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C4d: Dictionary 15
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Описание:
-
Автор:
Folder2009
Создан:
1 февраля 2022 в 14:46 (текущая версия от 16 августа 2022 в 19:31)
Публичный:
Нет
Тип словаря:
Фразы
В этом режиме перемешиваться будут не слова, а целые фразы, разделенные переносом строки.
Информация:
-
Содержание:
1 ^ Adding several parts of the whole animation for future
2 a) First, making animation via tag 'Align to Spline'
3 b) Select the object (on it the tag)
4 - Animate > Add Motion Clip
5 `Start and End must be the same in Time (about a number of frames)
6 `Tick Create Motion Clip
7 `Tick Bake Expressions
8 `Tick Remove Included Animation from Original Object
9 `Tick PLA
10 - After clicking Ok we'll see tag 'Motion System'
11 `Tag is the same as 'Tags > Animation Tags > Motion System'
12 c) We can remove the Spline and the tag 'Align to Spline'
13 - Animation we'll work all the same
14 d) Timeline > Motion Mode
15 - In the left we can see
16 `A Name of an animated clip
17 `Picture
18 `Start, End and Length of frames
19 - In the middle we can see
20 `Title 'Motion Mode'
21 `Title of an object
22 `A 'Layer' of animation
23 - In the end we can see
24 `Timeline of animation or Clip of movement
25 - In the end we can shift a Motion Clip
26 `Change its length
27 `Change Start and End of the Motion Clip
28 ^ My created Hotkey for 'Motion Mode': (` + M)
29 ^ Sometimes, we can't see, for instance, Show F-Curves (` + F)
30 a) Just be sure, you use an english keyboard
31 * Timeline > Motion Mode
32 ^ RBM on the Graphic of animation
33 a) We can see Motion animation in 'Dope Sheet' (in the key frames)
34 b) We can see Motion animation in 'Show F-Curves'
35 - It helps to correct graphic of animation
36 c) Frame all (H) -- allows to see all diagram (like in viewport; useful, especially when a diagram gives empty)
37 d) Frame selected (S) -- allows to see selected frames in the whole right part of Timeline, useful
38 e) Move keys with motion clip
39 f) Make transition
40 ^ RBM on the Graphic of animation (part 2)
41 a) Add compound motion clip
42 b) Convert motion clip to motion source
43 c) Cut/Connect
44 ^ Saving Animation (important; allows to accept on other objects in future)
45 a) In the left part, on the Name of Motion Source RBM > Save all motion sources as.. or Save motion source as.. > choose the way
46 b) After that, we can remove Motion Source, then we can load
47 c) After loading, we hold LBM over then Name of Motion Source and transmit it into the very right part (where graphic) against the Name of Layer of animation (Layer 0)
48 ^ In the middle (Timeline > Motion Mode)
49 a) Next to name of animation's layer (Layer 0) we can see 100%
50 - It influences an object, the more the stronger
51 - In Circle Spline the more the farther from point
52 `If 0% there won't be influence and the object will be in the center
53 b) We can make lots of Motion Clips, then combine them
54 c) 3 short yellow horizontal bars
55 - If we switch off it, there won't be any influence
56 * 2 variants of mixture of animation clips (in Timeline > Motion Mode)
57 ^ First method
58 a) Every Motion Clip creates its layer of animation (Layer 0, Layer 1, etc.)
