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C4d: Dictionary 14
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Описание:
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Автор:
Folder2009
Создан:
25 января 2022 в 00:40 (текущая версия от 14 августа 2022 в 20:00)
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Фразы
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1 *
2 ^ With 'Enter' we go to Mode 'Points', 'Edges' or 'Polygons'
3 ^ Bevel (M + S) > Bevel Mode
4 a) Default 'Chamfer'
5 b) 'Solid' -- we can get an interesting effect
6 - Similar to 'Inner' (I)
7 *
8 ^ Cycle Animation
9 a) Make, for instance, 3 frames where the first and the third ones are equal
10 - The second frame in the middle
11 b) Show F-Curves (` + F)
12 - Deactivate F-Curve > Show All Tracks
13 c) Select necessary Axis and Property
14 - Functions > Track After > Repeat After
15 - If necessary Functions > Track Before > Repeat Before
16 d) If we want to make certain a number of repetitions
17 - Reduce Show F-Curves for seeing selected Track in Attributes
18 - Default Repetition '0', that means infinite
19 - Here we can put a necessary number of repetitions
20 *
21 ^ Making Ocean Water
22 a) An object 'Plane' where the more segments more ability of deformation
23 b) Into 'Plane' deformer 'Displacer'
24 - The deformer 'Displacer', in contrast others, isn't needed for appropriating sizes, it's good
25 - Displacer: it's a deformer that distorts an object via a map
26 - Displacer > Shading
27 `Here we choose a map for deformation (Noise)
28 c) If we don't want to curving of the object, remove tag Phong from 'Plane'
29 d) Displacer > Object
30 - Strength (perhaps, sometimes useful)
31 - Height (for changing deformation)
32 e) For animation waves
33 - Displacer > Shading > a Chosen Map (choose Noise)
34 `Animation Speed (default 0), not necessary in big numbers
35 f) Making material for water
36 - Untick Color
37 - Tick transparency
38 `Refraction Preset: Water (default Glass)
39 `Absorption Color: Choose desired color, perhaps light-blue
40 - Create 'Floor' and decreasing it for Absorption Color
41 `Floor is always infinite, very useful
42 g) Works very well with 'Physical Sky'
43 ^ Making Shining (the first method)
44 a) An object 'Physical sky'
45 - An easy method, where shining appeared on spot, objects throw shades
46 - Physical sky > Time and Location
47 `Here we can change time and city
48 - We can closely see a scheme of physical sky
49 `Here we can see and change the sun and sides of west, east, south and north
50 ^ Making Shining (the second method)
51 a) Create Several Light objects where we place them in wished places
52 - For throwing shades choose Light Object > General > Shadow (default None)
53 ^ Physical sky
54 a) Time and Location: We can Animate time and create Timelaps
55 b) We can change gradient in Sky, color in the Sun, and do a lot
56 *
57 ^ Movement with tag 'Align to spline' (useful)
58 a) Draw a necessary spline
59 b) On an object cling tag 'Align to spline' where
60 - Spline Path: here choose the created spline
61 - Rail Path: make a copy of the created spline and move slightly with one horizontal axis
62 `It does for avoiding mistakes (objects turns on 180 degrees for one frame)
63 `If we change the position of vertical axis, we turn object making an interesting animation (better change points separately)
64 - Tick Tangential for proper turning of the object
65 *
66 ^
67 a) Deformer Display Filter
68 - My assigned hotkey (` + D)
69 b) Viewport Solo Single/ Viewport Solo Off
70 - My assigned hotkeys (` + S for Solo Single; Alt + Shift + Ctrl + S for Solo Off)
71 c) Generator "Sweep" doesn't work with tag "Align to Spline"
72 - Choose a worked daughter spline
73 d) Deformer 'PolyFX' can work with several daughter objects as a daughter
74 e) When we make animation of Camera, use Coords HPB in Attributes
75 - They really help
76 ^ Smooth Disappearing
77 a) Use tag 'Render Tags' > 'Display'
78 - Tick 'Use Visibility' where making smooth disappearing from 100 to 0%
79 ^ Cut as a Spline
80 a) Make a necessary spline with 'Pero Spline'
81 b) They both must be selected in mode 'Points'
82 - The spline bring to the place of the object
83 c) Line Cut (K ~ K) + holding Ctrl
84 d) After making the spline can be removed
85 ^ When we want to make animation via tag 'Align to spline', use method Group into group
86 a) Much easier set turning
87 ^ Diagram of Timeline (` + F)
88 a) The diagram consists of two axes
89 - A vertical axis is responsible for parameters of definitions
90 `If Position, just numbers
91 `If Rotation, just degreez
92 `If Morphs, perhaps percent
