| 1 |
^ Adding several parts of the whole animation for future |
| 2 |
a) First, making animation via tag 'Align to Spline' |
| 3 |
b) Select the object (on it the tag) |
| 4 |
- Animate > Add Motion Clip |
| 5 |
`Start and End must be the same in Time (about a number of frames) |
| 6 |
`Tick Create Motion Clip |
| 7 |
`Tick Bake Expressions |
| 8 |
`Tick Remove Included Animation from Original Object |
| 9 |
`Tick PLA |
| 10 |
- After clicking Ok we'll see tag 'Motion System' |
| 11 |
`Tag is the same as 'Tags > Animation Tags > Motion System' |
| 12 |
c) We can remove the Spline and the tag 'Align to Spline' |
| 13 |
- Animation we'll work all the same |
| 14 |
d) Timeline > Motion Mode |
| 15 |
- In the left we can see |
| 16 |
`A Name of an animated clip |
| 17 |
`Picture |
| 18 |
`Start, End and Length of frames |
| 19 |
- In the middle we can see |
| 20 |
`Title 'Motion Mode' |
| 21 |
`Title of an object |
| 22 |
`A 'Layer' of animation |
| 23 |
- In the end we can see |
| 24 |
`Timeline of animation or Clip of movement |
| 25 |
- In the end we can shift a Motion Clip |
| 26 |
`Change its length |
| 27 |
`Change Start and End of the Motion Clip |
| 28 |
^ My created Hotkey for 'Motion Mode': (` + M) |
| 29 |
^ Sometimes, we can't see, for instance, Show F-Curves (` + F) |
| 30 |
a) Just be sure, you use an english keyboard |
| 31 |
* Timeline > Motion Mode |
| 32 |
^ RBM on the Graphic of animation |
| 33 |
a) We can see Motion animation in 'Dope Sheet' (in the key frames) |
| 34 |
b) We can see Motion animation in 'Show F-Curves' |
| 35 |
- It helps to correct graphic of animation |
| 36 |
c) Frame all (H) -- allows to see all diagram (like in viewport; useful, especially when a diagram gives empty) |
| 37 |
d) Frame selected (S) -- allows to see selected frames in the whole right part of Timeline, useful |
| 38 |
e) Move keys with motion clip |
| 39 |
f) Make transition |
| 40 |
^ RBM on the Graphic of animation (part 2) |
| 41 |
a) Add compound motion clip |
| 42 |
b) Convert motion clip to motion source |
| 43 |
c) Cut/Connect |
| 44 |
^ Saving Animation (important; allows to accept on other objects in future) |
| 45 |
a) In the left part, on the Name of Motion Source RBM > Save all motion sources as.. or Save motion source as.. > choose the way |
| 46 |
b) After that, we can remove Motion Source, then we can load |
| 47 |
c) After loading, we hold LBM over then Name of Motion Source and transmit it into the very right part (where graphic) against the Name of Layer of animation (Layer 0) |
| 48 |
^ In the middle (Timeline > Motion Mode) |
| 49 |
a) Next to name of animation's layer (Layer 0) we can see 100% |
| 50 |
- It influences an object, the more the stronger |
| 51 |
- In Circle Spline the more the farther from point |
| 52 |
`If 0% there won't be influence and the object will be in the center |
| 53 |
b) We can make lots of Motion Clips, then combine them |
| 54 |
c) 3 short yellow horizontal bars |
| 55 |
- If we switch off it, there won't be any influence |
| 56 |
* 2 variants of mixture of animation clips (in Timeline > Motion Mode) |
| 57 |
^ First method |
| 58 |
a) Every Motion Clip creates its layer of animation (Layer 0, Layer 1, etc.) |
| 59 |
b) For mixture, we switch off all layers except one (yellow horizontal bars) |
| 60 |
c) We transmit necessary Motion clips on one activated layer |
| 61 |
- Transmitting: hold LBM on name of Motion clip and put in the right against the layer |
| 62 |
d) When we intersect clips, it's being created automatically mixture |
| 63 |
- The more intersection, the better transition |
| 64 |
^ Second method (This is more readable because on several layers) |
| 65 |
a) Just the lower layer shift to the left, that is both layers intersect vertically |
| 66 |
b) Select both layers > RBM > Make Transition > holding LBM diagonally from top right end of the first motion clip to the bottom left start of the second motion clip |
| 67 |
- Perhaps, for making more smooth transition, we're doing like in after effects |
| 68 |
`On the first in the end from 100 to 0 percent |
| 69 |
`On the second in the beginning from 0 to 100 percent |
| 70 |
`For making it Ctrl + LBM on the circle in the middle (next to percent) where it will be red, for switching off the same with shift |
| 71 |
`If circle is neither yellow nor red, there's no animation of influence |
| 72 |
c) Very important click on a tiny arrow (next to a name of Layer 0, etc.) we can see a diagram of animation of influence |
| 73 |
- Certainly we can regulate them for knots |
| 74 |
** |
| 75 |
Zenkovskiy |
| 76 |
* |
| 77 |