59 b) For mixture, we switch off all layers except one (yellow horizontal bars)
60 c) We transmit necessary Motion clips on one activated layer
61 - Transmitting: hold LBM on name of Motion clip and put in the right against the layer
62 d) When we intersect clips, it's being created automatically mixture
63 - The more intersection, the better transition
64 ^ Second method (This is more readable because on several layers)
65 a) Just the lower layer shift to the left, that is both layers intersect vertically
66 b) Select both layers > RBM > Make Transition > holding LBM diagonally from top right end of the first motion clip to the bottom left start of the second motion clip
67 - Perhaps, for making more smooth transition, we're doing like in after effects
68 `On the first in the end from 100 to 0 percent
69 `On the second in the beginning from 0 to 100 percent
70 `For making it Ctrl + LBM on the circle in the middle (next to percent) where it will be red, for switching off the same with shift
71 `If circle is neither yellow nor red, there's no animation of influence
72 c) Very important click on a tiny arrow (next to a name of Layer 0, etc.) we can see a diagram of animation of influence
73 - Certainly we can regulate them for knots
74 **
75 Zenkovskiy
76 *
77 ^ Help > Show Help: allows to open all specification
78 ^ Help > Online Learning: allows to learn some tutorials in the official site
79 ^ There are 3 vertical panels of tools around viewport
80 ^ Main menu
81 a) File
82 b) Edit
83 c) Create
84 d) Modes
85 e) Select
86 f) Tools
87 g) Spine
88 h) Mesh
89 ^ Main menu (part 2)
90 a) Volume
91 b) MoGraph
92 c) Character
93 d) Animate
94 e) Simulate
95 f) Tracker
96 ^ Main menu (part 3)
97 a) Render
98 b) Extension
99 c) Window
100 d) Help
101 ^ Tabs of Windows
102 ^ Window of Objects
103 ^ Window of Attributes
104 ^ In the low part a panel of tools of animation
105 a) Shift + F3 shows a diagram
106 ^ Window of coordinates (default hidden: Shift + F7)
107 ^ Window of materials (default hidden: Shift + F2)
108 *
109 ^ A Panel of Tools
110 a) RBM on a panel > Show
111 - Text (default untick)
112 - Text below icons (default untick)
113 - If we tick above, we see icons with text, uncomfortable
114 b) RBM > Rows/Columns (default 1)
115 - Allows to change tabs of rows of columns.
116 - Sometimes useful
117 c) RBM on a panel > Fold Palette
118 - Allows to fold all icons of the palette up to one button for economizing space
119 - For returning, just in Layout we click on 'Standard'
120 - If we RBM on the panel of the tools > Unfold Palette, it's not attached
121 * Viewport
122 ^ Panel > Arrangement
123 a) Single (default)
124 b) When you have more than one monitor, it's useful to change arrangement
125 ^ View > Frame Selected Elements (S)
126 a) We can see on spot a selected element or object
127 ^ View > Frame Selected Objects (O)
128 a) We can see on spot a selected object
129 ^ View > Frame Default
130 a) Allows to return to a standard view
131 ^ View > Frame Geometry (H)
132 a) We can see on spot all objects in the scene
133 *
134 ^ Cameras -- here we can change type of projection from Perspective (default) into Parallel
135 a) Different views we can see due to a virtual camera
136 b) Basically new views of projections are diversity of Parallel Projection, which always has parallel lines
137 c) Parallel -- there aren't perspective convergence of sides
138 d) Bottom -- understandable
139 e) Military -- a war style
140 - It's a kind of parallel projection
141 - Rate of coordinates X:Y:Z is 1:1:1
142 - We can't turn around a virtual camera
143 f) Frog
144 - It's a kind of parallel projection
145 - Rate of coordinates X:Y:Z is 1:2:1
146 ^ Cameras (Part 2)
147 a) Bird -- finally figer it out. We see from kinda top
148 b) Gentleman
149 - Rate of coordinates X:Y:Z is 1:1:0.5
150 c) Isometric -- all 3 coefficients of distortion are equal
151 d) Dimetric -- 2 coefficients of distortion are equal
152 ^ Viewport > Options
153 a) Level of Detail -- we can decrease for improving of efficiency
154 - default High
155 - Low
156 - Medium
157 - Use Render LOD for Editor Rendering
158 'Don't know yet
159 ^ Edit > Preferences (Ctrl + E) > Interface
160 a) Language
161 - here we can choose a language of inscriptions (default English)
162 - We can install a necessary language
163 b) Highlight features -- we can choose a version of highlighting features (default R26)
164 - We can even load a custom file
165 c) GUI font -- it's like a global font, that we can change
166 - Default Segoe UI, Normal, 11
167 - Changes are effected after restarting
168 d) Monospaced font -- for dialogue windows in scripting
169 - Default Courier New, Normal, 11
170 - Changes are effected after restarting
171 e) Bubble Help -- (default enabled) If this option is enabled, help information appears next to the pointer when the pointer is over an icon
172 ^ Edit > Preferences (Ctrl + E) > Input Devices
173 a) Graphics Tablet (default untick)
174 - If you have any problems with your graphic tablet, tick it
175 ^ Tools > Reset Transform (Alt + 0) -- allows to reset transform where a tab coordinates. Very useful.
176 ^
177 a) 7 -- move object without children
178 b) 8 -- lasso selection

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