93 - A horizontal axis is responsible for time
94 b) On graphic of an object we can see key frames
95 - Choosing one or several key frames, we can change their definitions and in Time and in definitions
96 c) It's better to change position key frames on Timeline
97 - There's 2 useful buttons 'Lock Time' and 'Lock Value', but we can switch them on spot, just holding Shift
98 `In Viewport we can't do it with Shift
99 - It's easier to select knots and regulate them with
100 `Holding Shift for knot will change only one of two knots (the same as untick 'Auto Tangents')
101 `Holding Ctrl for knot will change both their length only knots (the same as tick 'Lock Tangent Angles')
102 `Holding Shift + Ctrl for knot will change one of two knots only relatively to axis Time (the same as untick 'Auto Tangents' + 'Lock Tangent Angles')
103 `Holding Alt for knot we won't change their length (Lock Tangent Length)
104 - If we select one or several key frames without 'Auto Tangents', just press 'A' for ticking 'Auto Tangents'
105 d) The longer Knots the longer time next to this key frame, otherwise shorter
106 e) Very useful when we hover over a key frame, we can see a value, but twice click LBM we can type necessary value where the key frame automatically will take this value
107 f) Timeline > View > Show > Show Min/Max Values (default untick)
108 - We'll see thin interrupted lines on Min/Max Values
109 - If we pull them the values of key frames will be changed as well
110 g) We can also work simultaneously with several axes in Position, Rotation or Scale
111 h) Changing modes among 'Dope Sheet', 'F-Curves Mode' and 'Motion Mode': Shift + Tab
112 **
113 * Sculpting tools
114 ^ There's a new sign 'Subdivide Sculpt Object' in Objects-- for smoothness
115 a) We can see it in a 'Sculpt' Layout
116 b) Wokrs only with editable objects
117 c) If we click several times, an object is more smoothing and smoothing
118 d) With every next click on the sign 'Subdivide Sculpt Object' we'll see more quadrangles polygons
119 - In the end like hexahedron
120 e) We can see changes only in a mode
121 ^ Volume Mesh (U ~ H) in the right-down corner of Objects
122 a) Add quickly lots of quadrangles
123 b) Can work with usual objects as well
124 c) Can go together with Subdivide Sculpt Object
125 ^ Arrows next to 'Subdivide Sculpt Object' allow to change levels of an object
126 ^ Sculpting Layers -- it's a separate tab, next to Objects
127 a) We can add new sculpting layers and folders
128 - It allows to make some changes and come back if you don't like it
129 - As far as I know, the basic sculpting layer we can't switch off via visible
130 b) Here we can change a level of smoothness
131 - We can also change an accurate smoothness on new sculpting layers
132 c) New sculpting layers can be put into new folders for sorting
133 ^ Sculpting tools
134 a) Draw -- allows to pull or push an object. Useful
135 b) Every sculpting tool > Attributes > Modifiers
136 - We can switch modifiers with ticking enable Modifiers
137 - After ticking, we'll see Strength for
138 'Smooth
139 'Pinch
140 'Inflate
141 ^ Every sculpting tool > Attributes > Settings
142 a) Size and Strength understandable
143 b) Falloff: here we can adjust influence of a sculpting brush
144 - There's a ring-button for default condition of Falloff in the left-down corner
145 - Load Preset: sometimes useful, because we can quickly make some interesting paints
146 'Example, "Step"
147 ^ A sculpting brush 'Wax'
148 a) Perhaps, for softness of edges
149 ^ Knife
150 a) For cutting in depth
151 b) Holding Ctrl gives on the contrary effect
152 ^ Inflate
153 a) For bloating
154 ^ Amplify
155 a) For adding contrast
156 b) It works only on these parts of an object where we did with other sculpting tools
157 ^ Grab
158 a) For quick concavity or convexity
159 b) Settings > Direction -- very important
160 - Default Mouse
161 - Better change into 'Normal'
162 ^ Smooth
163 a) A very necessary tool for smoothness
164 ^ Pinch
165 a) Flatten -- very useful
166 ^ Fill -- don't understand yet
167 ^ Scrape -- a very necessary sculpting tool
168 a) Reminds Wax
169 ^ Mask -- allows to hide a part of an object
170 a) Freehand
171 ^ Erase -- Returns an object to the initial condition
172 a) Doesn't influence on Mask
173 ^ Attributes > Stamp or Stencil
174 a) We can load prepared presets where we paint interesting objects on spot
175 - If an image is blurred, increase level of subdivide
176 - With Stamp is better
177 b) With Stencil is very useful wallpaper of preset
178 - Quick do a kind of wall

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