1 |
^ Adding several parts of the whole animation for future |
2 |
a) First, making animation via tag 'Align to Spline' |
3 |
b) Select the object (on it the tag) |
4 |
- Animate > Add Motion Clip |
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`Start and End must be the same in Time (about a number of frames) |
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`Tick Create Motion Clip |
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`Tick Bake Expressions |
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`Tick Remove Included Animation from Original Object |
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`Tick PLA |
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- After clicking Ok we'll see tag 'Motion System' |
11 |
`Tag is the same as 'Tags > Animation Tags > Motion System' |
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c) We can remove the Spline and the tag 'Align to Spline' |
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- Animation we'll work all the same |
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d) Timeline > Motion Mode |
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- In the left we can see |
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`A Name of an animated clip |
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`Picture |
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`Start, End and Length of frames |
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- In the middle we can see |
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`Title 'Motion Mode' |
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`Title of an object |
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`A 'Layer' of animation |
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- In the end we can see |
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`Timeline of animation or Clip of movement |
25 |
- In the end we can shift a Motion Clip |
26 |
`Change its length |
27 |
`Change Start and End of the Motion Clip |
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^ My created Hotkey for 'Motion Mode': (` + M) |
29 |
^ Sometimes, we can't see, for instance, Show F-Curves (` + F) |
30 |
a) Just be sure, you use an english keyboard |
31 |
* Timeline > Motion Mode |
32 |
^ RBM on the Graphic of animation |
33 |
a) We can see Motion animation in 'Dope Sheet' (in the key frames) |
34 |
b) We can see Motion animation in 'Show F-Curves' |
35 |
- It helps to correct graphic of animation |
36 |
c) Frame all (H) -- allows to see all diagram (like in viewport; useful, especially when a diagram gives empty) |
37 |
d) Frame selected (S) -- allows to see selected frames in the whole right part of Timeline, useful |
38 |
e) Move keys with motion clip |
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f) Make transition |
40 |
^ RBM on the Graphic of animation (part 2) |
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a) Add compound motion clip |
42 |
b) Convert motion clip to motion source |
43 |
c) Cut/Connect |
44 |
^ Saving Animation (important; allows to accept on other objects in future) |
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a) In the left part, on the Name of Motion Source RBM > Save all motion sources as.. or Save motion source as.. > choose the way |
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b) After that, we can remove Motion Source, then we can load |
47 |
c) After loading, we hold LBM over then Name of Motion Source and transmit it into the very right part (where graphic) against the Name of Layer of animation (Layer 0) |
48 |
^ In the middle (Timeline > Motion Mode) |
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a) Next to name of animation's layer (Layer 0) we can see 100% |
50 |
- It influences an object, the more the stronger |
51 |
- In Circle Spline the more the farther from point |
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`If 0% there won't be influence and the object will be in the center |
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b) We can make lots of Motion Clips, then combine them |
54 |
c) 3 short yellow horizontal bars |
55 |
- If we switch off it, there won't be any influence |
56 |
* 2 variants of mixture of animation clips (in Timeline > Motion Mode) |
57 |
^ First method |
58 |
a) Every Motion Clip creates its layer of animation (Layer 0, Layer 1, etc.) |
59 |
b) For mixture, we switch off all layers except one (yellow horizontal bars) |
60 |
c) We transmit necessary Motion clips on one activated layer |
61 |
- Transmitting: hold LBM on name of Motion clip and put in the right against the layer |
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d) When we intersect clips, it's being created automatically mixture |
63 |
- The more intersection, the better transition |
64 |
^ Second method (This is more readable because on several layers) |
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a) Just the lower layer shift to the left, that is both layers intersect vertically |
66 |
b) Select both layers > RBM > Make Transition > holding LBM diagonally from top right end of the first motion clip to the bottom left start of the second motion clip |