^ Help > Show Help: allows to open all specification |
| 78 |
^ Help > Online Learning: allows to learn some tutorials in the official site |
| 79 |
^ There are 3 vertical panels of tools around viewport |
| 80 |
^ Main menu |
| 81 |
a) File |
| 82 |
b) Edit |
| 83 |
c) Create |
| 84 |
d) Modes |
| 85 |
e) Select |
| 86 |
f) Tools |
| 87 |
g) Spine |
| 88 |
h) Mesh |
| 89 |
^ Main menu (part 2) |
| 90 |
a) Volume |
| 91 |
b) MoGraph |
| 92 |
c) Character |
| 93 |
d) Animate |
| 94 |
e) Simulate |
| 95 |
f) Tracker |
| 96 |
^ Main menu (part 3) |
| 97 |
a) Render |
| 98 |
b) Extension |
| 99 |
c) Window |
| 100 |
d) Help |
| 101 |
^ Tabs of Windows |
| 102 |
^ Window of Objects |
| 103 |
^ Window of Attributes |
| 104 |
^ In the low part a panel of tools of animation |
| 105 |
a) Shift + F3 shows a diagram |
| 106 |
^ Window of coordinates (default hidden: Shift + F7) |
| 107 |
^ Window of materials (default hidden: Shift + F2) |
| 108 |
* |
| 109 |
^ A Panel of Tools |
| 110 |
a) RBM on a panel > Show |
| 111 |
- Text (default untick) |
| 112 |
- Text below icons (default untick) |
| 113 |
- If we tick above, we see icons with text, uncomfortable |
| 114 |
b) RBM > Rows/Columns (default 1) |
| 115 |
- Allows to change tabs of rows of columns. |
| 116 |
- Sometimes useful |
| 117 |
c) RBM on a panel > Fold Palette |
| 118 |
- Allows to fold all icons of the palette up to one button for economizing space |
| 119 |
- For returning, just in Layout we click on 'Standard' |
| 120 |
- If we RBM on the panel of the tools > Unfold Palette, it's not attached |
| 121 |
* Viewport |
| 122 |
^ Panel > Arrangement |
| 123 |
a) Single (default) |
| 124 |
b) When you have more than one monitor, it's useful to change arrangement |
| 125 |
^ View > Frame Selected Elements (S) |
| 126 |
a) We can see on spot a selected element or object |
| 127 |
^ View > Frame Selected Objects (O) |
| 128 |
a) We can see on spot a selected object |
| 129 |
^ View > Frame Default |
| 130 |
a) Allows to return to a standard view |
| 131 |
^ View > Frame Geometry (H) |
| 132 |
a) We can see on spot all objects in the scene |
| 133 |
* |
| 134 |
^ Cameras -- here we can change type of projection from Perspective (default) into Parallel |
| 135 |
a) Different views we can see due to a virtual camera |
| 136 |
b) Basically new views of projections are diversity of Parallel Projection, which always has parallel lines |
| 137 |
c) Parallel -- there aren't perspective convergence of sides |
| 138 |
d) Bottom -- understandable |
| 139 |
e) Military -- a war style |
| 140 |
- It's a kind of parallel projection |
| 141 |
- Rate of coordinates X:Y:Z is 1:1:1 |
| 142 |
- We can't turn around a virtual camera |
| 143 |
f) Frog |
| 144 |
- It's a kind of parallel projection |
| 145 |
- Rate of coordinates X:Y:Z is 1:2:1 |
| 146 |
^ Cameras (Part 2) |
| 147 |
a) Bird -- finally figer it out. We see from kinda top |
| 148 |
b) Gentleman |
| 149 |
- Rate of coordinates X:Y:Z is 1:1:0.5 |
| 150 |
c) Isometric -- all 3 coefficients of distortion are equal |
| 151 |
d) Dimetric -- 2 coefficients of distortion are equal |
| 152 |
^ Viewport > Options |
| 153 |
a) Level of Detail -- we can decrease for improving of efficiency |
| 154 |
- default High |
| 155 |
- Low |
| 156 |
- Medium |
| 157 |
- Use Render LOD for Editor Rendering |
| 158 |
'Don't know yet |
| 159 |
^ Edit > Preferences (Ctrl + E) > Interface |
| 160 |
a) Language |
| 161 |
- here we can choose a language of inscriptions (default English) |
| 162 |
- We can install a necessary language |
| 163 |
b) Highlight features -- we can choose a version of highlighting features (default R26) |
| 164 |
- We can even load a custom file |
| 165 |
c) GUI font -- it's like a global font, that we can change |
| 166 |
- Default Segoe UI, Normal, 11 |
| 167 |
- Changes are effected after restarting |
| 168 |
d) Monospaced font -- for dialogue windows in scripting |
| 169 |
- Default Courier New, Normal, 11 |
| 170 |
- Changes are effected after restarting |
| 171 |
e) Bubble Help -- (default enabled) If this option is enabled, help information appears next to the pointer when the pointer is over an icon |
| 172 |
^ Edit > Preferences (Ctrl + E) > Input Devices |
| 173 |
a) Graphics Tablet (default untick) |
| 174 |
- If you have any problems with your graphic tablet, tick it |
| 175 |
^ Tools > Reset Transform (Alt + 0) -- allows to reset transform where a tab coordinates. Very useful. |
| 176 |
^ |
| 177 |
a) 7 -- move object without children |
| 178 |
b) 8 -- lasso selection |
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