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* |
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^ click on the viewport > tab -- selects field of current frame where we can type (useful) |
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^ i assigned "Show f-curves" -- (` ~ F) |
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^ Show f-curves (`~ F) |
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a) on timeline diagram 2 axis |
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`the vertical axis shows definition of value (cm, degrees..) |
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`the horizontal axis shows time |
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b) after selecting one or more key frames |
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`we can change definitions of axis value and time |
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`if we click on sign "Lock time" (the third from the right corner), we can't change key frame in time axis: better do with holding shift |
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`if we click on sign "Lock value" (the second from the right corner), we can't change key frame in value axis: better do with holding shift |
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* |
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* Select one or more key frames on Timeline diagram |
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^ we can see some properties in attributes |
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a) Value Key (a number of selected key frames or elements) |
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b) Value Key > Key Preset |
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`Auto Tangents (default tick) -- it automatically makes the length of knots for spline interpolation |
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`if untick Auto Tangents we can change "Left Time" and "Right Time" |
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`Left Time and Right Time are equal by module, but they can be different |
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c) Left time and Right time show the length of the knots |
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d) Lock Tangent Angles (default untick) |
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`if we tick Lock tangent angles, we can't change the angle of the knots |
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`lock tangent angles is the same as the fifth sign from the right corner on Timeline diagram |
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e) Lock Tangent Lengths (default untick) |
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`if we tick Lock tangent lengths, we can't change the length of the knots |
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`lock tangent lengths on Value Key is the same as the forth sign from the right corner on timeline diagram |
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f) Break Tangents (default untick) -- it allows to change one knot |
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`break tangents on the Value Key is the same as the sixth sign from the right corner on the Timeline diagram |
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`break tangents much easier to activate with holding shift |
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* |
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^ Step interpolation (alt + T) |
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^ with complicated animation can appear wrong (top) definitions on the diagram, so we need to understand animation |
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a) if we want to change a definition of any key frame, e.g. position Y, we can go into the timeline diagram (~ F) |
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b) click twice on needed frame and type value (useful) |
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c) we can work on spot with all axis (perhaps i've already been able to) |
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d) View > Show > Show min/max values -- allows to change min or max values of the diagram (useful) |
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e) common selecting axis is the same as in after effects (via shift and ctrl) |
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* Making complicated animation with parts |
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a) making sample animation |
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b) select object on which put animation > animate > add motion clip |
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`tick Create motion clip (default tick) |
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`tick Bake expressions (default untick) (author clicks tick) |
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`Remove included animation from original object (default tick) |
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`Create pictures (default untick) |
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`Include |
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'Position (default tick) |
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'Scale (default untick) |
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'Rotation (default tick) |
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'in some accidents tick PLA (default untick) |
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'Parameter (default tick) |
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`Hierarchy (default tick) |
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c) after clicking "ok" we can see a new tag "Motion System" |
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`we can delete tag "align to spline" and source "spline", but animation is remained |
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d) Show f-Curves (~ F) > click on the third sign from the left (Show Motions) OR RBM > Show Motions |
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`in left sidebar names of "Motion clips" here we can save and load layers of animation |
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`we can see Motion Mode where a folder of the object (it can contain several layers of animation) in which a layer of animation |
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`on the graphic is a layer of animation which we can move in time, contract or expand |
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^ a layer of animation (Motion system) > RBM |
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a) Show in Dope Sheet -- in mode of keys where we can correct extreme values |
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^ we can remove Motion clips, all the same we can load saved layers of animation |
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a) RBM in the left sidebar > Load Motion Source |
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b) RBM in the left sidebar > Open Motion Source Preset |
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* Making complicated animation 2 |
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^ in Modion Mode on the Timeline |
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a) if we change from 100% to 0%, animation stops, but object is in zero space (0,0,0) (circle animation spline) |
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b) if we change from 100% to more, animation is the same, but radius of circle animation is increasing |
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^ Save Motion Clip |
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a) Motion Systems Timeline > the left Sidebar > RBM on selected Motion Clip > Save Motion Source As.. |
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* |
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^ we can make good animation on helix in one plane |
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a) any objcet on which tag "animation to spline" |
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b) primitive "Helix" |
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`height into 0 |
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`Start Radius and End Radius should be different |
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`change End Angle |
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`perhaps change Start Angle |
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^ two mixing variants of animation layers in Motion Systems |
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1. a) the second motion clip put into the same layer of the first motion clip as continuation |
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b) overlapping the secont motion clip on the first one |
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`the more mixing the more softness in transition |
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^ switch off an animation layer in Motion Systems -- click on yellow 3-line sign |
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^ making animation in motion system is holding ctrl + LBM spot (next to value, default 100%) |
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2. a) the second motion clip in a separate layer |
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b) on the first layer in the end from 100 to 0% (click on spot with ctrl, next to value) |
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c) on the second layer in the beginning from 0 to 100% where it starts under the first layer (time of two layers intersect) |
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d) select the first layer > RBM > Make Transition > draw from the first to the second |
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e) doesn't work properly |
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* Making Trees |
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^ Cube (Trunk) and Pyramid with deformer Twist |
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a) Pyramid must have over 1 segment otherwise Twist won't affect |
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^ Cube (Trunk) and several Pyramids (one over another) |
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a) good for fur-tree |
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^ Cubes (Trunk and Branches) and several Platonics (crown) |
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* |
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^ Removing Deformers with keeping properties |
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a) Grouping needed objects then "Current state to objects" |
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^ Plugin "Magic Preview" -- for showing rendering in real time |
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^ Ctrl + B > Output > Frame Rate -- is the same as in Ctrl + D, otherwise there will be mistakes in rendering |
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