Changing fps for work
67 a) we can change in Project Settings (ctrl + D)
68 b) we can change with sign "Project" which is on the Timeline (the rightest; under the current number
69 ^ Project > Key Interpolation > Interpolation
70 a) if we change from "Spline" (default) into "Linear" or "Step", it doesn't work
71 ^ For changing Interpolation of ojbect
72 1.
73 a) on the Timeline click and highlight all key frames (ctrl + a)
74 b) on attributes it will appear "Key Properties"
75 c) change Interpolation
76 2.
77 a) Select object > on Viewport RBM > Show F-Curves
78 b) on the window of Scheme select all key frames (Ctrl + a)
79 c) on the top-center 3 signs:
80 `linear (alt + l; t ~ 6)
81 `step (alt + t; t ~ 7)
82 `spline
83 *
84 ^ Animation of object on Spline
85 a) Create arbitary Spline
86 b) create necessary object, which doesn't have to be converted into polygon
87 c) Object > RBM > Animation Tags > Align to Spline
88 d) select tag (click once, not double)
89 `into "Spline Path" move created Spline
90 e) object connected to Spline
91 f) Tag
92 `tick/untick "Tangential": object will turn or not
93 `Position: here we change position of object on spline from 0 to 100% and make animation
94 `we need to choose Axis (x, y or z)
95 ^ we can change primitives into usual spline
96 ^ we can move both objects and polygons on spline

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