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C4d: Dictionary 6
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Описание:
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Автор:
Folder2009
Создан:
16 января 2022 в 01:25 (текущая версия от 25 января 2022 в 00:19)
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Фразы
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1 *
2 ^ Boole
3 a) Boole -- it's a 3-dimension mask
4 b) It's a comfortable generator, but has cons
5 - spoils polygonal net
6 - in R23 we can make without spoiling polygonal net
7 c) Used more in motion design
8 d) Boole works with 2 objects, so if we want to reduce more objects
9 - use Boole into boole as much as you want
10 e) Object > Boolean Type
11 - A subtract B (default) -- often used
12 - A union B -- like the same as without boole
13 - A intersect B -- sometimes useful
14 - A without B -- like A subtract B, but without caps
15 ^ Boole (part 2)
16 a) High Quality (default) tick
17 - I understand so, avoids dreadful polygonal net
18 - Allows to set additional properties
19 - It's better never untick
20 b) Create Single Object (default untick) -- useful
21 - If we conversion it, there's one polygonal object (with tick)
22 - Otherwise, several ones
23 c) Hide new edges (default tick)
24 - If untick, we can see additional edges, created by boolean algorithm
25 - Never touch
26 d) Select Intersection (default untick) -- very useful
27 - after conversion, if tick, edges of intersected objects are selected at once, or else basic
28 *
29 ^
30 a) NLO we can make with
31 - Sphere and deformer Bulge
32 - In additional to this, change vertical axis of object in mode 'Object'
33 - In the end, Current state to object
34 ^ Boil points in animation
35 a) we can click on one or more and will see properties of key frames in attributes
36 ^ Key properties
37 a) Interpolation
38 - Spline (default)
39 - Linear
40 - Step
41 b) Key Time -- shows the time of a key frame
42 c) Key Preset > Auto Tangents (default tick)
43 - If untick, we can see knots (important, cause couldn't open knots)
44 - Via them, we can change trajectory on one plane without creating new key frames
45 d) Break Tangents (default tick)
46 - If untick, knots will be work simultaneously (useful)
47 e) Left Time and Right Time
48 - They allow change in and out time, but common time is always the same
49 - Much better not to take them
50 f) RBM on Timeline > Options > Ripple Edit -- very useful
51 - Allows to move all right frames at equal distance
52 ^ Show F-curves (` + f, my hotkey)
53 a) Here, it's more comfortable to set interpolation of key frames instead of in viewport
54 * Cloner -- the most powerful tool in C4d
55 ^ Object > Mode > Object -- (very useful) allows to distribute created cloners on another object
56 a) Distribution -- here we can make a method of distribution
57 - Vertex
58 - Edge
59 - Polygon centre
60 - Surface
61 - Volume
62 - Axis
63 ^ Cloner is in a tab of generators and in MoGraph
64 ^ CLoner > Mode > Linear
65 a) Count -- allows to make different number of cloners
66 b) Offset -- shifts to the result axis cloners
67 ^ Making Ladder with Cloner
68 a) Cube in parallelepiped into cloner 'linear'
69 b) Increase a number of 'counts'
70 c) Below play with Position and maybe Size and Rotation
71 - Rotation shows how every copy rotates related to previous one
72 d) Step Rotation (they're below) -- very useful, copies rotates relatively Common linear axis (L) of a cloner
73 - Can easily make curved ladder
74 `the second method with adding Bend where we must rotate properly bend, but the first one is better
75 ^ Cloner works with everything
76 ^ Cloner Creating the dna molecule
77 a) 2 Spheres + Cylinder into Group
78 b) Group into Cloner 'linear' where we make rotation, step rotation, distance and count
79 ^ Cloner Attaching several objects to another one chaotically
80 a) One object, as an example, Plane
81 b) The second object, for instance, Cone which into Cloner (Mode 'Object')
82 c) In Cloner > Object > Object: choose Plane
83 d) Play with Distribution, Seed and Count
84 e) If we don't like direction where watch Cone
85 - The first method, in Cone > Object: change Orientation
86 `We can turn only to X, Y or Z, but not to other
87 - The second method, more flexible, Cloner > Transform: change HPB angles
88 * Animation Interpolation
89 ^ We can change FPS, besides on project settings (Ctrl + D), on the most right sign of the Timeline (sign of tape)
90 ^ Project (Ctrl + D) > Key Interpolation
91 a) Interpolation (default Spline) -- (useful) here we can change interpolation into Linear or Step
92 - If we create animation till changes, after changing interpolation of current object stays
93 b) F-Curves (` + F) -- very useful
94 - Here we can quickly change a type of interpolation
95 `Step interpolation (alt + T)
96 `Linear interpolation (alt + L)
97 - Here we can easily use controllers of points
98 ^ We can delete tage in Attributes of objects in separate tab

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