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* |
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^ For quicker work |
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a) Settings of Render (Ctrl + B) > Output |
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`set 640x360 |
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`here we can change "Frame Rate" from 30 (default) to 25 |
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* |
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^ for accurasy position often put numbers in XYZ (in the right corner of the panel "Timeline") |
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^ for attaching one window to another one we hold for lines (in the top-left; 3 lines) and shifting them to another lines of another window |
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a) if we want to undock it, juts click on 3 lines > undock |
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* |
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^ Hotkeys 2 |
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a) Window > Timeline (Shift + F3) |
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b) Window > Timeline 2 (Shift + Alt + F3) |
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c) on any window (where points for attaching it) (Ctrl + LMB) -- fold it |
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d) Timeline |
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`start on the Timeline (Shift + F) |
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`at the end of the Timeline (Shift + G) |
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`move ahead for 1 frame (G), backward (F) |
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`move ahead to the next key frame (Ctrl + G), backward (Ctrl - G) |
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e) Enable Snap (Shift + S) |
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`open content of Enable Snap (P) |
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f) Bevel (M~S) |
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* |
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^ when we want to attach "Enable Axis" (L) to Edge or Point, always switch Enable Snap on (Shift + S) |
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a) it's really helps |
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^ Deformer "Bend" |
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a) it's better separately set "bend" to see how it will influence on object |
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^ i need to learn more about "PSR" |
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^ about cycle highlighting of polygons |
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a) if we want to select only cycle part, attempt with U~K, U~Y and ctrl + U~L |
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^ when we use "Extrude" (D) and want to save caps |
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a) tick "create polygons" in mode "polygons" |
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b) hold LMB outside axis in any place (with keeping ctrl doesn't work) |
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^ if we can't highlight tiny loop/path cut polygons, just hover on intersection of edges |
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^ via "Extrude" (D) we can also make effect of disc |
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a) highlight in Edge one loop part |
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^ via "Torus" we can make ear pads of headphones |
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* |
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^ we can make set-nav (like disc) |
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a) sphere > type > hemisphere |
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b) turn mode from "model" to "object" |
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`here we can size one side |
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c) convert (C) and next doing steps |
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^ making several details via Cloner on the surface |
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a) first, do necessary objects, then group them (alt + G) |
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`for better next setting, we dispose needed Line Axis (L) |
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b) make parent "Cloner" |
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`Cloner blocks changing P, S, R of daughters objects due to ticked "Reset Coordinates" |
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`Regular P, S, R in Cloner > Transform |
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'it's helpful regular only 1 side of rotating for good result |
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^ we can change "Line Axis" of a "Cylinder" only after converting it |
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* |
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^ Hotkeys 3 |
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a) Line Cut (K~K) |
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`it helps when you want to make incision inside any part of polygon object |
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^ Cloner |
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a) if want to put into cloner several object, we have to put them into daughter group |
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b) with common daughter group we can change P, S, R |
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^ Generators |
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a) any generators we can convert (C) into group |
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b) Element 3D doesn't know generators |
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^ Export from 3dsMax |
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a) always File > Export to .obj |
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* Plugins |
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^ ArrowMaker |
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^ Gelatine |
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^ HoRope |
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^ HOT4D |
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^ Jet Fluids |
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^ Kurulumun |
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^ Low Poly City Generator |
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^ Magic Book |
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^ Magic Laser |
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^ Motion Drop |
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^ NetCreator |
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^ Proc3Durale |
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^ Reeper 2.0 |
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^ Shuffler |
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^ Spline Guide |
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^ Umami |
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* |
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^ on Timeline diagram |
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a) F-Curve > Show all tracks |
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`it's highlighted (default), but sometimes useful to untick |
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^ Changing trajectory of object |
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a) if we don't use "moving on spline" |
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b) in mode "Model" show f-curves |
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c) untick "show all tracks" on timeline diagram |
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d) do alignment in position with point for knots |
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e) if we want to shift every frame on the same distance, select them in timeline diagram and change (better one axis) |
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^ Simulatgion tags |
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a) tag "Rigid body" |
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`often use Dynamics > Trigger: from "immediately" in to "On Collision" |
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b) tag "Collider Body" |
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^ following for object |
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a) just make a simple camera and make it a daughter of object |
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b) aim must be switched |
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c) we can make lots of cameras and trig between them |
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