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C4d: Dictionary 12
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Описание:
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Автор:
Folder2009
Создан:
25 января 2022 в 00:35 (текущая версия от 25 января 2022 в 00:38)
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Фразы
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Содержание:
1 ^ observing for object
2 a) create "Target Camera"
3 b) on tag "Target" we put needed object
4 c) amazing effect
5 ^ Show Tracks
6 a) we can switch between F-Curves and Tracks in Timeline diagram
7 b) it's better use MBM than tablet when we want to increase amplitude of diagram (program mistake)
8 c) it's comfortable to remove or shift key frames
9 d) we can change key frames on proportional distance
10 `select all key frames and shift for top-left or top-right square
11 e) we can also shift key frames on equal distance
12 `select all key frames and shift any key frame to the left or right
13 f) Under "Dope Sheet" (like left sidebar) we can open any property (position X) clicking on arrow, then we'll see mini F-curves where we can regulate them
14 *
15 ^ Bridge (B) doesn't work with polygons
16 ^ Loop animation of object
17 a) enough 3 key frames where we the first and the last frame must coincide
18 b) go into "Show F-Curves"
19 c) select needed frames
20 d) Functions > Track Before > Repeat Before
21 e) Functions > Track After > Repeat After
22 ^ Hotkeys
23 a) Brush (M ~ C)
24 *
25 ^ Animation on Spline
26 a) create arbitary spline
27 b) on object we put tag "Align to spline"
28 `Align to spline > Spline path -- put created spline
29 `tick "Tangential"
30 `make animation "Position" (it can be less 0% and more 100%)
31 c) for fixing problem with animation (unpredictable turn) we double the first spline
32 `the second spline slightly change one of 3 Axis "Position" where we'll see that's ok
33 d) the second spline insert into tag "Align to spline" > "Rail path"
34 e) changing points of the second spline (which is in "Rail path") we change rotation of object, so can get interesting animation
35 *
36 ^ Cameras -- allows to change a standard view of camera
37 a) Here we can see an object from all sides
38 `Left
39 `Right
40 `Front
41 `Back
42 `Top
43 `Bottom
44 ^ Deformer Bend
45 a) For right deformation
46 `A direction of the main axis of Bend must be perpendicular to a plane of an object
47 `Choose right orientation of an object
48 `Increase a number of segments in an object
49 b) First, making the right accordance in Axis
50 `Then, making the right sizes
51 ^ Sometimes, it's useful to work with all views of projections (F5)
52 a) Quicker making appropriate sizes
53 ^ Deformer Taper
54 a) Taper has fillet
55 `it rounds off a little higher than in the middle
56 b) Can make an interesting tip, stipple and etc.
57 ^ Deformer Twist
58 a) Can make easily a bolt
59 b) Don't have Strength, just Angle
60 *
61 ^ If we want make smoothed cable or anything like that via Sweep and Spline
62 a) First, Spline and put it into Sweep on spot
63 `making more smoothed in Spline Adaptive with less angle
64 b) Then, Primitive Circle into Sweep
65 ^ Don't forget about distortions of references
66 a) We need correct sth
67 ^ Don't forget about simple objects as a part of complex
68 a) Sphere can be at the bottom, an so on
69 ^ If a Group in Cloner, for regulating use (L) of the Group
70 ^ Plafond can be easily made via Cone
71 ^ Don't forget to copy complex objects
72 * Primitives, Extrude and Sweep
73 ^ Star
74 a) Here we can create similarity to the sun via
75 - Extrude
76 - Object > Points
77 b) We can make gear
78 ^ Rectangle
79 - Object > Rounding -- very useful, so we can easily create a vagon
80 - Reverse -- very useful, when we want quickly change direction
81 ^ Pen spline
82 a) We can make a good shape with Pen spline and Extrude
83 - Draw it in one plane
84 b) When we want to correct drawing with accuracy
85 - Try (P) > Grid/Working plane snap, it's really helpful
86 ^ Extrude
87 a) In R23 appeared Object > Direction -- (very useful) because there's a choice 'Auto'
88 - We can make other choices, like
89 `X
90 `Y
91 `Z
92 `Custom
93 `Absolute
94 - But it's better 'Auto'
95 b) If we want to make rounding off, just Caps > Both Bevels where change Size
96 c) Important, we work in mode 'Model', correct sth in 'Point', 'Edges' and 'Polygons'
97 - Often, after setting a point, we want to change rotation of all model, so go into edge 'Mode'
98 ^ Spline -- all 2d primitives which consist of point and which we draw by ourselves

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