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C4d: Dictionary 7
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Описание:
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Автор:
Folder2009
Создан:
25 января 2022 в 00:19 (текущая версия от 25 января 2022 в 00:30)
Публичный:
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Тип словаря:
Фразы
В этом режиме перемешиваться будут не слова, а целые фразы, разделенные переносом строки.
Информация:
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Содержание:
1 * Making Simple Trees
2 ^ Making Simple Trees (Sample 1)
3 a) Cubes for trunk and branches
4 b) Sphere without tag 'Phong' for crown
5 - We can add several spheres on branches
6 c) We can use generator 'Polygon reduction' for additional decreasing polygons (very useful)
7 ^ Making Simple Trees (Sample 2)
8 a) Create Cylinder with 6-8 segments (Trunk)
9 b) Add big Sphere (Crown) with deformer 'Taper' for curving in the top
10 c) Perhaps delete 'Phong' and add 'Polygon Reduction'
11 ^ Making Simple Trees ( Sample 3 for fur-tree)
12 a) Cylinder with 6-8 segments
13 b) Several Cones with 6-8 segments
14 ^ Generator 'Polygon reduction'
15 a) Reduction Strength -- main parameter
16 b) 'Polygon reduction' understand several daughter objects at once
17 ^ With Cylinder we can make hex key
18 a) Just decrease a number of segments
19 ^ Deformers can work together
20 a) Example
21 - Taper, Bend, Twist into one Group
22 ^ Cone is more versatile than Pyramid
23 a) Can regulate top radius
24 b) Can regulate a number of segments
25 ^ Some pieces of Advice
26 a) All objects should stand on the floor
27 - Help if we 'Enable Axis' (L) attach to bottom objects
28 b) If we want to attatch 'Enable Axis (L)' to bottom object with precision
29 - Switch on 'Enable Snap' (Shift + S) where must be switched 'Edge Snap'
30 c) Sometimes, it's better to make 2 or more cloners instead of one
31 - Example, made vertical pillars with Radial cloner and connected horizontal pillars which was difficult to adjust properly
32 d) Try to work with ready objects instead of creating again
33 e) For rounded connected several the same objects use primitives
34 - n-Side into Sweep with probable Circle
35 - n-Side is powerful
36 f) For properly rotation animation, first, click 'Freese R'
37 ^ Materials
38 a) Reflectance answers for glare
39 b) Holding Ctrl of material and put it on object gives a choice (useful)
40 *
41 ^ Simple Superman's Flight
42 a) 'Figure' we can find it where 'Cube', 'Sphere' and so on.
43 b) Make the first key frame (F9) and make Auto keying (Ctrl + F9)
44 c) Choose distance
45 d) For properly rotation we must click 'Freeze R', then we can easily make rotation around one axis
46 ^ Hotkeys
47 a) Display > Lines (N ~ G) -- default in F2, F3, F4
48 b) Display > Wireframe (N ~ H) -- often use, standart
49 c) Display > Skeleton (N ~ L) -- shows skeleton, accidentally activated
50 ^ If we can see that, for example, with 8 segments Cone rounded off, but we don't want it
51 a) Remove Tag 'Phong' or change settings of it
52 ^ If we want a cloner has the same coords like a daughters object, two methods
53 a) The easiest, just hold Alt when creating a clone, for making parenting on spot
54 - Cloner will take the same place
55 b) Cloner > Object > Reset coordinates (default tick)
56 - If untick, cloner will take the same coordinates like in a daughter objects
57 ^ If we want to make Step Gradient on one material
58 a) Colour > Texture > Gradient > click twice on image of gradient
59 - Right to Gradient is arrow where more functions
60 `The key important parameter is that the Interpolation where we can change from (default Smooth) to others for every pointer
61 `Don't forget about Type (default 2D - U)
62 ^ Loop/Path Cut
63 a) Don't forget about 'Symmetrical Cut' (default untick)
64 ^ We can make Rounded Hence with 'Tube'
65 ^ F-Curves (~ + F)
66 a) F-Curve > Show all tracks (default tick)
67 b) If we want to change trajectory at equal distance, just change move frames (clicking on one of them where they have to be selected) on necessary axis
68 ^ For making interaction of an object
69 a) Tags > Simulation Tag > Collider Body
70 - Collision > Static Mesh (must be)
71 `Sometimes 'Automatic' instead of Static Mesh
72 b) Tags > Simulation Tag > Rigid Body
73 - For that object, which will be affected
74 - Dynamics > On collision (default Immediately)
75 ^ Target Camera
76 a) Automatically creates Null which has to be inserted into necessary animated objects
77 - So-so
78 ^ Camera
79 a) Just make it as a daughter of necessary object
80 *
81 ^ Try to make rounding off before conversion
82 ^ Deformer 'FFD' can work only with points
83 a) Try not to use Position, except vertical axis
84 - If we pull points only with Scale and Position of vertical axis, it's good rounding
85 *
86 ^ Making Rectangle shape with chamfers
87 a) Spline Pen > Rectangle > Conversion
88 b) Select vertex points (just ctrl + A) > RBM > Chamfer
89 - in Attributes tick 'Flat', otherwise it will be rounding
90 - Choose necessary radius
91 ^ Spline Mask -- very helpful for combining two or more splines
92 a) If it works wrong, we need to choose the right Axis (default XY along Z)
93 b) Several modes (default Union)
94 - A subtract B
95 - B subtract A
96 - And
97 - Or
98 - Intersection
99 ^ Making Archs
100 a) First method
101 - Spline mask in which Rectangle and Circle
102 - Spline mask into Extrude
103 b) Second method (so - so)
104 - Cube with 'Fillet' up to maximum
105 - The more 'Fillet Subdivision' the better

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