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^ |
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a) Thin covering better do with 'Plane' |
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- it's useful with cloner as well |
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b) Color > Texture > Surfaces -- prepared samples |
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- Starfield |
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`Helpful for Space |
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`We can add only stars without black, changing in Mix Mode from 'Normal' to 'Add' |
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^ Generator 'Instance' -- it's like hyperlink or label on your working table of windows 10 |
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a) it's a generator that references to another object and takes its properties |
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b) Object > Reference Object -- just choose necessary another object for referencing |
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c) It's useful when we use lots of the same objects |
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- so, for quick changing the same objects we change original |
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d) Often scheme, lots of Instances into one Cloner (object) |
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- Every Instance references to one object |
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- So the Cloner generates lots of different objects |
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- The cloner > object chooses necessary object (plane) for disposition |
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e) Instance often does with Cloner |
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^ Always do Cloner > Object > Surface with 'Plane', not 'Cube', otherwise Cloners will be perpendicularly to all 6 sides |
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a) Don't forget about 'Seed' for changing chaotic disposition |
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* |
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^ When in Russian, commands don't work |
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a) Remember it |
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^ |
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a) My hotkey 'Show Tracks' (~ + T) |
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^ Assigning hotkeys |
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a) Customize commands (Shift + F12) |
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b) Type necessary command in 'Name Filter' |
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c) Choose hotkey, then 'Assign' |
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^ Timeline (where Curves, Tracks, etc.) |
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a) We can see tracks in the most left sign 'Dope Sheet' |
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b) 'F-Curves' is next to 'Dope Sheet' (to the right) |
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^ Show Tracks (~ + T) |
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a) A filled yellow rectangle on the diagramme shows a key frame against to 'Position', 'Scale', or 'Rotation' |
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b) We can select several rectangles just holding LBM and covering on necessary ones |
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- We can delete selected key frames (click Delete) |
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c) Selecting several or all key frames, we can stretch or squeeze animation |
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- holding for edges of above horizontal stripe |
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- we can also change start of acting key frames |
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- RBM we can see additional commands |
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d) Under 'Dope Sheet', below 'Summary' where an Object with daughters Position X, Position Y, Position Z, etc. |
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- Clicking on arrow of, as an example, Position X, we'll see graphic of the Position X. |
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* |
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^ |
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a) Tag > Rigging > Protection |
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- Allows to block an object like lock |
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- We can choose separately P, S or R |
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b) An object rotates around local axis |
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c) Workplane |
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- My created hotkey for switching on/off visibility (`+ W) |
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в) Render Settings (Ctrl + B) > Effect > Cel Renderer -- Allows to render with outlines |
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- Tick Color, Outline, Edges |
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d) Chamfer |
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- My created hotkey for Chamfer (` + C) |
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^ We can make necessary cutout on an object |
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a) Via another object into Boole |
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b) Use A add B |
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c) Convert, Connect + Delete |
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* |
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^ We can make explode via |
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a) MoGraph > PolyFx |
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- Make it a daughter of an necessary object |
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b) MoGraph > Effector > Random |
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- It's a separate independent effector |
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* |
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^ Material > Color > Texture > Gradient > Gradient |
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a) keep Shift + LKM -- expand highlighting |
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b) for edging of highlighting field of Gradient we can change size c) turbulence |
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d) frequency |
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e) seed |
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f) angle |
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^ Material > Color > Texture > Gradient > Fresnel |
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a) fresnel depends on camera's angle |
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b) fresnel's useful, because it can be like color (1 knot) or easy light-shader gradient (difference only in brightness between 2 knots) |
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^ Material > Color > Texture > Gradient > Noise |
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a) for generating noise on object |
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^ Material > Editor > Animate Preview |
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a) unticked (default) -- there's no animation in Preview |
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b) Animation Speed works with ticked Animate Preview |
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^ Material > Color > Texture > Noise |
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a) Color 1 |
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b) Color 2 |
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c) Seed |
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d) Noise -- type of Noise |
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e) Global Scale |
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f) Relative Scale -- we can change the size one of 3 axis |
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g) Animation Speed -- works with ticked |
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^ Editor > Animated Preview |
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a) Loop Period -- lets cycle animation (numbers in seconds) |
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b) Low clip -- increasing concentration of Color 1 |
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c) High clip -- increasing concentration of Color 2 |
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^ Material > Color > Texture > Noise > Noise |
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a) press on triangle (right). it shows with images types of Noise |
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b) Luka -- for Rust and old cloth |
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c) Stupl -- it's similar to Luka |
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d) Displaced Voronoi -- generates more rounded forms |
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e) FBM |
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f) Electric |
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