| 1 |
^ Preparing |
| 2 |
a) Adjusting Layout |
| 3 |
- Character where in drop-menu we attach to left-bar (attaching on the grey part under the white) |
| 4 |
- Save Layout As (righter + among other types of layouts) |
| 5 |
b) Select prepared body-object |
| 6 |
- Select > Selection Filter > Create Selection Object |
| 7 |
c) Name Object as Bones |
| 8 |
- Double Object, then name Controls |
| 9 |
d) Create new 2 layers called |
| 10 |
- Bones |
| 11 |
- Controls |
| 12 |
^ Advice |
| 13 |
a) We create joints via Joint Tool |
| 14 |
b) We can correct position of Joints with switched Axis (L), otherwise there will be changed position with daughters |
| 15 |
- change position of group |
| 16 |
c) Switch on Snapping > Axis Snap |
| 17 |
- for linking different parts of bones |
| 18 |
d) Doing several groups-bones, always follow hierarchy |
| 19 |
- _L_Leg; lower _L_Foot; lower _L_Metatarsus |
| 20 |
e) For making zero coordinates without changing PSR |
| 21 |
- switch on Enable Axis (L) |
| 22 |
- Coordinate Manager (Shift + F7) |
| 23 |
f) If we want to see unclosed window of an object, just click on the clock |
| 24 |
^ Advice (part 2) |
| 25 |
a) Direction Vector (Pole) is for right folding of elbows or knees |
| 26 |
* Making bones |
| 27 |
^ They'll be in the layer Bones |
| 28 |
^ First, left leg |
| 29 |
a) Joint Tool > Ctrl + LBM |
| 30 |
- make 3 Joints into a group:_L_Leg |
| 31 |
' _L_Hip > _ L_Knee > _L_Ankle |
| 32 |
b) another lower group: _L_Foot |
| 33 |
- 2 Joints: _L_Tarsus (in the middle of the foot) > _L_Tarsus_2 (snapping into _L_Ankle) |
| 34 |
c) the third lower group: _L_Metatarsus |
| 35 |
- 2 Joing: _L _Metatarsus_1 (the same in the middle of the foot; snapped to _L_Tarsus) > _L_Toes |
| 36 |
c) Select all 3 groups and bones |
| 37 |
- in Coordinate Manager (Shift + F7) making Rotate into zero with switch (L) |
| 38 |
d) Select Group Bones |
| 39 |
- all made bones go into window of the Group Bones |
| 40 |
e) Select _L_Hip |
| 41 |
- Assign Tags > Rigging Tags > IK |
| 42 |
- in IK |
| 43 |
' End: _L_Ankle |
| 44 |
' Create Goal |
| 45 |
' Add Goal |
| 46 |
' Add Pole |
| 47 |
f) For comfortablility we change shape of _L_HipPole and _L_AnkleGoal into Sphere of different radius |
Комментарии