67 |
- Perhaps, for making more smooth transition, we're doing like in after effects |
68 |
`On the first in the end from 100 to 0 percent |
69 |
`On the second in the beginning from 0 to 100 percent |
70 |
`For making it Ctrl + LBM on the circle in the middle (next to percent) where it will be red, for switching off the same with shift |
71 |
`If circle is neither yellow nor red, there's no animation of influence |
72 |
c) Very important click on a tiny arrow (next to a name of Layer 0, etc.) we can see a diagram of animation of influence |
73 |
- Certainly we can regulate them for knots |
74 |
** |
75 |
Zenkovskiy |
76 |
* |
77 |
^ Help > Show Help: allows to open all specification |
78 |
^ Help > Online Learning: allows to learn some tutorials in the official site |
79 |
^ There are 3 vertical panels of tools around viewport |
80 |
^ Main menu |
81 |
a) File |
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b) Edit |
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c) Create |
84 |
d) Modes |
85 |
e) Select |
86 |
f) Tools |
87 |
g) Spine |
88 |
h) Mesh |
89 |
^ Main menu (part 2) |
90 |
a) Volume |
91 |
b) MoGraph |
92 |
c) Character |
93 |
d) Animate |
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e) Simulate |
95 |
f) Tracker |
96 |
^ Main menu (part 3) |
97 |
a) Render |
98 |
b) Extension |
99 |
c) Window |
100 |
d) Help |
101 |
^ Tabs of Windows |
102 |
^ Window of Objects |
103 |
^ Window of Attributes |
104 |
^ In the low part a panel of tools of animation |
105 |
a) Shift + F3 shows a diagram |
106 |
^ Window of coordinates (default hidden: Shift + F7) |
107 |
^ Window of materials (default hidden: Shift + F2) |
108 |
* |
109 |
^ A Panel of Tools |
110 |
a) RBM on a panel > Show |
111 |
- Text (default untick) |
112 |
- Text below icons (default untick) |
113 |
- If we tick above, we see icons with text, uncomfortable |
114 |
b) RBM > Rows/Columns (default 1) |
115 |
- Allows to change tabs of rows of columns. |
116 |
- Sometimes useful |
117 |
c) RBM on a panel > Fold Palette |
118 |
- Allows to fold all icons of the palette up to one button for economizing space |
119 |
- For returning, just in Layout we click on 'Standard' |
120 |
- If we RBM on the panel of the tools > Unfold Palette, it's not attached |
121 |
* Viewport |
122 |
^ Panel > Arrangement |
123 |
a) Single (default) |
124 |
b) When you have more than one monitor, it's useful to change arrangement |
125 |
^ View > Frame Selected Elements (S) |
126 |
a) We can see on spot a selected element or object |
127 |
^ View > Frame Selected Objects (O) |
128 |
a) We can see on spot a selected object |
129 |
^ View > Frame Default |
130 |
a) Allows to return to a standard view |
131 |
^ View > Frame Geometry (H) |
132 |
a) We can see on spot all objects in the scene |
133 |
* |
134 |
^ Cameras -- here we can change type of projection from Perspective (default) into Parallel |
135 |
a) Different views we can see due to a virtual camera |
136 |
b) Basically new views of projections are diversity of Parallel Projection, which always has parallel lines |
137 |
c) Parallel -- there aren't perspective convergence of sides |
138 |
d) Bottom -- understandable |
139 |
e) Military -- a war style |
140 |
- It's a kind of parallel projection |
141 |
- Rate of coordinates X:Y:Z is 1:1:1 |
142 |
- We can't turn around a virtual camera |
143 |
f) Frog |
144 |
- It's a kind of parallel projection |
145 |
- Rate of coordinates X:Y:Z is 1:2:1 |
146 |
^ Cameras (Part 2) |
147 |
a) Bird -- finally figer it out. We see from kinda top |
148 |
b) Gentleman |
149 |
- Rate of coordinates X:Y:Z is 1:1:0.5 |
150 |
c) Isometric -- all 3 coefficients of distortion are equal |
151 |
d) Dimetric -- 2 coefficients of distortion are equal |
152 |
^ Viewport > Options |
153 |
a) Level of Detail -- we can decrease for improving of efficiency |
154 |
- default High |
155 |
- Low |
156 |
- Medium |
157 |
- Use Render LOD for Editor Rendering |
158 |
'Don't know yet |
159 |
^ Edit > Preferences (Ctrl + E) > Interface |
160 |
a) Language |
161 |
- here we can choose a language of inscriptions (default English) |
162 |
- We can install a necessary language |
163 |
b) Highlight features -- we can choose a version of highlighting features (default R26) |
164 |
- We can even load a custom file |
165 |
c) GUI font -- it's like a global font, that we can change |
166 |
- Default Segoe UI, Normal, 11 |
167 |
- Changes are effected after restarting |
168 |
d) Monospaced font -- for dialogue windows in scripting |
169 |
- Default Courier New, Normal, 11 |
170 |
- Changes are effected after restarting |
171 |
e) Bubble Help -- (default enabled) If this option is enabled, help information appears next to the pointer when the pointer is over an icon |
172 |
^ Edit > Preferences (Ctrl + E) > Input Devices |
173 |
a) Graphics Tablet (default untick) |
174 |
- If you have any problems with your graphic tablet, tick it |
175 |
^ Tools > Reset Transform (Alt + 0) -- allows to reset transform where a tab coordinates. Very useful. |
176 |
^ |
177 |
a) 7 -- move object without children |
178 |
b) 8 -- lasso selection |
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