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C4d: Dictionary 10
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Описание:
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Автор:
Folder2009
Создан:
25 января 2022 в 00:28 (текущая версия от 25 января 2022 в 00:36)
Публичный:
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Тип словаря:
Фразы
В этом режиме перемешиваться будут не слова, а целые фразы, разделенные переносом строки.
Информация:
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Содержание:
1 *
2 ^ View > Frame Geometry (Alt + H, H)
3 ^ Constant Shading (N ~ E) -- shows objects with solid fill
4 a) Not comfortable
5 ^ a) Layer Manager (Shift + F4)
6 b) A sign on Object Manager between title's object and 2 vertical indicators shows which an object belongs to a layer
7 `Here we can make
8 ^ Two indicators between are next to layer's name
9 a) Two indicators are responsible for imaging
10 `Upper indicator for imaging in Viewport
11 `Lower indicator for imaging in Render
12 `If make them green, they are always shown
13 `If make them red, they are never shown
14 b) Green indicator are useful for daughter object, when the parent object is switched off in red color
15 с) We can make good animation with sudden appearance of an object
16 ^ Global ticks
17 a) Can switch off visibility only parametric objects
18 b) It's in Attributes > Basic > Enabled
19 ^ Tag Phong -- for making more smoothed objects
20 a) Sometimes, helpful
21 b) Tags > Modeling tags > Phong
22 c) Can adjust this tag in attributes
23 d) If lightning is incorrect, just play with angle of phong
24 `One important parameter -- Phong Angle where the less the rude
25 ^ Attributes > Basic
26 a) Name -- here can change name of object
27 `The same in Objects
28 b) Layer -- can choose belonging to a layer
29 `Like in Objects between object's title and indicators
30 c) Visible in Editor -- the same as upper indicator
31 d) Visible in Renderer the same as in lower indicator
32 e) Display color -- (perhaps useful) can put another color of objects
33 `Off (default)
34 `Automatic
35 `On
36 `Layer
37 f) Enabled -- the same as global tick in Object
38 g) X-ray -- (very useful) allows to see through an object
39 `For architecture
40 `For lots of objects which don't allow to see everything
41 ^ Attributes > Coord
42 a) Similar to coord which are next to Material Manager (*)
43 b) Here Size in ratio (1, 1, 1,) where we can quickly change one side
44 `In (*) size is shown in present dimension (200 cm)
45 `In (*) size changes with all three sides equally
46 ^ If texture sits badly, we can change on Object > Type (default Standart) into another one
47 a) Most distributed is Icosahedron
48 ^ From Tube we can make square objects with empty in the centre
49 a) We can also make a nut bolt
50 ^ Slice -- (useful) not on all objects
51 a) Hides half of an object where we can mak an interesting animation
52 *
53 ^ When you are modeling, go into Layout > Model
54 a) It's more comfortable
55 ^ Layout > Model
56 a) Create new points (M ~ A) -- (very useful)
57 b) Hard interpolation -- for making rudeness in points, edges and polygons
58 c) Soft interpolation -- understandable
59 d) If we want to choose direction of one knot, use Shift + LBM in tool Spline Pen
60 e) For uniform grid on object we can change in Spline > Intermediate points
61 `If a shape shows errors, decrease the number of Number
62 `Can play with different types of grid
63 `Helpful type Natural, Number 2
64 ^ In F2, F3, F4 we can also switch Gouraugh Shading (N~A and N~B)
65 a) Standard view is Lines (N~G)
66 ^ Making similar to Sphere but with planes on south and north poles
67 a) Convert Sphere, then Select north or south part with Rectangle Selection (0) in Edges
68 b) Scale (T) and equals only vertical axis til 0% via Shift
69 c) Movement (E) till necessary position
70 d) For making Bevels (M~S)
71 ^ 2 methods make complex figures (like chess)
72 a) Via Lathe
73 `Can be editable quickly
74 b) Via Polygons
75 `More difficult, but useful
76 ^ Loop/Path Cut
77 a) It's useful via Shift
78 `Can easily cut in the middle
79 ^ Don't forget about duplicating and Polygonal objects to do quicker
80 a) If we need to overturn polygonal objects
81 `Object > Coord > Size from 1 into -1 on necessary axis
82 ^ Connecting Polygonal Objects
83 a) Select them
84 b) Object > Connect objects + Delete
85 c) For sewing empty between edges of 2 parts
86 `Select them (0) in Edge
87 `Stitch and Sew (M~P)
88 ,If hold Ctrl, sewing is in the centre
89 ^ For removing unnecessary point or edges
90 a) Select them > Melt (U~Z)
91 * Deformers
92 ^ Bend
93 a) Perhaps here's a program err in C4d R23
94 `When i make a bend as a daughter on spot (holding shift), strength works badly
95 - With generators works normally
96 b) Right now, not to do on spot
97 c) For normal deformation we should increase segments in an object
98 d) Mode (default Limited)
99 `Within box -- never use
100 `Unlimited -- very useful
101 e) In Limited Mode, if we want to influence all object, just increase necessary axis of the deformer
102 f) Fit to parent works badly

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