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^ observing for object |
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a) create "Target Camera" |
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b) on tag "Target" we put needed object |
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c) amazing effect |
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^ Show Tracks |
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a) we can switch between F-Curves and Tracks in Timeline diagram |
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b) it's better use MBM than tablet when we want to increase amplitude of diagram (program mistake) |
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c) it's comfortable to remove or shift key frames |
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d) we can change key frames on proportional distance |
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`select all key frames and shift for top-left or top-right square |
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e) we can also shift key frames on equal distance |
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`select all key frames and shift any key frame to the left or right |
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f) Under "Dope Sheet" (like left sidebar) we can open any property (position X) clicking on arrow, then we'll see mini F-curves where we can regulate them |
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* |
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^ Bridge (B) doesn't work with polygons |
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^ Loop animation of object |
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a) enough 3 key frames where we the first and the last frame must coincide |
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b) go into "Show F-Curves" |
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c) select needed frames |
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d) Functions > Track Before > Repeat Before |
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e) Functions > Track After > Repeat After |
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^ Hotkeys |
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a) Brush (M ~ C) |
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* |
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^ Animation on Spline |
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a) create arbitary spline |
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b) on object we put tag "Align to spline" |
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`Align to spline > Spline path -- put created spline |
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`tick "Tangential" |
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`make animation "Position" (it can be less 0% and more 100%) |
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c) for fixing problem with animation (unpredictable turn) we double the first spline |
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`the second spline slightly change one of 3 Axis "Position" where we'll see that's ok |
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d) the second spline insert into tag "Align to spline" > "Rail path" |
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e) changing points of the second spline (which is in "Rail path") we change rotation of object, so can get interesting animation |
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* |
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^ Cameras -- allows to change a standard view of camera |
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a) Here we can see an object from all sides |
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`Left |
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`Right |
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`Front |
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`Back |
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`Top |
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`Bottom |
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^ Deformer Bend |
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a) For right deformation |
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`A direction of the main axis of Bend must be perpendicular to a plane of an object |
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`Choose right orientation of an object |
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`Increase a number of segments in an object |
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b) First, making the right accordance in Axis |
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`Then, making the right sizes |
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^ Sometimes, it's useful to work with all views of projections (F5) |
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a) Quicker making appropriate sizes |
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^ Deformer Taper |
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a) Taper has fillet |
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`it rounds off a little higher than in the middle |
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b) Can make an interesting tip, stipple and etc. |
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^ Deformer Twist |
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a) Can make easily a bolt |
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b) Don't have Strength, just Angle |
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* |
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^ If we want make smoothed cable or anything like that via Sweep and Spline |
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a) First, Spline and put it into Sweep on spot |
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`making more smoothed in Spline Adaptive with less angle |
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b) Then, Primitive Circle into Sweep |
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^ Don't forget about distortions of references |
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a) We need correct sth |
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^ Don't forget about simple objects as a part of complex |
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a) Sphere can be at the bottom, an so on |
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^ If a Group in Cloner, for regulating use (L) of the Group |
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^ Plafond can be easily made via Cone |
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^ Don't forget to copy complex objects |
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* Primitives, Extrude and Sweep |
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^ Star |
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a) Here we can create similarity to the sun via |
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- Extrude |
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- Object > Points |
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b) We can make gear |
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^ Rectangle |
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- Object > Rounding -- very useful, so we can easily create a vagon |
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- Reverse -- very useful, when we want quickly change direction |
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^ Pen spline |
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a) We can make a good shape with Pen spline and Extrude |
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- Draw it in one plane |
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b) When we want to correct drawing with accuracy |
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- Try (P) > Grid/Working plane snap, it's really helpful |
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^ Extrude |
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a) In R23 appeared Object > Direction -- (very useful) because there's a choice 'Auto' |
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- We can make other choices, like |
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`X |
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`Y |
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`Z |
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`Custom |
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`Absolute |
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- But it's better 'Auto' |
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b) If we want to make rounding off, just Caps > Both Bevels where change Size |
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c) Important, we work in mode 'Model', correct sth in 'Point', 'Edges' and 'Polygons' |
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- Often, after setting a point, we want to change rotation of all model, so go into edge 'Mode' |
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^ Spline -- all 2d primitives which consist of point and which we draw by ourselves |
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