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* |
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^ window Attribute > Mode > Modeling > Quantize |
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a) here we can set step of |
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`Move (default 5 cm) |
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`Scale (default 5 %) |
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`Rotate (default 5 degrees) |
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`Texture (default 0.01) |
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b) tick/untick Enable Quantize (not useful, better with holding Shift) |
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^ Rotate |
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a) grey ring in Viewport outside object |
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`if we hold outside ring, object will be turned in one plane, from your view |
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`if we hold inside ring, object will be turned chaotically (in space) |
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^ Play Forwards (F8) |
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^ Highlighted frames > RBM > Show F-curve |
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a) if we want to scale view of diagramm, it's better use a mouse, (not a stylus) holding a top-right sign |
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`don't know about hotkeys (bad) |
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b) for movement another sign next to the sign for scaling (to the left for one 1 step) |
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^ removing key frames from tab "Coordinates" and anything like that |
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* |
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* Fixing defect of object's rotation |
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^ change "World coordinate" to "Object coordinate" (W) |
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a) setting Axis to the normal view (L) |
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`it means normal rotation |
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b) on the first key frame click on "Freeze R" |
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`it's in Attributes > Coord > Freeze Transformation > Freeze R |
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`here we put key frame in one axe of rotation (H, P, or B) |
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c) on the last frame change number of rotation where put key frame |
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* |
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^ Hotkeys |
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a) go to next frame (G) |
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b) go to previous frame (F) |
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c) put frame (F9) |
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d) activate automatical putting frames (ctrl + F9) |
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e) Edit > Project Settings (Ctrl + D) |
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^ Project Settings (Ctrl + D) |
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a) Project time -- where to put current playback |
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`it's the same as we type on the top-right Timeline panel |
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b) Maximum Time -- determine all time |
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`it's the same as we type in the next to sign "Go to start" (shift + F) |
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`"Preview max time" depends on Maximum time |
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c) here we can change "Project Scale" (default Centimetres) |
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d) if sth isn't seen because of huge view we can change "View Clipping" (default Medium) to Large, Huge, Tiny or even Custom |
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* |
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^ we can change set frames on the timeline, just highlight them and moving forth and back |
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a) if we want to change position on timeline several frames |
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`hold LBM on the timeline and cover necessary |
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`then move them holding on any highlighted line |
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b) if we want to unhighlight frames, just click on empty field of timeline or another frame |
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^ on Viewport we can change position of frames |
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^ we can copy frames, but result is seen when we do sth another (doesn't always work) |
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^ Value Key |
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a) when highlight a key frame on Viewport |
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b) Interpolation |
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`Spline (default) |
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`Linear (change only after, but before spline) |
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`Step (perhaps sometimes useful) |
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c) Key Preset |
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`if we untick "Auto Tangents", we'll see knots |
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'holding shift + LBM for one knot, we'll change only this one, but without shift we'll change both knots |
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d) Left Time and Right Time are helpful where can change behavior |
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* |
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^ RBM on the timeline scale > Options > Ripple Edit |
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a) very useful where we can shift all key frames on equal distance |
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^ RBM on Viewport > Show F-Curves |
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^ in C4D 23 version automatically switched Autokeying (ctrl + F9) |
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^ Changing fps for work |
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a) we can change in Project Settings (ctrl + D) |
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b) we can change with sign "Project" which is on the Timeline (the rightest; under the current number |
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^ Project > Key Interpolation > Interpolation |
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a) if we change from "Spline" (default) into "Linear" or "Step", it doesn't work |
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^ For changing Interpolation of ojbect |
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1. |
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a) on the Timeline click and highlight all key frames (ctrl + a) |
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b) on attributes it will appear "Key Properties" |
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c) change Interpolation |
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2. |
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a) Select object > on Viewport RBM > Show F-Curves |
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b) on the window of Scheme select all key frames (Ctrl + a) |
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c) on the top-center 3 signs: |
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`linear (alt + l; t ~ 6) |
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`step (alt + t; t ~ 7) |
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`spline |
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* |
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^ Animation of object on Spline |
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a) Create arbitary Spline |
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b) create necessary object, which doesn't have to be converted into polygon |
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c) Object > RBM > Animation Tags > Align to Spline |
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d) select tag (click once, not double) |
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`into "Spline Path" move created Spline |
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e) object connected to Spline |
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f) Tag |
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`tick/untick "Tangential": object will turn or not |
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`Position: here we change position of object on spline from 0 to 100% and make animation |
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`we need to choose Axis (x, y or z) |
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^ we can change primitives into usual spline |
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^ we can move both objects and polygons on spline |
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