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C4d: Dictionary 8
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Описание:
-
Автор:
Folder2009
Создан:
25 января 2022 в 00:22 (текущая версия от 25 января 2022 в 00:32)
Публичный:
Нет
Тип словаря:
Фразы
В этом режиме перемешиваться будут не слова, а целые фразы, разделенные переносом строки.
Информация:
-
Содержание:
1 ^ PSR 0
2 a) if in object becomes a daughter of a parent object, put PSR 0 > coordinates the daughter object become the same as coordinates a parent object
3 ^ Information (Ctrl+I)
4 ^ Deformer Bend
5 a) all Deformers are daughters
6 b) when put Bend into Object, like a plane, firstly increase strength
7 c) if it's a wrong result, change Orientation of Object to Z, X or Y d) go over Bend > Object > Size
8 e) if it's necessary, add segments in Object
9 ^ Subdivision surface
10 a) it's sometimes enough both 1 in Viewport and 1 in Render
11 ^ Camera
12 a) if i want to lock Camera, add tag Protection
13 ^ if i don't want to see sth in Viewport, tick into red next to object or other
14 ^ if i don't want Gouraud Shading (N~B) on a particular object > tag Display > tick (above) Use for setting Shading Mode and Style
15 ^ For comparing standard and new views
16 a) Render Picture Viewer (Shift + R)
17 b) move keeping square (top-left) to the square of Viewport
18 ^ Materials
19 a) firstly, it's always ticked Color and Reflectance
20 b) Color
21 a) Color > Color: here we can change Color and regimes of color space (hsv, rgb)
22 c) Brightness: can change brightness 0 - 10000% (default 100%)
23 d) Texture: can create new texture, load image and load preset
24 ` Clear; Load image; Create New Texture:
25 ^ Texture
26 a) Creating new texture:
27 `Name;
28 `Width;
29 `Height;
30 `Resolution;
31 `Bits per channel: 8, 16 or 32;
32 `Mode: RGB, Grayscale;
33 `Color: Color (default), Transparent, Background, Foreground;
34 b) From Disc: loading an image;
35 `Copy Shader; Past Shader
36 c) Load Preset; Save Preset
37 d) Bitmaps
38 e) Color; Fresnel; Gradient; Noise
39 f) Coloriser; Filter; Fusion; Layer; Posteriser
40 g) Effects:
41 `Ambient Occlusion; Backlight; ChanLum; Distorter; Falloff; Lens Distortion; Lumas; Normal Direction; Normalizer; Pixel; Projector; Proximal; Ripple; Spectral; Spline; Subsurface Scattering; Terrain Mask; Thin film; Variation; Vertex Map; Weathering
42 h) Mograph:
43 `Beat Shader; Camera Shader; Color Shader; Multi Shader
44 ^ Texture (part 2)
45 a) Plugins:
46 `Corona VRayBridge RealFlow Wet Map Wave Shader
47 b) Sketch and Toon; Surfaces; Polygon Hair; Substance Shader
48 ^
49 a) Mix Mode: a mixture between creating texture and first color
50 `Mix Strength
51 `Model: Lambertian (for more contrast surfaces) and One-Nayar (for more dispersed ones) -- not fact
52 `Diffuse Falloff
53 `Diffuse Level
54 `Roughness
55 ^
56 a) Prepared Samples in Color > Texture > Effects or Surfaces
57 b) When sample is chosen, we can edit it pressing on name of texture or on image
58 c) return from editor of texture by means of arrow-left
59 ^ Material > Color > Texture: 5 groups
60 a) clear, load image, create new texture, copy shader, paste shader
61 b) load preset, save preset
62 c) color, fresnel, gradient, noise: for generation of color
63 d) colorizer, filter, fusion, layer, posterizer: for mixture or combine textures or color correction
64 e) effects, moGraph, sketch and toon, surfaces, polygon hair, substance shader: sampled shaders
65 ^ UVW ~ XYZ
66 ^ Setting Texture:
67 a) Via Tag
68 `Projection: flat (default)
69 `Projection Display: Simple
70 `Side: Both
71 `Mix texture
72 `Tile (ticked default): if untick, visible in Viewport only in textured part of Object
73 b) Seamless: texture without any seams 2 Via Use Texture Mode
74 `it's far easier
75 ^ Material > Color > Texture > Gradient > Gradient
76 a) PKM on the schedule of gradient:
77 `Distribute knots -- makes equal distance between knots
78 `Invert Gradient
79 `Double knots
80 `Bias handles (default ticked) -- initially, a point in the centre of schedule, which we can shift changing transition of color
81 `Interpolation of all knots -- types of transition between colors:
82 ,smooth;
83 ,cubic;
84 ,linear;
85 ,step (sometimes can be useful);
86 ,blend (sometimes can be useful)
87 `Size -- it's viewing of the size of gradient:
88 ,small;
89 ,medium (default);
90 ,large
91 ^ Material > Color > Texture > Gradient > Type
92 a) 2D - U
93 b) 2D - V
94 c) 2D - Diagonal
95 d) 2D - Radial
96 e) 2D - Circular
97 f) 2D - Box
98 g) 2D - Star
99 ^ Material > Color > Texture > Gradient > Type (part 2)
100 a) 2D - Four Corner
101 b) 3D - Linear
102 c) 3D - Cylindrical
103 d) 3D - Spherical

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