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* |
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^ tag "align to spline" |
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a) useful for making solar system |
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`child spline "circle" |
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b) needed object tag "align to spline", rounding the spline "circle" |
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^ Lathe |
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a) with lathe use only path |
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* make fire |
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^ create material |
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a) color > texture > surface > fire (for rocket better flame) |
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`perhaps slightly set up gradient of fire |
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b) luminance: brightness 5 - 10% |
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c) alpha > texture > surface > fire (for rocket better flame) |
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d) untick reflection |
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e) RBM on main icon of material > animate |
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f) glow > play with settings |
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^ create any object (perhaps better capsule) where created material on it |
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^ Disc |
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a) we can make rings with it |
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^ Render to Picture Viewer > Interactive Render Region |
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a) shows a part of rendered scene in working place (useful) |
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^ when we use material on rings as an image, take square image |
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^ Get rid of black on image |
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a) color > texture > copy shader |
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b) alpha > texture > paste shader |
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* |
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^ inner glow |
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a) add the second material over the first one of object |
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`if the second hide, it shows the first material |
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b) set up the second material |
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`color one in high lights |
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`alpha > texture > fresnel |
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,set up gradient for regulating influence of covering |
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^ settings of render (ctrl + B) > options > default light |
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a) initially is tick |
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b) if untick, it won't be any default light |
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* |
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^ If accidentally shifted a window and don't know how to return |
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a) just Layout > StartUp |
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b) or make it yourself by hand |
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^ If we want to use Attributes > Project Settings |
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a) Mode > Project |
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b) or Ctrl + D |
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^ If we want to combine Tabs |
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a) just holding shift + LBM on necessary tabs |
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* Project > Project Settings (Ctrl + D) |
| 47 |
^ Project Scale: standard centimetres |
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a) If we change it, Grid Spacing changes it too |
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b) Sizes of objects change as well |
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c) Scale Project -- (useful) allows quickly to change micro scene into huge one |
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`Click Scale Project where we can see rate between Current Scale and Target Scale |
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`Change in Target Scale |
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`Here we can quickly change in the finish process |
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d) FPS -- standard 30 (for West), for Russia 25 |
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e) We can globally switch off |
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`Animation |
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`Expression |
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`Deformers |
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`Generators |
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`Motion system |
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f) We can change default object color (60% Gray) |
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g) View clipping -- (very useful) standard medium |
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`Can choose clipping of view even customly |
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* |
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^ When we want to return an object into standard place |
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a) Select object > Position (next to materials window) |
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`X, Y and Z on 0 definitions > apply or enter |
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^ When we want to return an object into standard rotation |
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a) Select object > Rotation |
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`H, P and B on 0 definitions |
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* |
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^ Edit > Preferences (Ctrl + E) |
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a) Interface > Language -- can choose language (English) |
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^ Options |
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a) Configure (Shift + V) -- settings of 1 view of window |
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b) Configure all (Alt + V) -- setting of 4 views of window |
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`Back -- allows to load references, but not in Perspective |
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^ Primitives -- any objects which can have settings |
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a) Primitives are also called parametric objects |
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^ Chain link we can make from object Capsule |
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a) Capsule and increase the amount of cap segments |
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`Or we can change the type of a future spline from linear into bezier |
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b) Conversion (C) |
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c) Cycle selection (U ~ L) in mode edge > choose one in axis X via top view (F2) |
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d) Mesh > Conversion > Edge to Spline |
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`Delete without children |
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e) Put into Sweep with Circle |
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`additional settings |
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^ Make copies of original in separate Group from start |
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^ Lathe -- used for circled shapes and for complex figures |
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a) Into Lathe inserts spline |
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b) Lathe can be edited (it's plus) |
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^ When we make spline for Lathe, it's better to do accuracy |
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