| 1 |
^ observing for object |
| 2 |
a) create "Target Camera" |
| 3 |
b) on tag "Target" we put needed object |
| 4 |
c) amazing effect |
| 5 |
^ Show Tracks |
| 6 |
a) we can switch between F-Curves and Tracks in Timeline diagram |
| 7 |
b) it's better use MBM than tablet when we want to increase amplitude of diagram (program mistake) |
| 8 |
c) it's comfortable to remove or shift key frames |
| 9 |
d) we can change key frames on proportional distance |
| 10 |
`select all key frames and shift for top-left or top-right square |
| 11 |
e) we can also shift key frames on equal distance |
| 12 |
`select all key frames and shift any key frame to the left or right |
| 13 |
f) Under "Dope Sheet" (like left sidebar) we can open any property (position X) clicking on arrow, then we'll see mini F-curves where we can regulate them |
| 14 |
* |
| 15 |
^ Bridge (B) doesn't work with polygons |
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^ Loop animation of object |
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a) enough 3 key frames where we the first and the last frame must coincide |
| 18 |
b) go into "Show F-Curves" |
| 19 |
c) select needed frames |
| 20 |
d) Functions > Track Before > Repeat Before |
| 21 |
e) Functions > Track After > Repeat After |
| 22 |
^ Hotkeys |
| 23 |
a) Brush (M ~ C) |
| 24 |
* |
| 25 |
^ Animation on Spline |
| 26 |
a) create arbitary spline |
| 27 |
b) on object we put tag "Align to spline" |
| 28 |
`Align to spline > Spline path -- put created spline |
| 29 |
`tick "Tangential" |
| 30 |
`make animation "Position" (it can be less 0% and more 100%) |
| 31 |
c) for fixing problem with animation (unpredictable turn) we double the first spline |
| 32 |
`the second spline slightly change one of 3 Axis "Position" where we'll see that's ok |
| 33 |
d) the second spline insert into tag "Align to spline" > "Rail path" |
| 34 |
e) changing points of the second spline (which is in "Rail path") we change rotation of object, so can get interesting animation |
| 35 |
* |
| 36 |
^ Cameras -- allows to change a standard view of camera |
| 37 |
a) Here we can see an object from all sides |
| 38 |
`Left |
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`Right |
| 40 |
`Front |
| 41 |
`Back |
| 42 |
`Top |
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`Bottom |
| 44 |
^ Deformer Bend |
| 45 |
a) For right deformation |
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`A direction of the main axis of Bend must be perpendicular to a plane of an object |
| 47 |
`Choose right orientation of an object |
| 48 |
`Increase a number of segments in an object |
| 49 |
b) First, making the right accordance in Axis |
| 50 |
`Then, making the right sizes |
| 51 |
^ Sometimes, it's useful to work with all views of projections (F5) |
| 52 |
a) Quicker making appropriate sizes |
| 53 |
^ Deformer Taper |
| 54 |
a) Taper has fillet |
| 55 |
`it rounds off a little higher than in the middle |
| 56 |
b) Can make an interesting tip, stipple and etc. |
| 57 |
^ Deformer Twist |
| 58 |
a) Can make easily a bolt |
| 59 |
b) Don't have Strength, just Angle |
| 60 |
* |
| 61 |
^ If we want make smoothed cable or anything like that via Sweep and Spline |
| 62 |
a) First, Spline and put it into Sweep on spot |
| 63 |
`making more smoothed in Spline Adaptive with less angle |
| 64 |
b) Then, Primitive Circle into Sweep |
| 65 |
^ Don't forget about distortions of references |
| 66 |
a) We need correct sth |
| 67 |
^ Don't forget about simple objects as a part of complex |
| 68 |
a) Sphere can be at the bottom, an so on |
| 69 |
^ If a Group in Cloner, for regulating use (L) of the Group |
| 70 |
^ Plafond can be easily made via Cone |
| 71 |
^ Don't forget to copy complex objects |
| 72 |
* Primitives, Extrude and Sweep |
| 73 |
^ Star |
| 74 |
a) Here we can create similarity to the sun via |
| 75 |
- Extrude |
| 76 |
- Object > Points |
| 77 |
b) We can make gear |
| 78 |
^ Rectangle |
| 79 |
- Object > Rounding -- very useful, so we can easily create a vagon |
| 80 |
- Reverse -- very useful, when we want quickly change direction |
| 81 |
^ Pen spline |
| 82 |
a) We can make a good shape with Pen spline and Extrude |
| 83 |
- Draw it in one plane |
| 84 |
b) When we want to correct drawing with accuracy |
| 85 |
- Try (P) > Grid/Working plane snap, it's really helpful |
| 86 |
^ Extrude |
| 87 |
a) In R23 appeared Object > Direction -- (very useful) because there's a choice 'Auto' |
| 88 |
- We can make other choices, like |
| 89 |
`X |
| 90 |
`Y |
| 91 |
`Z |
| 92 |
`Custom |
| 93 |
`Absolute |
| 94 |
- But it's better 'Auto' |
| 95 |
b) If we want to make rounding off, just Caps > Both Bevels where change Size |
| 96 |
c) Important, we work in mode 'Model', correct sth in 'Point', 'Edges' and 'Polygons' |
| 97 |
- Often, after setting a point, we want to change rotation of all model, so go into edge 'Mode' |
| 98 |
^ Spline -- all 2d primitives which consist of point and which we draw by ourselves |
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