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C4d: Dictionary 4
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Описание:
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Автор:
Folder2009
Создан:
26 июля 2021 в 08:52 (текущая версия от 18 сентября 2021 в 00:19)
Публичный:
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Тип словаря:
Фразы
В этом режиме перемешиваться будут не слова, а целые фразы, разделенные переносом строки.
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Содержание:
1 *
2 ^ click on the viewport > tab -- selects field of current frame where we can type (useful)
3 ^ i assigned "Show f-curves" -- (` ~ F)
4 ^ Show f-curves (`~ F)
5 a) on timeline diagram 2 axis
6 `the vertical axis shows definition of value (cm, degrees..)
7 `the horizontal axis shows time
8 b) after selecting one or more key frames
9 `we can change definitions of axis value and time
10 `if we click on sign "Lock time" (the third from the right corner), we can't change key frame in time axis: better do with holding shift
11 `if we click on sign "Lock value" (the second from the right corner), we can't change key frame in value axis: better do with holding shift
12 *
13 * Select one or more key frames on Timeline diagram
14 ^ we can see some properties in attributes
15 a) Value Key (a number of selected key frames or elements)
16 b) Value Key > Key Preset
17 `Auto Tangents (default tick) -- it automatically makes the length of knots for spline interpolation
18 `if untick Auto Tangents we can change "Left Time" and "Right Time"
19 `Left Time and Right Time are equal by module, but they can be different
20 c) Left time and Right time show the length of the knots
21 d) Lock Tangent Angles (default untick)
22 `if we tick Lock tangent angles, we can't change the angle of the knots
23 `lock tangent angles is the same as the fifth sign from the right corner on Timeline diagram
24 e) Lock Tangent Lengths (default untick)
25 `if we tick Lock tangent lengths, we can't change the length of the knots
26 `lock tangent lengths on Value Key is the same as the forth sign from the right corner on timeline diagram
27 f) Break Tangents (default untick) -- it allows to change one knot
28 `break tangents on the Value Key is the same as the sixth sign from the right corner on the Timeline diagram
29 `break tangents much easier to activate with holding shift
30 *
31 ^ Step interpolation (alt + T)
32 ^ with complicated animation can appear wrong (top) definitions on the diagram, so we need to understand animation
33 a) if we want to change a definition of any key frame, e.g. position Y, we can go into the timeline diagram (~ F)
34 b) click twice on needed frame and type value (useful)
35 c) we can work on spot with all axis (perhaps i've already been able to)
36 d) View > Show > Show min/max values -- allows to change min or max values of the diagram (useful)
37 e) common selecting axis is the same as in after effects (via shift and ctrl)
38 * Making complicated animation with parts
39 a) making sample animation
40 b) select object on which put animation > animate > add motion clip
41 `tick Create motion clip (default tick)
42 `tick Bake expressions (default untick) (author clicks tick)
43 `Remove included animation from original object (default tick)
44 `Create pictures (default untick)
45 `Include
46 'Position (default tick)
47 'Scale (default untick)
48 'Rotation (default tick)
49 'in some accidents tick PLA (default untick)
50 'Parameter (default tick)
51 `Hierarchy (default tick)
52 c) after clicking "ok" we can see a new tag "Motion System"
53 `we can delete tag "align to spline" and source "spline", but animation is remained
54 d) Show f-Curves (~ F) > click on the third sign from the left (Show Motions) OR RBM > Show Motions
55 `in left sidebar names of "Motion clips" here we can save and load layers of animation
56 `we can see Motion Mode where a folder of the object (it can contain several layers of animation) in which a layer of animation
57 `on the graphic is a layer of animation which we can move in time, contract or expand
58 ^ a layer of animation (Motion system) > RBM
59 a) Show in Dope Sheet -- in mode of keys where we can correct extreme values
60 ^ we can remove Motion clips, all the same we can load saved layers of animation
61 a) RBM in the left sidebar > Load Motion Source
62 b) RBM in the left sidebar > Open Motion Source Preset
63 * Making complicated animation 2
64 ^ in Modion Mode on the Timeline
65 a) if we change from 100% to 0%, animation stops, but object is in zero space (0,0,0) (circle animation spline)
66 b) if we change from 100% to more, animation is the same, but radius of circle animation is increasing
67 ^ Save Motion Clip
68 a) Motion Systems Timeline > the left Sidebar > RBM on selected Motion Clip > Save Motion Source As..
69 *
70 ^ we can make good animation on helix in one plane
71 a) any objcet on which tag "animation to spline"
72 b) primitive "Helix"
73 `height into 0
74 `Start Radius and End Radius should be different
75 `change End Angle
76 `perhaps change Start Angle
77 ^ two mixing variants of animation layers in Motion Systems
78 1. a) the second motion clip put into the same layer of the first motion clip as continuation
79 b) overlapping the secont motion clip on the first one
80 `the more mixing the more softness in transition
81 ^ switch off an animation layer in Motion Systems -- click on yellow 3-line sign
82 ^ making animation in motion system is holding ctrl + LBM spot (next to value, default 100%)
83 2. a) the second motion clip in a separate layer
84 b) on the first layer in the end from 100 to 0% (click on spot with ctrl, next to value)
85 c) on the second layer in the beginning from 0 to 100% where it starts under the first layer (time of two layers intersect)
86 d) select the first layer > RBM > Make Transition > draw from the first to the second
87 e) doesn't work properly
88 * Making Trees
89 ^ Cube (Trunk) and Pyramid with deformer Twist
90 a) Pyramid must have over 1 segment otherwise Twist won't affect
91 ^ Cube (Trunk) and several Pyramids (one over another)
92 a) good for fur-tree
93 ^ Cubes (Trunk and Branches) and several Platonics (crown)
94 *
95 ^ Removing Deformers with keeping properties
96 a) Grouping needed objects then "Current state to objects"
97 ^ Plugin "Magic Preview" -- for showing rendering in real time
98 ^ Ctrl + B > Output > Frame Rate -- is the same as in Ctrl + D, otherwise there will be mistakes in rendering

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